A revival attempt at my old project (located in sig), this will be fully open source.
Quick info:
Language: C++
License: GPLv3
Code Repo:
Initial Version: 4xxx
Goal Version: Latest
Specific nonstandard features: Lua
and because sometimes I just do, I might stream :P though be warned, watching code can be rather boring:
I have the main "Dev" topic in Underground, but this IS a community deal and it IS open source so I'm posting this here for feedback/discussion from people not in UG and so people can know it even exists.
To have the gameserver load, it makes use of my old mapdata setup I had for my xsco project located ->
just dump those into the build folder.
If anyone is interested in testing it or messing with it, it doesn't make use of a database yet so any mysql references can be safely discarded/ignored for the moment.
I didn't. When I uninstalled some programs like 1-2 weeks ago it messed up my fonts folder. I'm missing a few standard fonts so things tend to default to bold or italics.
I checked over it really really fast without even downloading it, caused by lack of time. I simply love this, perfect C++ standard conventions, elegant, readable and efficient code! I have my finals right now and after that I have to go for a week in a lab for some research regarding neurons, but after that I promise that I will be actively contributing.
I checked over it really really fast without even downloading it, caused by lack of time. I simply love this, perfect C++ standard conventions, elegant, readable and efficient code! I have my finals right now and after that I have to go for a week in a lab for some research regarding neurons, but after that I promise that I will be actively contributing.
I disagree with nearly ever point here except for the use of standard conventions. CO++ is neither elegant, nor is it readable, nor does it strive for efficiency. That's just my opinion though, I'd love to hear what someone like Nullable has to say.
I disagree with nearly ever point here except for the use of standard conventions. CO++ is neither elegant, nor is it readable, nor does it strive for efficiency. That's just my opinion though, I'd love to hear what someone like Nullable has to say.
I disagree with nearly ever point here except for the use of standard conventions. CO++ is neither elegant, nor is it readable, nor does it strive for efficiency. That's just my opinion though, I'd love to hear what someone like Nullable has to say.
haha that's what happens when you copy pasta. I'm actually going through it now cleaning it up.
Biggest problem was that my original source I made is years old and I had just come from another game that had TERRIBLE coding practices (which I happened to learn from) and I had adopted them. Over the past few years I've made best attempts to drop them. I generally don't like to reinvent the wheel and copy pasting my old code and cleaning it up would be far faster (and would help me reintegrate back into CO) than rewriting it all from scratch. Issue is, it's going to look like total **** until the cleanup is done
Are you going to split main.cpp up (if not get rid of it entirely) into a better structure in the end?
Yes. I have everything in it because practically everything in it is what I am working on cleaning up. Planning on just having main() and the packet handlers in main.cpp, though they may end up in their respective classes as well.
[Coding] C# Application Project vs. C# Console Project Threading 07/01/2011 - .NET Languages - 0 Replies Hey, so I'm coding a private server... and I was just wondering:
Is there a difference between Console Project threading and Application threading? I'm going to add a GUI into the console project if I can't do an Application project for other reasons, so putting the extra thread aside (for the Application running), is there a significant difference?
Thanks.
Sincerely,
Fang
Re-Make Project! Grand Chase Sound ( TAGALOG ) Project! 06/03/2011 - Grand Chase Philippines - 126 Replies To all, To people who want to contribute to this Project..
We Need:
Good Vocals, Matching the voices or almost like the voices of all the characters present in the Grand Chase Philippine Server
Good, Funny and nice Voice Replacer, Skill, Taunts and More..
Who really want to contribute.. Not by forcing yourself.
The means by enjoying it..
[NEW] Hacks+Bots project finished: Project Devastating 05/17/2011 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 3 Replies Welcome!
to: Project Devastation release
Hereby i release my free version of my multihack! (I will release my paid version soon, i have to fix a few draws..)
This hack works on European Cabal online servers!
The program searches it's variables inside the magic adresses, and freezes or changes them. It may be that your computer will become a bit slower at the start but it will regenerate.
How to work with the program?