Well,
on our server (just the same on every server),
if you view the equip
you see the potency
but you dont see if the char is reborn or not and the lvl
so i think it could with a code.. because you only see the items,
quality of items etc..
You need to add reborn and level to the correct positions in the spawn entity packet.
RB is at position 60, Level at 62.
Let's see someone actually apply this...
You need to add reborn and level to the correct positions in the spawn entity packet.
RB is at position 60, Level at 62.
Let's see someone actually apply this...
Ur wrong about that reborn btw, And were to find those Positions? i'f got it working at my CHaracterInfo (The reborn add's Potency now )
I'm busy with the ViewEquip now
Ur wrong about that reborn btw, And were to find those Positions? i'f got it working at my CHaracterInfo (The reborn add's Potency now )
I'm busy with the ViewEquip now
What do you mean wrong?
It goes in a different position in spawn/0x3f6
And it goes in the spawn packet?
Check Packets.cs SpawnEntity(Character Player)
What does it take to help you people..
What do you mean wrong?
It goes in a different position in spawn/0x3f6
And it goes in the spawn packet?
Check Packets.cs SpawnEntity(Character Player)
What does it take to help you people..
Do you know what the Position of the PlayerLevel and Potency is in the ViewEquip Packed?
You need to add reborn and level to the correct positions in the spawn entity packet. RB is at position 60, Level at 62.
Let's see someone actually apply this...
too hard , and btw its about the spawn entinity, not about the "view char" thingy
Idk... I got these a while back from some of my friends(Hybrid/ntl3fty), I guess they just test things..(I know ntl3fty did).
Other people learn the packet structs by proxying and packet logging.
Idk... I got these a while back from some of my friends(Hybrid/ntl3fty), I guess they just test things..(I know ntl3fty did).
Other people learn the packet structs by proxying and packet logging.
To figure these out, you either guess, or have a proxy for the latest client, and assume that the packet structures haven't changed. But if you had a proxy for the latest one, you could just use the latest encryption...
To figure these out, you either guess, or have a proxy for the latest client, and assume that the packet structures haven't changed. But if you had a proxy for the latest one, you could just use the latest encryption...
What proxy thing? I never had something like that before or either I can't find a Packed logger,,,
What proxy thing? I never had something like that before or either I can't find a Packed logger,,,
use cid-proxy for current co or if ya want all the older packets that still work in 5017 use n-proxy or Qoproxy on Qonquer and log all his like i did lol
[Request]Fixed Potency 03/16/2010 - CO2 Private Server - 2 Replies Hay guys i suck at coding and i know no one uses lotf anymore but can someone give me fixed potency for shadowco lotf source would help me out alot.
[Request] for 2nd reborn source code 04/20/2009 - CO2 Private Server - 4 Replies Request for 2nd reborn:
1. level 120 (water tao 110) message me
2. 2 super gem w/ any weapon +12
3. any profiency fixed, EX: sword prof level 20
Reborn Potency 11/11/2008 - CO2 Private Server - 2 Replies hello... im a little coder but i need some help here, bored to dont make it work..
I need know where i can put this and modify if doesnt work
Thanks.sorry for my english and my noob ask =X
i think can be:
if (RBCount == 1)
{
Potency += 5;
Level a Reborn Warrior From Level 15 to 125 In 1 Week! 11/16/2007 - CO2 Guides & Templates - 4 Replies It is not my guide ,but i think it is very good ;]
All credits go to ^|CØNGÄ|^ from Unicorn server
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Ok, here is my guide on how to level reborn level 15 warriors to level 127 in ONLY 1 week! All it takes is a little effort and decent equipment.
I know some of you don?t have equipment probably not as good as this YET but this guide is pretty much just for those who can afford the equipment. Read other Guides/Tips if this one isn?t useful to you, there are...