oh then u r awesome if u figured this out of no where -.-
but here
Code:
public void Drop(Game.Entity killer)
{
if (Owner.Name.Contains("Guard") || killer.Name.Contains("Guard"))
return;
#region CPs 5
if (ServerBase.Kernel.Rate(100))
{
killer.ConquerPoints += 1;
killer.Owner.Send(new Network.GamePackets.Message("WAHOOO ! u gained one conquer point for killing a monster .. this event ending by 1/6", System.Drawing.Color.Yellow, 2005));
}
//#endregion
//#region CPs 10
// if (ServerBase.Kernel.Rate(4))
// {
// killer.ConquerPoints += 15;
// killer.Owner.Send(new Network.GamePackets.Message("You have found 15 Cps!", System.Drawing.Color.Yellow, 2005));
// }
#endregion
public void Drop(Game.Entity killer) >>> is what i mean with killing monster actions
killer.ConquerPoints += 15; >>> this what i mean by add e_money(cps) to inventory
to give CP BAGS to inventory it'll be something like this
Code:
if (killer.VIPLevel > 4)
{
if (killer.Owner.Inventory.Count <= 39)
{
killer.Owner.Inventory.Add((uint)OwnItemID, 0, 1);
return;
}
}