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[resquest] help with npc for up itens
Discussion on [resquest] help with npc for up itens within the CO2 Private Server forum part of the Conquer Online 2 category.
10/23/2008, 22:54
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#1
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elite*gold: 0
Join Date: Sep 2008
Posts: 92
Received Thanks: 21
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[resquest] help with npc for up itens
I'm having errors when I up brascelet and backsword, when are 15. someone help me fix this problem?
thx alot
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10/23/2008, 23:00
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#2
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elite*gold: 0
Join Date: Apr 2008
Posts: 470
Received Thanks: 264
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show me the npc codes
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10/23/2008, 23:03
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#3
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Join Date: Feb 2008
Posts: 668
Received Thanks: 160
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Like XxArcherMasterxX said,
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10/24/2008, 00:09
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#4
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elite*gold: 0
Join Date: Apr 2008
Posts: 470
Received Thanks: 264
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Quote:
Originally Posted by YukiXian
Like XxArcherMasterxX said, 
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 we cant do anything without the npc script
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10/27/2008, 15:07
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#5
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elite*gold: 0
Join Date: Sep 2008
Posts: 92
Received Thanks: 21
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Quote:
Originally Posted by XxArcherMasterxX
show me the npc codes
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here is
Quote:
if (CurrentNPC == 700)
{
if (Control == 1)
{
SendPacket(General.MyPackets.NPCSay("Ah, excellent. Upgrading the quality increases the effectiveness of an item. Which item do you want to upgrade?"));
SendPacket(General.MyPackets.NPCLink("Upgrade helmet or earring.", 3));
SendPacket(General.MyPackets.NPCLink("Upgrade necklace quality.", 4));
SendPacket(General.MyPackets.NPCLink("Upgrade armor quality.", 5));
SendPacket(General.MyPackets.NPCLink("Upgrade weapon quality.", 6));
SendPacket(General.MyPackets.NPCLink("Upgrade ring, heavy ring quality.", 7));
SendPacket(General.MyPackets.NPCLink("Upgrade boots quality.", 8));
SendPacket(General.MyPackets.NPCLink("Upgrade shield quality.", 9));
SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
UppAgree = false;
}
if (Control == 2)
{
SendPacket(General.MyPackets.NPCSay("I see. Upgrading an item's level makes it more powerful, but also harder to use, increasing the item level prerequisite."));
SendPacket(General.MyPackets.NPCLink("Helmet, Earring", 10));
SendPacket(General.MyPackets.NPCLink("Upgrade necklace level.", 11));
SendPacket(General.MyPackets.NPCLink("Upgrade armor level.", 12));
SendPacket(General.MyPackets.NPCLink("Upgrade weapon level.", 13));
SendPacket(General.MyPackets.NPCLink("Upgrade ring, heavy ring level.", 14));
SendPacket(General.MyPackets.NPCLink("Upgrade boots level.", 15));
SendPacket(General.MyPackets.NPCLink("Upgrade shield level.", 16));
SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
UppAgree = false;
}
if (Control <= 9 && Control >= 3)
{
string TheEquip = "";
if (Control == 3)
TheEquip = MyChar.Equips[1];
if (Control == 4)
TheEquip = MyChar.Equips[2];
if (Control == 5)
TheEquip = MyChar.Equips[3];
if (Control == 6)
TheEquip = MyChar.Equips[4];
if (Control == 7)
TheEquip = MyChar.Equips[6];
if (Control == 8)
TheEquip = MyChar.Equips[8];
if (Control == 9)
TheEquip = MyChar.Equips[5];
byte Pos = 0;
if (Control == 3)
Pos = 1;
if (Control == 4)
Pos = 2;
if (Control == 5)
Pos = 3;
if (Control == 6)
Pos = 4;
if (Control == 7)
Pos = 6;
if (Control == 8)
Pos = 8;
if (Control == 9)
Pos = 5;
string[] Splitter = TheEquip.Split('-');
uint ItemId = uint.Parse(Splitter[0]);
if (!Other.Upgradable(ItemId) || Other.ItemQuality(ItemId) == 9)
return;
byte RequiredDBs = 0;
RequiredDBs = (byte)(Other.ItemInfo(ItemId)[3] / 20);
if (RequiredDBs == 0)
RequiredDBs = 1;
if (Other.ItemQuality(ItemId) == 6)
RequiredDBs += 2;
if (Other.ItemQuality(ItemId) == 7)
RequiredDBs += 3;
if (Other.ItemQuality(ItemId) == 8)
RequiredDBs += 4;
if (!UppAgree)
{
SendPacket(General.MyPackets.NPCSay("It will take " + RequiredDBs + " dragon balls to upgrade it. Do you still want to upgrade?"));
SendPacket(General.MyPackets.NPCLink("Yes", (byte)Control));
SendPacket(General.MyPackets.NPCLink("No, i changed my mind.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
if (MyChar.InventoryContains(1088000, RequiredDBs))
{
for (int i = 0; i < RequiredDBs; i++)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
}
if (Other.ItemQuality(ItemId) < 6)
ItemId = Other.ItemQualityChange(ItemId, 6);
else
ItemId++;
MyChar.GetEquipStats(Pos, true);
MyChar.Equips[Pos] = ItemId.ToString() + "-" + Splitter[1] + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
MyChar.GetEquipStats(Pos, false);
SendPacket(General.MyPackets.AddItem((long)MyChar. Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have enough dragon balls."));
SendPacket(General.MyPackets.NPCLink("I see.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
UppAgree = true;
}
if (Control <= 16 && Control >= 10)
{
string TheEquip = "";
if (Control == 10)
TheEquip = MyChar.Equips[1];
if (Control == 11)
TheEquip = MyChar.Equips[2];
if (Control == 12)
TheEquip = MyChar.Equips[3];
if (Control == 13)
TheEquip = MyChar.Equips[4];
if (Control == 14)
TheEquip = MyChar.Equips[6];
if (Control == 15)
TheEquip = MyChar.Equips[8];
if (Control == 16)
TheEquip = MyChar.Equips[5];
byte Pos = 0;
if (Control == 10)
Pos = 1;
if (Control == 11)
Pos = 2;
if (Control == 12)
Pos = 3;
if (Control == 13)
Pos = 4;
if (Control == 14)
Pos = 6;
if (Control == 15)
Pos = 8;
if (Control == 16)
Pos = 5;
string[] Splitter = TheEquip.Split('-');
uint ItemId = uint.Parse(Splitter[0]);
if (!Other.Upgradable(ItemId))
return;
byte RequiredMets = 0;
if (Other.ItemInfo(ItemId)[3] < 120)
{
RequiredMets = (byte)(Other.ItemInfo(ItemId)[3] / 10);
if (RequiredMets == 0)
RequiredMets = 1;
}
if (RequiredMets != 0)
{
if (Other.ItemQuality(ItemId) < 7)
RequiredMets = 2;
if (Other.ItemQuality(ItemId) == 7)
RequiredMets = (byte)(2 + RequiredMets / 5);
if (Other.ItemQuality(ItemId) == 8)
RequiredMets = (byte)(RequiredMets * 2.6);
if (Other.ItemQuality(ItemId) == 9)
RequiredMets = (byte)(RequiredMets * 3.1);
}
if (RequiredMets != 0)
{
if (!UppAgree)
{
SendPacket(General.MyPackets.NPCSay("It will take " + RequiredMets + " meteors to upgrade it. Do you still want to upgrade?"));
SendPacket(General.MyPackets.NPCLink("Yes", (byte)Control));
SendPacket(General.MyPackets.NPCLink("No, i changed my mind.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
if (MyChar.InventoryContains(1088001, RequiredMets) && MyChar.Level >= Other.ItemInfo(Other.EquipNextLevel(ItemId))[3])
{
ItemId = Other.EquipNextLevel(ItemId);
for (int i = 0; i < RequiredMets; i++)
{
MyChar.RemoveItem(MyChar.ItemNext(1088001));
}
MyChar.GetEquipStats(Pos, true);
MyChar.Equips[Pos] = ItemId.ToString() + "-" + Splitter[1] + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
MyChar.GetEquipStats(Pos, false);
SendPacket(General.MyPackets.AddItem((long)MyChar. Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
SendPacket(General.MyPackets.NPCSay("Your item has been upgraded. Look and behold my marvelous upgrading skill! Isn't it amazing?"));
SendPacket(General.MyPackets.NPCLink("Thanks a lot!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have enough meteors or you are not able to equip the item after upgrade."));
SendPacket(General.MyPackets.NPCLink("I see.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
UppAgree = false;
}
}
else
{
SendPacket(General.MyPackets.NPCSay("I cannot upgrade your item anymore. It is on too high level."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
UppAgree = true;
}
}
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