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add new map
Discussion on add new map within the CO2 Private Server forum part of the Conquer Online 2 category.
02/12/2012, 23:26
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#1
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add new map
Hey i've a problem while i add a new map From eudemons to conquer
i use source old trinity the problem that in trinity i must add the map like this
id.map
and .map i dun have it so what must do and how can i get 3020.map!!
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02/13/2012, 12:03
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#2
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Its Simple for Examle u have Map from Eudemons and its Name like That Pirson.DDM or w.e So u Must know the ID of Prison And for example its 3000 so u have to write 3000.map and its Extention would change ... But it u would like to Know my opinion About that is Adding map from other games cuz it would be odd comparing too other Maps so its unpleasent for me ..Anyways hope i Helped you
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02/13/2012, 18:55
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#3
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Never attempted anything like that before, but dont forget to add it to gamemap.dat
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02/13/2012, 19:08
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#4
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I recently tried to port over the Cronus map (EO's equivalent of TC) and horribly failed. All the correct files were copied into the Conquer client and I could visit the map but it looked as if it was zoomed in without actually being zoomed in and you couldn't properly jump around, coords were also messed up.
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02/13/2012, 19:29
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#5
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Quote:
Originally Posted by Kiyono
I recently tried to port over the Cronus map (EO's equivalent of TC) and horribly failed. All the correct files were copied into the Conquer client and I could visit the map but it looked as if it was zoomed in without actually being zoomed in and you couldn't properly jump around, coords were also messed up.
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You did it correctly it sounds like. The games use different aspect ratios and texture sizes. The maps look funky when used in other client cause of it
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02/13/2012, 19:46
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#6
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Quote:
Originally Posted by pro4never
You did it correctly it sounds like. The games use different aspect ratios and texture sizes. The maps look funky when used in other client cause of it
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Figured as much, that's why I never made a thread about it.
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02/13/2012, 20:02
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#7
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Quote:
Originally Posted by Kiyono
Figured as much, that's why I never made a thread about it.
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actually i wanted to Add new Map but it seemed too odd for me So i Ignored Adding New Map .. But i remembered that sm1 Posted here screens of New Maps added in Co
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02/13/2012, 20:08
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#8
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Quote:
Originally Posted by shadowman123
actually i wanted to Add new Map but it seemed too odd for me So i Ignored Adding New Map .. But i remembered that sm1 Posted here screens of New Maps added in Co
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CptSky apparently has maps from other TQ games working too so it's possible but I don't know how =/
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02/13/2012, 21:19
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#9
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Quote:
Originally Posted by Kiyono
CptSky apparently has maps from other TQ games working too so it's possible but I don't know how =/
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we gotta learn that ...rnt we ?
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02/13/2012, 21:29
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#10
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It would be theoretically possible but would require some fairly serious work. What I'd suggest is extract ALL the resources from the other client. Make a tool to add all the resources needed for a specific map into the conquer client.
Make sure that tool works to add the map. it WILL look funky.
Now edit the tool so that as it adds the sources it automaticly converts them so that they fit better with the conquer client (Batch convert the dds images so they are the right size, edit the other files to fit the new pics, if needed edit the dmap information to fit the new images)
That's all you'd really have to do. It wouldn't take THAT much work to be honest but it would be hella annoying to get working PERFECTLY. To get it working reasonably is easy but to make it seamlessly blend in with the conquer client would be... difficult.
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02/16/2012, 08:43
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#11
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Quote:
Originally Posted by Kiyono
I recently tried to port over the Cronus map (EO's equivalent of TC) and horribly failed. All the correct files were copied into the Conquer client and I could visit the map but it looked as if it was zoomed in without actually being zoomed in and you couldn't properly jump around, coords were also messed up.
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thats because of the size of the map
i wish i could find a program that can determine size of maps
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