Hi.. i already have marriage Packet installed but i'm stucked in NPC Dialog... Here is the starting of my dialog
Quote:
if (CurrentNPC == 390)
{
SendPacket(General.MyPackets.NPCSay("Do you wish to propose to your sweetheart?"));
SendPacket(General.MyPackets.NPCSay("Remember that marriage is a serious commitment, do not enter into it lightly."));
SendPacket(General.MyPackets.NPCLink("Yes I want to propose", 1));
SendPacket(General.MyPackets.NPCLink("Nooo I'm not ready", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
And then
Quote:
if (CurrentNPC == 390)
{
if (Control == 1)
{
SendPacket(General.MyPackets.NPCSay("Click on your sweetheart to propose to them"));
SendPacket(General.MyPackets.NPCLink("OK", 225));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
You means it should be like that ?.. Sorry to ask too much
Quote:
if (CurrentNPC == 390)//Marriage
{
if (Control == 1)
{
SendPacket(General.MyPackets.NPCSay("Click on your sweetheart to propose to them"));
SendPacket(General.MyPackets.NPCLink("OK", 2));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 2)
SendPacket(General.MyPackets.MarriageMouse());
}
In Character.cs find "public byte Level = 0;" ... Under that add and click Build...i did that and it fixed spouse problem.
Now i'm on
..i'm looking where i'll add Char thing to make it build successfully.
it wont just work because.. LOTF's character info packet doesnt use Client.Spouse.. it uses a locally declared spouse string which is always None... you'll have to change the char info packet - same goes for view equips
it wont just work because.. LOTF's character info packet doesnt use Client.Spouse.. it uses a locally declared spouse string which is always None... you'll have to change the char info packet - same goes for view equips
Same goes for saving and loading character info from the database.
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case 2772:
{
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{
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-edit-
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