Well it worked but I'm still stuck with what I'm trying to do lol. All I need do is be able to spawn into the SubClass map. I've got three IDs to play around with but I'll be damned if I can spawn in any because if I put the wrong coords in my char won't teleport there at all lol. I'm using P4Ns Albetros source
Well it worked but I'm still stuck with what I'm trying to do lol. All I need do is be able to spawn into the SubClass map. I've got three IDs to play around with but I'll be damned if I can spawn in any because if I put the wrong coords in my char won't teleport there at all lol. I'm using P4Ns Albetros source
If I recall, the subclass map is just a duplicate of the Job Center.
Ok well I don't actually see it in the "cq_map" in the sql database so I'm assuming it needs to be added which is what I shall get onto now. Seems JobCenter is there and the type for that is "24588" but what is "type"?
Ok well I don't actually see it in the "cq_map" in the sql database so I'm assuming it needs to be added which is what I shall get onto now. Seems JobCenter is there and the type for that is "24588" but what is "type"?
Type controls flags activated on the map.
MapTypeFlags Contains a list of all types I added.
Note: they work as bitflags. If you do not understand how they work well I'd suggest googling it but the idea is that each flag is either true or false and is written to a particular bit inside a 'chunk' of data. In this case it's a uint pool of effects.
Binary bits are either on/off (1/0) and bit shifting causes them to move over... that's why when you look in the enum it's being bitshifted over by X bits.
This means that in hexidecimal form the values are going to be viewed as...
Cool I like that permission thing, I wondered what that was for lol.
I'm still totally confused about finding the SubClassHall though, I have found one of the "offsprings" from map 1004 and surprisingly the steed area in TC is one of them o.0
I found 1511 which is also based on 1004 (apparently) but again no matter what coords I use I can't get to it >.< I have been at this for hours, I have even logged into the real Conquer just to get some coords from in there and they STILL do not work *****, I wonder if anybody else has added or tried to add SubClassMap and if they did HOW did they do it?
A simple NPC doesn't even teleport me there so either I got the coords dreadfully wrong (most probably) or it's something to do with which MapIDs I'm using?
Cool I like that permission thing, I wondered what that was for lol.
I'm still totally confused about finding the SubClassHall though, I have found one of the "offsprings" from map 1004 and surprisingly the steed area in TC is one of them o.0
I found 1511 which is also based on 1004 (apparently) but again no matter what coords I use I can't get to it >.< I have been at this for hours, I have even logged into the real Conquer just to get some coords from in there and they STILL do not work *****, I wonder if anybody else has added or tried to add SubClassMap and if they did HOW did they do it?
A simple NPC doesn't even teleport me there so either I got the coords dreadfully wrong (most probably) or it's something to do with which MapIDs I'm using?
Are you sure that your source loads "dynamic" maps properly? AKA, maps that use the same DMap with a different ID than the ID it's based off of.
Akan Tempel MapID 03/14/2011 - Last Chaos - 6 Replies Tach,
kann mir vielleicht jemand die MapID vom Akan geben um den Maphack zu nutzen (.net Trainer)?
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If you can answer me, reply Thanks
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