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5375 Trinity
Discussion on 5375 Trinity within the CO2 Private Server forum part of the Conquer Online 2 category.
01/30/2012, 16:46
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#1
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5375 Trinity
I decided that it would be a good idea to work in impulse's 5165 source but I noticed that I had a 5375 version of Trinity and I figured that it would save time to simply use that as a base. Now I know that the 5518 version is buggy (at least I'm told it is) but how about the 5375 version? All bugs relating to high patch features are irrelevant to me since I plan to downgrade to 5017 (or even 4351). For some odd reason, it's hard to find information about the source, most information for that patch leads to the Virtual Legends source, in fact, it seems to be impossible to find downloads for this source.
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01/30/2012, 16:52
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#2
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I can't say too much about trinity sources as I freely admit I've never worked with most of them... The ones I've bothered downloading and looking at + what I've heard from people though have horrible issues relating to instability and inefficiency.
I know impulse fixed a ton of that stuff in his own versions but many of the 5370->5500 versions of it are equally as screwed over.
I really dislike how the source is organized so not sure I'd ever use the source but if you don't mind re-working the source's threading system as well as a few other things then I'm sure it would serve as a reasonable base.
Again... super biased here but why not use albetros if you don't care about new patch features? There's very minor things needing to be changed in the base but outside of that it's quite stable and lots of info about it available.
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01/30/2012, 17:05
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#3
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Quote:
Originally Posted by pro4never
I can't say too much about trinity sources as I freely admit I've never worked with most of them... The ones I've bothered downloading and looking at + what I've heard from people though have horrible issues relating to instability and inefficiency.
I know impulse fixed a ton of that stuff in his own versions but many of the 5370->5500 versions of it are equally as screwed over.
I really dislike how the source is organized so not sure I'd ever use the source but if you don't mind re-working the source's threading system as well as a few other things then I'm sure it would serve as a reasonable base.
Again... super biased here but why not use albetros if you don't care about new patch features? There's very minor things needing to be changed in the base but outside of that it's quite stable and lots of info about it available.
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Oh, I did an attempt at albetros before switching to Project Manifest. I had really weird spawning issues and I just gave up after a week of trying to make it work on a lower patch.
//edit What exactly is wrong with the threading system in Trinity? And was that problem present in the 5165 base?
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01/30/2012, 18:04
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#4
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Quote:
Originally Posted by Kiyono
I decided that it would be a good idea to work in impulse's 5165 source but I noticed that I had a 5375 version of Trinity and I figured that it would save time to simply use that as a base. Now I know that the 5518 version is buggy (at least I'm told it is) but how about the 5375 version? All bugs relating to high patch features are irrelevant to me since I plan to downgrade to 5017 (or even 4351). For some odd reason, it's hard to find information about the source, most information for that patch leads to the Virtual Legends source, in fact, it seems to be impossible to find downloads for this source.
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I like the idea you have ..
But I want to use pro4ever source of albetros
Reduce the source version is now being prepared
Quote:
Originally Posted by pro4never
I can't say too much about trinity sources as I freely admit I've never worked with most of them... The ones I've bothered downloading and looking at + what I've heard from people though have horrible issues relating to instability and inefficiency.
I know impulse fixed a ton of that stuff in his own versions but many of the 5370->5500 versions of it are equally as screwed over.
I really dislike how the source is organized so not sure I'd ever use the source but if you don't mind re-working the source's threading system as well as a few other things then I'm sure it would serve as a reasonable base.
Again... super biased here but why not use albetros if you don't care about new patch features? There's very minor things needing to be changed in the base but outside of that it's quite stable and lots of info about it available.
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albetros is a Relatively high efficiency source
But how isolated a Basic Source
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01/30/2012, 18:29
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#5
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There isnt necessarly a problem worth reworking the threading for. The problems inst actually in the threading itself, but the methods that are called (user modified).
The networking class on the other hand is worth reworking.
As of the source structure( that pro doesn't like ) has never changed, I like it too much.
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01/30/2012, 18:31
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#6
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Ah, a reply from the creator himself. What exactly do you mean by networking? Socket system?
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01/30/2012, 20:08
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#7
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Quote:
Originally Posted by Kiyono
Ah, a reply from the creator himself. What exactly do you mean by networking? Socket system?
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Yea
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02/07/2012, 20:34
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#8
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So does anyone actually have a clean version of this? I do have a version of it but I'm not sure whether it's clean and unedited by ones that released it.
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02/07/2012, 21:43
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#9
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Quote:
Originally Posted by -impulse-
As of the source structure( that pro doesn't like ) has never changed, I like it too much.
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We all have different ways to structure things. I can't find around in pro4never's source, just taking it as an example xD
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02/08/2012, 16:01
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#10
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Hm, for some reason MySQL refuses to connect, password isn't wrong but it simply says that it's unable to connect. I'm using MySQL 5.5 btw.
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02/08/2012, 16:02
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#11
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Any MySQL Error codes?
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02/08/2012, 16:15
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#12
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Whatever it was, it disappeared. Only thing I did was re-opening Visual Studio.
I almost ragequited and just before deleting I decided to make a screenshot for you, pressed debug and instead of the error it worked.
So thanks I guess, without you it'd not have worked, lol
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02/09/2012, 07:55
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#13
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start using some break points and see how far the code gets before the console closes. If its in the mysql, set a break point where its executing a query, or initiating the connection, then you should be able to read the mysql error from there.
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02/09/2012, 10:40
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#14
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It's already working, read the post above yours.
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02/09/2012, 18:38
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#15
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Ah sorry haha.
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