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[Help] Character creation file

Discussion on [Help] Character creation file within the CO2 Private Server forum part of the Conquer Online 2 category.

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[Help] Character creation file

Anyone can help me with character creation... i want to know wich file contain class ID when creating character in source 5530?
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Old 01/25/2012, 17:53   #2
 
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What source lol. Trinity, albetros, etc.

What is it you're trying to do? The client sends the class you chose during creation. the server simply executes a new account query into database.
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Old 01/25/2012, 18:08   #3
 
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Originally Posted by pro4never View Post
What source lol. Trinity, albetros, etc.

What is it you're trying to do? The client sends the class you chose during creation. the server simply executes a new account query into database.
Well i use Kimo old 5530 so i guess it is based on trinity...i try to add Pirate. I added job in ProfessionalName.ini in client but when i create character it create it with ClassID 0. So how to make it create character class in Entity.cs with Class 70?
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Old 01/25/2012, 18:14   #4
 
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Originally Posted by stephanyd View Post
Well i use Kimo old 5530 so i guess it is based on trinity...i try to add Pirate. I added job in ProfessionalName.ini in client but when i create character it create it with ClassID 0. So how to make it create character class in Entity.cs with Class 70?
I've always stayed the hell away from trinity knockoffs but search for

case 1001:

Packet 1101 is character creation. It will handle all the validation of things before adding to database.

Question though... How are you attempting to create a pirate? Do they show up properly in character creation window? Just curious cause THAT'S what controls what the packet itself sends.

I'd breakpoint where it reads the class ID requested in the packet and see what that says so you can see if the client is even requesting the pirate job ID properly.
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