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Skill name into Flag

Discussion on Skill name into Flag within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Skill name into Flag

well i got skill name but i want it to be A Flag So i can add it and remove it when i want... can i do that ?
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Old 01/12/2012, 17:20   #2
 
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Can you be a bit more specific on what you mean?

Are you talking about the actual skill (player X has fastblade but only for a specific time) or are you talking about skill graphical effects (player X shows with stigma under them) or skill effects (player X has 30 percent boosted attack due to having stigma cast on them for Y seconds)
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Old 01/12/2012, 18:26   #3
 
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Quote:
Originally Posted by pro4never View Post
Can you be a bit more specific on what you mean?

Are you talking about the actual skill (player X has fastblade but only for a specific time) or are you talking about skill graphical effects (player X shows with stigma under them) or skill effects (player X has 30 percent boosted attack due to having stigma cast on them for Y seconds)
Well i mean Graphically ..can it turned into Flag by knowing the skill Name ?
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Old 01/12/2012, 18:57   #4
 
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You can create your own status effects yes.

statuseffect.ini contains a full list.

The effects it lists to iirc are in 3deffect.ini


What exactly are you trying to do though? Add a custom skill that has a stateff associated with it? Status effects are used for persistent graphical effects on a character. They leave screen, come back and the effect is still visible without resending a specific packet (yes, you send spawn entity packet but that's done regardless of the effect being on/off)
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Old 01/12/2012, 19:13   #5
 
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Quote:
Originally Posted by pro4never View Post
You can create your own status effects yes.

statuseffect.ini contains a full list.

The effects it lists to iirc are in 3deffect.ini


What exactly are you trying to do though? Add a custom skill that has a stateff associated with it? Status effects are used for persistent graphical effects on a character. They leave screen, come back and the effect is still visible without resending a specific packet (yes, you send spawn entity packet but that's done regardless of the effect being on/off)
well i made a command that allow me to test every Single Effect using Texts from 3Deffect.ini ..that helped me alot and Yea i could create my own Flags im Very Happy with that..but just smthing left which is i Got Equippment update effect and i want to assign that effect to Ground in Certain Corindates ..Can it be Done using Floor Packet ?
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Old 01/12/2012, 19:15   #6
 
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Originally Posted by shadowman123 View Post
well i made a command that allow me to test every Single Effect using Texts from 3Deffect.ini ..that helped me alot and Yea i could create my own Flags im Very Happy with that..but just smthing left which is i Got Equippment update effect and i want to assign that effect to Ground in Certain Corindates ..Can it be Done using Floor Packet ?
Yes you can send effects by ID as well as effects by string to floor by changing the UID portion of the packet to X/Y ushorts.
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Old 01/12/2012, 22:37   #7
 
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Could u gimme an example for that
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