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[Help]Monsters move through everything
Discussion on [Help]Monsters move through everything within the CO2 Private Server forum part of the Conquer Online 2 category.
09/08/2008, 15:20
#1
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[Help]Monsters move through everything
On loft monsters move on areas reg chars cant, like they can walk through
buildings, walls, over water, etc.
How do u go about fixing it so monsters can not move on and through things
that they shouldnt b able too
09/08/2008, 16:19
#2
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they do that in every scource -_-
09/08/2008, 17:05
#3
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no shadow,lol..
09/08/2008, 19:05
#4
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You need to load the DMaps. Cofuture Reloaded does this, so you can use that as an example.
09/08/2008, 20:59
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Quote:
Originally Posted by
emildayan1
no shadow,lol..
what ??
i have shadow Source and i have monsters walk on water and walk on walls
09/08/2008, 21:38
#6
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Quote:
Originally Posted by
elragal_30
what ??
i have shadow Source and i have monsters walk on water and walk on walls
You've probably just never seen it before, but it does happen. Another thing that happens like this is item drops. Sometimes they drop in places people can't get to.
09/08/2008, 23:40
#7
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Did no one read my post?
None of the released LOTF sources load DMaps, so monsters/items go where every they freaking want.
CoFuture Reloaded loads DMaps, which makes so monsters/items only go on walkable areas.
09/09/2008, 01:05
#8
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Quote:
Originally Posted by
kinshi88
You need to load the DMaps. Cofuture Reloaded does this, so you can use that as an example.
lol looks fun to try to figure out how to do that in lotf, just got done lookn at
the cofuture one
09/09/2008, 17:58
#9
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Quote:
Originally Posted by
kinshi88
Did no one read my post?
None of the released LOTF sources load DMaps, so monsters/items go where every they freaking want.
CoFuture Reloaded loads DMaps, which makes so monsters/items only go on walkable areas.
Were to find that in Future's source? What file and what name?
09/10/2008, 00:56
#10
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Quote:
Originally Posted by
YukiXian
Were to find that in Future's source? What file and what name?
Why can't you look through it yourself..
Also loading DMaps takes quite a bit of memory....
09/10/2008, 15:16
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Quote:
Originally Posted by
tao4229
Why can't you look through it yourself..
Also loading DMaps takes quite a bit of memory....
#EDIT# Were to place the DMaps? Were in the LOFT File?
09/10/2008, 15:33
#12
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LOTF dont load Dmaps....
09/10/2008, 22:32
#13
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Quote:
Originally Posted by
lolmaster123
LOTF dont load Dmaps....
He means where could he copy + paste it from COFuture_Reloaded...
Yuki, it's not going to be a simple copy + paste, YOU'RE GOING TO HAVE TO DO SOME CODING YOURSELF. OH EM GEE.
09/10/2008, 23:05
#14
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Quote:
Originally Posted by
tao4229
He means where could he copy + paste it from COFuture_Reloaded...
Yuki, it's not going to be a simple copy + paste, YOU'RE GOING TO HAVE TO DO SOME CODING YOURSELF. OH EM GEE.
rofl i like how u spelt oh em gee
09/11/2008, 18:46
#15
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Quote:
Originally Posted by
tao4229
He means where could he copy + paste it from COFuture_Reloaded...
Yuki, it's not going to be a simple copy + paste, YOU'RE GOING TO HAVE TO DO SOME CODING YOURSELF. OH EM GEE.
Yeh, .. But were to place them!?
Or were I need start coding it, What .cs files!?
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