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[help]Bug monsters move

Discussion on [help]Bug monsters move within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Talking [help]Bug monsters move

someone knows how can I make the monsters do not go up walls, walk over water and walk on the gaps in suorce loft? help me plx

their input will be thankful
konkizta is offline  
Old 09/02/2008, 10:07   #2
 
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I would like to know this as well, though I have not put any research into it yet so I wasn't going to make a thread :P
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Old 09/02/2008, 15:18   #3
 
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I dont know anything about this,but you could try do what I think CO/TQ did. First define 2 different coordinates, truecoord or falsecoord ( just an example ). The truecoord,player can walk on and all that,at falsecoord,they just be there,you cant walk to/on them,etc..

Now,at ur /addspawn or w/e command, code so it would only spawn monster at truecoords

Now your done.

P.S : You need a bit of C# / c++ experience to do this.

Emme
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Old 09/02/2008, 23:58   #4
 
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Actually you just preform a DMap check everytime a player/mob moves; i.e. (this is from my source code)

Code:
                DataMap DMap = (DataMap)Database.DMaps[Client.Entity.MapID];
                if (DMap != null)
                {
                    if (DMap.Invalid(NewX, NewY))
                    {
                        Kernel.TeleportPlayer(Client.Entity.MapID, Client.Entity.Data.X, Client.Entity.Data.Y, Client);
                        Client.Send(new MessagePacket("Invalid Coordinate, Pull back!", 0x00FF0000, ChatType.Center));
                        return;
                    }
                }
PS: The only public algorithm for loading dmaps (the one from coemu sources) sucks
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Old 09/03/2008, 05:59   #5
 
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in which. cs going? please: S
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Old 09/03/2008, 12:56   #6
 
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what source is that?
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Old 09/03/2008, 13:09   #7
 
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Quote:
Originally Posted by pauldexter View Post
what source is that?
Your mother-****** source

READ ITS HYBRIDS SOURCE!
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Old 09/03/2008, 17:07   #8
 
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Quote:
Originally Posted by lolmaster123 View Post
Your mother-****** source

READ ITS HYBRIDS SOURCE!
erm think he means what source coemu is

so other duude asking tht :P
search FTW
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Old 09/03/2008, 17:45   #9
 
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Oh well agree duude^^
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Old 09/03/2008, 22:06   #10
 
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lol?well...i think not only hybrid or coemu source has the DMap thing....the future reloaded has that too.
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Old 09/03/2008, 23:44   #11
 
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Quote:
Originally Posted by alexbigfoot View Post
lol?well...i think not only hybrid or coemu source has the DMap thing....the future reloaded has that too.
I never said it didn't have it, I just said the algorithm sucks (It RAPES memory, so does the CoEMU one, they use around 200mb of memory, mine uses 62mb).
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Old 09/04/2008, 08:11   #12
 
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Quote:
Originally Posted by InfamousNoone View Post
I never said it didn't have it, I just said the algorithm sucks (It RAPES memory, so does the CoEMU one, they use around 200mb of memory, mine uses 62mb).
only like 200 lines? 200 MB?
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Old 09/04/2008, 14:10   #13
 
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Open taskmanager, and look at the memory usuage you have on your internet explorer for firefox (right now for me) it says "33, 324" which is 33mb.
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Old 09/04/2008, 14:23   #14
 
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Quote:
Originally Posted by InfamousNoone View Post
Open taskmanager, and look at the memory usuage you have on your internet explorer for firefox (right now for me) it says "33, 324" which is 33mb.
i know that thing lol.....i am not a noobish guy :P
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Old 09/05/2008, 05:00   #15
 
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I use loft source
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