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Development of conquer p server

Discussion on Development of conquer p server within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Development of conquer p server

Did it just go all the way down after hybrid and ulti? The only server I see doing good is Project X by Bauss

just wondering if there is any decent server out there
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Old 01/06/2012, 08:34   #2
 
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You can always place all the binary servers /facepalm
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Old 01/06/2012, 09:14   #3
 
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You can always place all the binary servers /facepalm
All the binary server is so ****....
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Old 01/06/2012, 09:22   #4
 
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Originally Posted by UnS33nPro View Post
The only server I see doing good is Project X by Bauss
Thanks...
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Old 01/06/2012, 09:23   #5
 
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I don't know about your server. I quit conquer long time ago so I don't know what is going on with these servers

Edit: Just read yours via your siggy. A pvp server with storyline idk how will that turn out but good luck
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Old 01/06/2012, 09:25   #6
 
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I don't know about your server. I quit conquer long time ago so I don't know what is going on with these servers
Oh, you got me wrong o.o
I'm just trying to point out that you said that in a community full of developers (some of which whom are proud and dedicated project managers). You can't even log into my server atm. .-.
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Old 01/06/2012, 09:28   #7
 
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Oh, you got me wrong o.o
I'm just trying to point out that you said that in a community full of developers (some of which whom are proud and dedicated project managers). You can't even log into my server atm. .-.
Well I just read about your server. Good luck with it
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Old 01/06/2012, 09:59   #8


 
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Define down hill? Since that time we now know more about the client and server than ever before. In my view the community just refocused onto research rather than running servers for the public.

And since then we have had more public source releases than ever before available giving people different options and broadening peoples methods and views on how to achieve things.

I suppose i understand what you mean if your trying to say, where are the successful home grown servers with 200/300+ users? The simple answer is there arnt any at the moment.

We at l2h are doing pretty interesting things with binaries (despite them being infuriatingly limiting) while our C# source is being developed, a working arena system on 5065 for example, completely unheard of as far as I'm aware.
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Old 01/06/2012, 10:02   #9
 
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When the source Korvacs and I are working on is used for L2H, it will blow everything away. May as well get a headstart there, since accounts are compatible with the new source, and it shouldn't be too much longer until release.
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Old 01/06/2012, 19:19   #10
 
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Originally Posted by Korvacs View Post
Define down hill? Since that time we now know more about the client and server than ever before. In my view the community just refocused onto research rather than running servers for the public.

And since then we have had more public source releases than ever before available giving people different options and broadening peoples methods and views on how to achieve things.

I suppose i understand what you mean if your trying to say, where are the successful home grown servers with 200/300+ users? The simple answer is there arnt any at the moment.

We at l2h are doing pretty interesting things with binaries (despite them being infuriatingly limiting) while our C# source is being developed, a working arena system on 5065 for example, completely unheard of as far as I'm aware.
There was a release on 4botters with this arena, ofc, buggy and incomplete but the people heard of it. A "HonorArena" as how many people call it it's very easy to create if you know what you're doing.
Also, if I think a bit, you can also do it with autosystem messages like retail co arena is, dunno if 100% works but i'll give a shot and i'll let janix to know if it can be done.
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Old 01/06/2012, 19:57   #11
 
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Originally Posted by Korvacs View Post
Define down hill? Since that time we now know more about the client and server than ever before. In my view the community just refocused onto research rather than running servers for the public.

And since then we have had more public source releases than ever before available giving people different options and broadening peoples methods and views on how to achieve things.

I suppose i understand what you mean if your trying to say, where are the successful home grown servers with 200/300+ users? The simple answer is there arnt any at the moment.

We at l2h are doing pretty interesting things with binaries (despite them being infuriatingly limiting) while our C# source is being developed, a working arena system on 5065 for example, completely unheard of as far as I'm aware.
Yea thats what I mean. A decent server.
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Old 01/06/2012, 20:06   #12


 
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There was a release on 4botters with this arena, ofc, buggy and incomplete but the people heard of it. A "HonorArena" as how many people call it it's very easy to create if you know what you're doing.
Also, if I think a bit, you can also do it with autosystem messages like retail co arena is, dunno if 100% works but i'll give a shot and i'll let janix to know if it can be done.
We have it working with system messages =/ its practically identical to retail co >_>
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Old 01/06/2012, 20:20   #13
 
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We have it working with system messages =/ its practically identical to retail co >_>
Oh is it going to be a pvp server?
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Old 01/06/2012, 20:24   #14
 
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@UnS33nPro - No, it's a 1.0 leveling server. Check it out. It's already up.

@Zero47 - Yeah... we know more about action types and their limitations than anyone on 4botters, since we have to code each type's functionality ourselves. We're fine in that department.
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Old 01/06/2012, 20:51   #15
 
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**** I am looking for a pvp server
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