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Development of conquer p server
Discussion on Development of conquer p server within the CO2 Private Server forum part of the Conquer Online 2 category.
01/06/2012, 05:31
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#1
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Development of conquer p server
Did it just go all the way down after hybrid and ulti? The only server I see doing good is Project X by Bauss
just wondering if there is any decent server out there
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01/06/2012, 08:34
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#2
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You can always place all the binary servers /facepalm
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01/06/2012, 09:14
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#3
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Quote:
Originally Posted by I don't have a username
You can always place all the binary servers /facepalm
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All the binary server is so ****....
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01/06/2012, 09:22
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#4
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Quote:
Originally Posted by UnS33nPro
The only server I see doing good is Project X by Bauss
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Thanks...
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01/06/2012, 09:23
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#5
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Quote:
Originally Posted by Fаng
Thanks...
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I don't know about your server. I quit conquer long time ago so I don't know what is going on with these servers
Edit: Just read yours via your siggy. A pvp server with storyline idk how will that turn out but good luck
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01/06/2012, 09:25
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#6
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Quote:
Originally Posted by UnS33nPro
I don't know about your server. I quit conquer long time ago so I don't know what is going on with these servers
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Oh, you got me wrong o.o
I'm just trying to point out that you said that in a community full of developers (some of which whom are proud and dedicated project managers). You can't even log into my server atm. .-.
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01/06/2012, 09:28
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#7
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Quote:
Originally Posted by Fаng
Oh, you got me wrong o.o
I'm just trying to point out that you said that in a community full of developers (some of which whom are proud and dedicated project managers). You can't even log into my server atm. .-.
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Well I just read about your server. Good luck with it
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01/06/2012, 09:59
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#8
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Define down hill? Since that time we now know more about the client and server than ever before. In my view the community just refocused onto research rather than running servers for the public.
And since then we have had more public source releases than ever before available giving people different options and broadening peoples methods and views on how to achieve things.
I suppose i understand what you mean if your trying to say, where are the successful home grown servers with 200/300+ users? The simple answer is there arnt any at the moment.
We at l2h are doing pretty interesting things with binaries (despite them being infuriatingly limiting) while our C# source is being developed, a working arena system on 5065 for example, completely unheard of as far as I'm aware.
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01/06/2012, 10:02
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#9
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When the source Korvacs and I are working on is used for L2H, it will blow everything away. May as well get a headstart there, since accounts are compatible with the new source, and it shouldn't be too much longer until release.
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01/06/2012, 19:19
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#10
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Quote:
Originally Posted by Korvacs
Define down hill? Since that time we now know more about the client and server than ever before. In my view the community just refocused onto research rather than running servers for the public.
And since then we have had more public source releases than ever before available giving people different options and broadening peoples methods and views on how to achieve things.
I suppose i understand what you mean if your trying to say, where are the successful home grown servers with 200/300+ users? The simple answer is there arnt any at the moment.
We at l2h are doing pretty interesting things with binaries (despite them being infuriatingly limiting) while our C# source is being developed, a working arena system on 5065 for example, completely unheard of as far as I'm aware.
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There was a release on 4botters with this arena, ofc, buggy and incomplete but the people heard of it. A "HonorArena" as how many people call it it's very easy to create if you know what you're doing.
Also, if I think a bit, you can also do it with autosystem messages like retail co arena is, dunno if 100% works but i'll give a shot and i'll let janix to know if it can be done.
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01/06/2012, 19:57
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#11
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Quote:
Originally Posted by Korvacs
Define down hill? Since that time we now know more about the client and server than ever before. In my view the community just refocused onto research rather than running servers for the public.
And since then we have had more public source releases than ever before available giving people different options and broadening peoples methods and views on how to achieve things.
I suppose i understand what you mean if your trying to say, where are the successful home grown servers with 200/300+ users? The simple answer is there arnt any at the moment.
We at l2h are doing pretty interesting things with binaries (despite them being infuriatingly limiting) while our C# source is being developed, a working arena system on 5065 for example, completely unheard of as far as I'm aware.
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Yea thats what I mean. A decent server.
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01/06/2012, 20:06
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#12
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Quote:
Originally Posted by Zero47
There was a release on 4botters with this arena, ofc, buggy and incomplete but the people heard of it. A "HonorArena" as how many people call it it's very easy to create if you know what you're doing.
Also, if I think a bit, you can also do it with autosystem messages like retail co arena is, dunno if 100% works but i'll give a shot and i'll let janix to know if it can be done.
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We have it working with system messages =/ its practically identical to retail co >_>
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01/06/2012, 20:20
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#13
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Quote:
Originally Posted by Korvacs
We have it working with system messages =/ its practically identical to retail co >_>
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Oh is it going to be a pvp server?
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01/06/2012, 20:24
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#14
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@UnS33nPro - No, it's a 1.0 leveling server. Check it out. It's already up.
@Zero47 - Yeah... we know more about action types and their limitations than anyone on 4botters, since we have to code each type's functionality ourselves. We're fine in that department.
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01/06/2012, 20:51
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#15
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**** I am looking for a pvp server
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Heya,
I've started a new development for a classic co server as I never saw one succesfull build up with a from scratch written and not leeched source.
We're currently aiming to add-in bot protection, proxy detection and various protections to prevent hacking.
So let's talk more about the source itsself, It's made from scratch and self written socket system, database handling is currently flatfile based. The loginserver is done but we're working on the gameserver now.
(Will be...
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