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You can do that in the background. Have something like durability (where 100 and something points = 1 dura point), and keep track of skill points. Those skill points could be factored into attack and such - but idk... it might not work out as well as you would like it to. If you over-power it, you could get some bitchy players... and if you under power it, it wouldn't even be worth it.
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