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Browser Pserver?
Discussion on Browser Pserver? within the CO2 Private Server forum part of the Conquer Online 2 category.
11/03/2011, 02:43
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#1
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Browser Pserver?
Is there anyway to make a Browser Pserver yet like the one they have on FB?
and if not how long do you think it will take till there is one?
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11/03/2011, 02:48
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#2
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Quote:
Originally Posted by allizzel777
Is there anyway to make a Browser Pserver yet like the one they have on FB?
and if not how long do you think it will take till there is one?
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Kinda a silly question... Browser is not the server... It's the client.
Go ahead and make a fully custom conquer client that is in a format that can be embedded online.. good luck with that.
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11/03/2011, 02:51
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#3
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Quote:
Originally Posted by pro4never
Kinda a silly question... Browser is not the server... It's the client.
Go ahead and make a fully custom conquer client that is in a format that can be embedded online.. good luck with that.
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well i meant client sorry i just reread what i asked
has anyone made a browser-based client?
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11/03/2011, 03:43
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#4
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No one has even made a working custom client let alone a web based one.
I know some very tallented people were looking into.writing their own client and they got quite a bit done but I don't think it was ever finished.
If you write a custom client and a custom server you are LITERALLY writing your own Mmo but just stealing some game resources.. why not just do your own game at that.point?
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11/03/2011, 03:49
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#5
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I loled at his Siggy
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11/03/2011, 10:05
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#6
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Are you on drugs? Serious question btw.
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11/03/2011, 11:32
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#7
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Web based team viewer rofl problem solved haha
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11/03/2011, 13:24
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#8
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Quote:
Originally Posted by sonofskeletor
Web based team viewer rofl problem solved haha
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.... That wouldn't do ****.
They/You would need to set up a host to run the client for EACH user and even then it would be completely unplayable.
I realize it was a joke but still... stupid suggestion.
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11/03/2011, 19:24
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#9
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Quote:
Originally Posted by pro4never
.... That wouldn't do ****.
They/You would need to set up a host to run the client for EACH user and even then it would be completely unplayable.
I realize it was a joke but still... stupid suggestion.
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That was the point of it. You need to get laid bro lool
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11/05/2011, 01:22
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#10
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Quote:
Originally Posted by BaussHacker
That was the point of it. You need to get laid bro lool 
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Totaly agree with you rofl, he completely owned himself
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11/05/2011, 01:37
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#11
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Quote:
Originally Posted by BaussHacker
That was the point of it. You need to get laid bro lool 
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Quote:
Originally Posted by sonofskeletor
Totaly agree with you rofl, he completely owned himself 
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*hugs*
Can't blame me for getting ****** off at the level of pointless posts running around this section now can you? ^^
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11/05/2011, 02:38
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#12
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Quote:
Originally Posted by pro4never
*hugs*
Can't blame me for getting ****** off at the level of pointless posts running around this section now can you? ^^
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Haha p4n<3
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11/05/2011, 04:59
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#13
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Are you all ignorant to the fact TQ has a working webbrowser client they use for Facebook CO?
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11/05/2011, 11:21
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#14
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Quote:
Originally Posted by InfamousNoone
Are you all ignorant to the fact TQ has a working webbrowser client they use for Facebook CO?
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But making one yourself would take shitload of work, unless you actually get theirs.
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11/07/2011, 03:24
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#15
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It's a matter of hooking the FB-client and making it connect to yours. The packets are the exact same, there isn't much difference. It's about as hard as it was to get ConquerAI working on FaceBook (took 10 minutes).
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