System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.Dictionary`2.ValueColle ction.CopyTo(TValue[] array, Int32 index)
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at System.Collections.Generic.ThreadSafeDictionary`2. safeUpdate()
at System.Collections.Generic.ThreadSafeDictionary`2. Remove(T1 key)
at Conquer_Online_Server.Client.GameState.ShutDown()
at Conquer_Online_Server.Client.GameState.Disconnect( )
at Conquer_Online_Server.Program.GameServer_AnnounceD isconnection(ISocketWrapper obj)
at Conquer_Online_Server.Network.Sockets.AsyncSocket. InvokeDisconnect(AsyncSocketWrapper Client)
at Conquer_Online_Server.Network.Sockets.AsyncSocket. AsyncReceive(IAsyncResult res)
at System.Collections.Generic.Dictionary`2.ValueColle ction.CopyTo(TValue[] array, Int32 index)
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at System.Collections.Generic.ThreadSafeDictionary`2. safeUpdate()
at System.Collections.Generic.ThreadSafeDictionary`2. Remove(T1 key)
at Conquer_Online_Server.Client.GameState.ShutDown()
at Conquer_Online_Server.Client.GameState.Disconnect( )
at Conquer_Online_Server.Program.GameServer_AnnounceD isconnection(ISocketWrapper obj)
at Conquer_Online_Server.Network.Sockets.AsyncSocket. InvokeDisconnect(AsyncSocketWrapper Client)
at Conquer_Online_Server.Network.Sockets.AsyncSocket. AsyncReceive(IAsyncResult res)
Code:
System.NullReferenceException: Object reference not set to an instance of an object. at Conquer_Online_Server.Game.Attacking.Handle.CanAttack(Entity attacker, Entity attacked, SpellInformation spell, Boolean melee) at Conquer_Online_Server.Game.Attacking.Handle.Execute() at Conquer_Online_Server.Game.Attacking.Handle..ctor(Attack attack, Entity attacker, Entity attacked) at Conquer_Online_Server.Network.PacketHandler.Attack(Attack attack, GameState client) at Conquer_Online_Server.Network.PacketHandler.HandlePacket(Byte[] packet, GameState client) at Conquer_Online_Server.Network.PacketHandler.HandleBuffer(Byte[] buffer, GameState client) at Conquer_Online_Server.Program.GameServer_AnnounceReceive(Byte[] arg1, ISocketWrapper arg2) at Conquer_Online_Server.Network.Sockets.AsyncSocket.AsyncReceive(IAsyncResult res)






