I found that my problem was reported earlier, which would be: the informed mapdoc cq_map not included in the gamedata folder zfserver, thus creating inconsistency with the beam MsgServer doing it automatically, the solution would make the change in gamemap for everyone maps of the source could run quietly, then got the map update in which authorize poker 1858 1860 so that the server was rotating normally. what happens is that I could not add other maps eg gamemap in 1845 does not count because it would not generate error again, then the solution would be to add in all the maps gamemap not added, the question would be how to add maps?
It works in ANY version as far as I'm aware the structure of the file has never changed.
3 steps.
#1: Convert the binary .dat file into a text document (ini, txt, whatever you wish) by using a binary reader + the file structure we referred to.
#2: Edit the text document and add in your copies if needed (be careful not to add in extra spaces or anything silly. Follow the structure exactly
#3: Convert the file back to a .dat structured binary file using the same file structure as before except this time you're using a streamreader and a binarywriter instead of the opposite!
Simple stuff just requires a bit of work and basic programming knowledge.
[Release]GameMap creator/dumper 05/06/2012 - CO2 PServer Guides & Releases - 23 Replies Well this is the first application I ever made and I decided to share it here and the source is included.
When executed you'll see 2 buttons, Create GameMap.dat and Dump GameMap.dat.
Create GameMap.dat will add a new map to the GameMap.dat (specified in the config.ini)
Dump GameMap.dat will dump a list of map names/IDs/sizes in a text file.
The config file:
[Request] GameMap.dat Enc/Dec 06/20/2011 - CO2 Private Server - 7 Replies If any one has the encryption for th gamemap.dat please release it
GameMap Reading 02/28/2011 - CO2 Private Server - 13 Replies Well, I'm having problems reading the decoded GameMap ... It keeps reading the first map , it Doesn't go down...
IniFile I = new IniFile(ThePath+ @"ini\TheGameMap.txt");
uint TotalMaps = 260;
for (uint i = 0; i < TotalMaps; i++)
{
ushort MapID = I.ReadUInt16("AllMaps", "MapID");
string Path = I.ReadString("AllMaps", "Path");
DMap D = new DMap(MapID, Path);
Decoding GameMap.dat 09/21/2010 - CO2 Programming - 15 Replies Well I was working on a project tonite, it was decoding Gamemap.dat.
Thanks to the help of haydz I finally got this and it works!
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace ConsoleApplication1