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my server not drop any thing
Discussion on my server not drop any thing within the CO2 Private Server forum part of the Conquer Online 2 category.
10/06/2011, 11:49
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#1
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my server not drop any thing
when i make the code //
my server not drop any thing
When the code and Make Add 2 Slash the server does not give me cps or any thing plz help me
the code this
Quote:
if (!Companion)
//MonsterInfo.Drop(killer); this is the code
ServerBase.Kernel.Maps[MapID].Floor[X, Y, MapObjType, this] = true;
if (killer.EntityFlag == EntityFlag.Player)
{
killer.Owner.IncreaseExperience(MaxHitpoints, true);
if (killer.Owner.Team != null)
{
foreach (Client.GameState teammate in killer.Owner.Team.Teammates)
{
if (ServerBase.Kernel.GetDistance(killer.X, killer.Y, teammate.Entity.X, teammate.Entity.Y) <= ServerBase.Constants.pScreenDistance)
{
if (killer.UID != teammate.Entity.UID)
{
uint extraExperience = MaxHitpoints / 2;
if (killer.Spouse == teammate.Entity.Name)
extraExperience = MaxHitpoints * 2;
byte TLevelN = teammate.Entity.Level;
if (killer.Owner.Team.CanGetNoobExperience(teammate))
{
if (teammate.Entity.Level < 137)
{
extraExperience *= 2;
teammate.IncreaseExperience(extraExperience, false);
teammate.Send(ServerBase.Constants.NoobTeamExperie nce(extraExperience));
}
}
else
{
if (teammate.Entity.Level < 137)
{
teammate.IncreaseExperience(extraExperience, false);
teammate.Send(ServerBase.Constants.TeamExperience( extraExperience));
}
}
byte TLevelNn = teammate.Entity.Level;
byte newLevel = (byte)(TLevelNn - TLevelN);
if (newLevel != 0)
{
if (TLevelN < 70)
{
for (int i = TLevelN; i < TLevelNn; i++)
{
teammate.Team.Teammates[0].VirtuePoints += (uint)(i * 3.83F);
teammate.Team.SendMessage(new Message("The leader, " + teammate.Team.Teammates[0].Entity.Name + ", has gained " + (uint)(i * 7.7F) + " virtue points for power leveling the rookies.", System.Drawing.Color.Red, Message.Team));
}
}
}
}
}
}
}
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10/06/2011, 13:52
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#2
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// means it doesn't matter, C# will not read that line.
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10/06/2011, 14:32
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#3
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Posts: 1,525
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// is a comment state which means that the compiler ignore it and its usefull in making Titles for codes nothing else i guess ..wish i helped u enough
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10/06/2011, 16:23
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#4
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lol....
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10/06/2011, 16:27
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#5
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// and /* */ is commentary.
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10/06/2011, 16:29
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#6
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Quote:
Originally Posted by BaussHacker
// and /* */ is commentary.
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* i could have gone my whole life without knowing that*
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10/06/2011, 16:50
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#7
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Join Date: Dec 2009
Posts: 87
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but i will delete slash i get some error
Quote:
at Conquer_Online_Server.Database.MonsterInformation. Drop(Entity killer) in D
:\server\sqlxmlx\Source\Database\MonsterTable.cs:l ine 261
at Conquer_Online_Server.Game.Entity.Die(Entity killer) in D:\server\sqlxmlx\
Source\Game\Entity.cs:line 1692
at Conquer_Online_Server.Game.Attacking.Calculate.Mag ic(Entity Attacker, Enti
ty Attacked, SpellInformation SInfo) in D:\server\sqlxmlx\Source\Game\Attacking\
Calculate.cs:line 386
at Conquer_Online_Server.Game.Attacking.Calculate.Mag ic(Entity attacker, Enti
ty attacked, UInt16 spellID, Byte spellLevel) in D:\server\sqlxmlx\Source\Game\A
ttacking\Calculate.cs:line 411
at Conquer_Online_Server.Game.Attacking.Handle.Execut e() in D:\server\sqlxmlx
\Source\Game\Attacking\Handle.cs:line 124
at Conquer_Online_Server.Game.Attacking.Handle..ctor( Attack attack, Entity at
tacker, Entity attacked) in D:\server\sqlxmlx\Source\Game\Attacking\Handle.cs: li
ne 23
at Conquer_Online_Server.Game.Screen._timerCallBack(O bject scrObject) in D:\s
erver\sqlxmlx\Source\Game\Screen.cs:line 250
[02:09:40] System.NullReferenceException: Object reference not set to an instanc
e of an object.
at Conquer_Online_Server.Database.MonsterInformation. Drop(Entity killer) in D
:\server\sqlxmlx\Source\Database\MonsterTable.cs:l ine 261
at Conquer_Online_Server.Game.Entity.Die(Entity killer) in D:\server\sqlxmlx\
Source\Game\Entity.cs:line 1692
at Conquer_Online_Server.Game.Attacking.Calculate.Mag ic(Entity Attacker, Enti
ty Attacked, SpellInformation SInfo) in D:\server\sqlxmlx\Source\Game\Attacking\
Calculate.cs:line 386
at Conquer_Online_Server.Game.Attacking.Calculate.Mag ic(Entity attacker, Enti
ty attacked, UInt16 spellID, Byte spellLevel) in D:\server\sqlxmlx\Source\Game\A
ttacking\Calculate.cs:line 411
at Conquer_Online_Server.Game.Attacking.Handle.Execut e() in D:\server\sqlxmlx
\Source\Game\Attacking\Handle.cs:line 124
at Conquer_Online_Server.Game.Attacking.Handle..ctor( Attack attack, Entity at
tacker, Entity attacked) in D:\server\sqlxmlx\Source\Game\Attacking\Handle.cs: li
ne 23
at Conquer_Online_Server.Game.Screen._timerCallBack(O bject scrObject) in D:\s
erver\sqlxmlx\Source\Game\Screen.cs:line 250
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10/06/2011, 17:31
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#8
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Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
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Some cases the coder just put // or /*/ to remind himself about smthing will be added to future or w.e for sm reason this doesnt mean that u delete them ..but check for the errors but anyways Drop problem is in Database/MonsterTable.cs ..
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10/06/2011, 18:21
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#9
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Join Date: May 2011
Posts: 1,769
Received Thanks: 756
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Quote:
Originally Posted by shadowman123
Some cases the coder just put // or /*/ to remind himself about smthing will be added to future or w.e for sm reason this doesnt mean that u delete them ..but check for the errors but anyways Drop problem is in Database/MonsterTable.cs ..
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It could also be because you have something that currently is not working and that you will fix later or some old codes that you're not using anymore, but still got to use as reference etc. However it would be more common to use [Obsolete] for that, because it tells newer developers they should not use it.
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