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[Development]ProjectX V2 - PVP Server!!!

Discussion on [Development]ProjectX V2 - PVP Server!!! within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 12/03/2011, 19:53   #121


 
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Don`t know if Bauss wants me to post this or not, but w/e. Btw the screenshot is on patch 5518.

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Old 12/03/2011, 20:16   #122
 
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Don`t know if Bauss wants me to post this or not, but w/e. Btw the screenshot is on patch 5518.

I don't mind, but I see you like pie.
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Old 12/04/2011, 01:17   #123
 
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how long the server will be open plz ?
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Old 12/04/2011, 03:00   #124
 
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how long the server will be open plz ?
Within the next 5 years.
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Old 12/04/2011, 12:51   #125
 
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Within the next 5 years.
*If lucky
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Old 12/04/2011, 13:55   #126


 
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Currently working on base classes for the character, adding database loading/saving, etc. Coding some packets` handling, basically finishing login. Will post when done.

I aim to finish the core till the next weekend, which would include basic features past login, to be precise walking/running, jumping, actions and chatting. The time limit is wide because I have some exams in the next week.
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Old 12/04/2011, 14:48   #127
 
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Ok Thanks you KraHen. good luck
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Old 12/04/2011, 18:58   #128


 
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Only need to finish the structuring of the spawn packet and then login, jumping and screening (at least players) is complete! Will update when finished.

EDIT:
Quote:
I aim to finish the core till the next weekend, which would include basic features past login, to be precise walking/running, jumping, actions and chatting. The time limit is wide because I have some exams in the next week.
  • Screening done (multiplayer). I actually had a really funny error, only every 2nd jump packet was sent. Turned out that on every jump packet, meaning every screen update when I checked which players are in my screen in the first jump I added them correctly, then on the second jump I removed them. And all this because a ************* '!' symbol missing, that I forgot to add.
  • Walking and jumping 80% done (not considering mounts), gonna add speedhack protection and it will be complete.
  • Talk and whisper done
  • Minor stuff like action/direction changes

So now the definition of 'core' changes to : Professions, Items(basic), Equipment, Stat calculations. Maybe NPCs too.

This is pretty much 2 days of non-stop coding. That`s what I get when I get sick lol.

LATE EDIT: Actually when I posted this I wasn`t aware of the bugs in these implemented stuff, had to rewrite most of it to work.
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Old 12/05/2011, 02:25   #129
 
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Count with me i'ma start playing it when it comes up /Immune from acidco.+
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Old 12/05/2011, 17:09   #130


 
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Welcome to KraHen`s development blog!

Today I almost gave up, since I couldn`t manage to fix yesterday`s bugs. Turns out it was a packet splitter issue, and... yet again a '!' symbol... Everything listed in the post above works as intended now.

@BaussHacker : Also fixed the DC issue, turns out I sent the ping packet wrong.

This whole protocol debugging is pretty funny.

Let`s add an image as well, just because it makes my post a lot more interesting.

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Old 12/05/2011, 18:11   #131
 
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Lol'd at the date 1970 XD
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Old 12/05/2011, 19:06   #132


 
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Fixed that in the meantime lol. Oh lol and added character saving. It was one line to implement, NHibernate owns hard. I want to show this actually :
PHP Code:
session.Update(player); session.Flush(); 
I LOVE this.

EDIT:
NPC loading from database done as well. Database saving/loading will always be done fast lol. Spawning and screening for them is done too.



Again can`t thank pro4never enough for the ready structured packets.

Oh yea, while implementing the NPC screening I also fixed some minor stuff with the Player screening.
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Old 12/07/2011, 19:35   #133
 
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I POWN Everyone



GET ME!



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Old 12/08/2011, 23:04   #134


 
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Jacob, start developing the site ASAP.
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Old 12/09/2011, 06:25   #135
 
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Jacob, start developing the site ASAP.
Starting on it today ;3
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