If the client doesnt receive a response from the ping packets after X amount of time, will the client disconnect? The reason I ask, is because id like to use the last jump of the player, and after x amount of time, stop responding to ping packets from the client. That way its less load on the server.
eh, it doesnt really take much, just the more players the more it takes. Not saying mine will get this high, but for a server with 400 players, thats around 100 packets sent every second that isnt needed. Dont see the point in doing it if i could just ignore it.
it doesnt go every second i dont believe, thats why i said 100. I think it goes every like 5 seconds or so.
Oh you meant at once, but it doesn't really do anything. I'm not sure if it's necessary thought. You could try not responding to the client with it and see if you get disconnected.
If you don't response the clients will not be disconnected, but the ping will be 0000 on their client. On my first source, I wasn't handling this packet.
If you don't response the clients will not be disconnected, but the ping will be 0000 on their client. On my first source, I wasn't handling this packet.
People will quit the server, because they think it's major lag.
Let's be clear here... Regardless of if you handle it or not you still have the overhead of receiving, splitting , reading packet type/length/subtype. The only thing you aren't doing is sending a few bytes back to the client every 10 seconds.
Worry about efficiency where it matters. This will not harm your servers performance and will **** off players for no reason.
[Question]Warum habe ich low FPS+(wahrscheinlich)Low Ping -.- 12/17/2010 - Dragonica - 4 Replies Die Überschrift ist bissl groß ich weiß aber egal.
Hab mir MuSo Runtergeladen da das normale nicht bei mir funkt, Jedenfalls war es so das Ich mich einlogge und was das ich habe statt 60-90 FPS NUR 15 ...
Wie Kann ich das verbessern mit gamebooster? Jedenfalls Glaub ich nicht das es an meinem Pc liegt .
MfG °SiiLv3RST4R°
Play sound via Packet Send?? [Question String Packet] 07/14/2010 - CO2 Private Server - 5 Replies Yow im trying to figure out why i cant play music with the string packet
What im doin is;
MyChar.Client.SendPacket(Game.Packet.String(MyCha r.UID, 20, Splitter));
My Packet is:
public byte String(long CharId, byte Type, string name)
[Question] Packet data , packet editing ?? 10/13/2009 - 9Dragons - 2 Replies I would like to know :
What is packet data?
How do i get the address for hacking a item in game?
How to use it ??
packet bot [QUESTION] 08/11/2009 - Kal Online - 10 Replies well...is packetbot written in c++ or c#? and if there is anyone who could help me with it pls post here....i will give somthing in exchange :D
packet question. 12/31/2007 - Archlord - 2 Replies Alright i got this idea of for example sending a packet to the server,
that says open storage ^^
Now i got the packets itself but everytime i try to send it, it just freezes me..
I still see everyone move but I cant move.
I was thinking well a filter would work but it wont have any use to me because then i would need a replacement packet wich would be useless for example ur killing monsters and OOPS ur out of space in inventory or whatever reason i have :p
I think I know what the problem...