Quote:
Originally Posted by pro4never
Once that's done in my monster attack processing I check if their number of skills is greater then 0 and if so I chose a random skill and process that skill as an attack.
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random spell use is not fun
@genius
If You coded it then respawn time should be relative easy. If you don't have respawn times in your DB (witch ever you use) then respawn time is set after mob dies. just look for it and add IF statement
Code:
if ( mob.UID == 1 ) addseconds(40);
else addseconds(4)
what so ever there is ton of way to do it.
If you want it to be time based LIke every xx:30 then just look in 5165 for example.