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P Server "NPC base code/shops/drop items" for who asked me 2 do it

Discussion on P Server "NPC base code/shops/drop items" for who asked me 2 do it within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 07/05/2008, 23:20   #1471
 
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wow the team has my respect from doing all of this in such little time
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Old 07/06/2008, 00:00   #1472
 
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The Team IS GREAT they made a public source and got much to work I LOVE THEM !!!!
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Old 07/06/2008, 00:09   #1473
 
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Quote:
Originally Posted by adz06676 View Post
We can use an if statement to dissallow in tg.
Thats possible, but I don't like the concept at all.


Quote:
Originally Posted by rider1992 View Post
The Team IS GREAT they made a public source and got much to work I LOVE THEM !!!!
Ease up mate :P
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Old 07/06/2008, 00:33   #1474
 
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hey gfun, don't i get to be like
Samehvan - Lead Programmer
gfun1 - Programmer / Project Overseer
adz06676 - Programmer / Main SVN Updater
lolmaster123 - Scripter / Learning C#
bobtin777 -Skill Coder ~ Trial
Light200 - Scripter

or anything?
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Old 07/06/2008, 03:09   #1475
 
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I'm trying to set my portals but won't work...anyone can help me
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Old 07/06/2008, 03:42   #1476
 
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Talking Drops

Heres a release for drops/pickups.

Put the Drops.ini in your debug directory, the rest of the files go in the main directory for the server source code, replacing the files in there. The item drops go like this:

Map-itemID-Plus-Bless-Enchant-Soc1-Soc2-Rate

Everything you want to possibly drop has to be listed.

for gold to drop set itemID to 0, and set Plus to the minimum amount of gold, and Bless to the maximum amount, the server will randomly pick how much to drop between these two numbers. it would looks something like this:

1002-0-1-250-0-0-0-50

The rate is based on 100, so the total rate for the map must equal 100(IE if you have 10 entries for the map, adding up all there Rates should equal 100), if you want something to have a chance of dropping less give it a low number, high number gives a higher chance of drop.

There is still some work to be done, but do to I will be very busy for the next couple of days I wanted to go ahead and release this incase someone can figure out what Ive done and fix/finish it.

Known bugs/soon to be developed:
- Standing in one spot dropping items, drops to same coords
- Once item has dropped, its free game anyone can collect it
- Inventory only allows for 39 items to be held
- If item is on floor and you leave area, it disappears
- Item will not disappear in a time frame, only leaving clears the area

*UPDATE*

I used the Rev4-A source, so I uploaded the full source below for those that are having issues implementing the addon




Good luck!
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Old 07/06/2008, 05:49   #1477
 
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thnx for the drops
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Old 07/06/2008, 06:05   #1478
 
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Quote:
Originally Posted by imunknown View Post
Heres a release for drops/pickups.

Put the Drops.ini in your debug directory, the rest of the files go in the main directory for the server source code, replacing the files in there. The item drops go like this:

Map-itemID-Plus-Bless-Enchant-Soc1-Soc2-Rate

Everything you want to possibly drop has to be listed.

for gold to drop set itemID to 0, and set Plus to the minimum amount of gold, and Bless to the maximum amount, the server will randomly pick how much to drop between these two numbers. it would looks something like this:

1002-0-1-250-0-0-0-50

The rate is based on 100, so the total rate for the map must equal 100(IE if you have 10 entries for the map, adding up all there Rates should equal 100), if you want something to have a chance of dropping less give it a low number, high number gives a higher chance of drop.

There is still some work to be done, but do to I will be very busy for the next couple of days I wanted to go ahead and release this incase someone can figure out what Ive done and fix/finish it.

Known bugs/soon to be developed:
- Standing in one spot dropping items, drops to same coords
- Once item has dropped, its free game anyone can collect it
- Inventory only allows for 39 items to be held
- If item is on floor and you leave area, it disappears
- Item will not disappear in a time frame, only leaving clears the area

*UPDATE*

I used the Rev4-A source, so I uploaded the full source below for those that are having issues implementing the addon




Good luck!

Thank you very much...so i can put all kind of items i want them to drop???
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Old 07/06/2008, 10:21   #1479
 
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Thx duude i g2g add npcs who trade stuff (example find 20 pk tickets 4 a exp ball or something)
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Old 07/06/2008, 11:52   #1480
 
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Quote:
Originally Posted by imunknown View Post
Heres a release for drops/pickups.

Put the Drops.ini in your debug directory, the rest of the files go in the main directory for the server source code, replacing the files in there. The item drops go like this:

Map-itemID-Plus-Bless-Enchant-Soc1-Soc2-Rate

Everything you want to possibly drop has to be listed.

for gold to drop set itemID to 0, and set Plus to the minimum amount of gold, and Bless to the maximum amount, the server will randomly pick how much to drop between these two numbers. it would looks something like this:

1002-0-1-250-0-0-0-50

The rate is based on 100, so the total rate for the map must equal 100(IE if you have 10 entries for the map, adding up all there Rates should equal 100), if you want something to have a chance of dropping less give it a low number, high number gives a higher chance of drop.

There is still some work to be done, but do to I will be very busy for the next couple of days I wanted to go ahead and release this incase someone can figure out what Ive done and fix/finish it.

Known bugs/soon to be developed:
- Standing in one spot dropping items, drops to same coords
- Once item has dropped, its free game anyone can collect it
- Inventory only allows for 39 items to be held
- If item is on floor and you leave area, it disappears
- Item will not disappear in a time frame, only leaving clears the area

*UPDATE*

I used the Rev4-A source, so I uploaded the full source below for those that are having issues implementing the addon




Good luck!
Nice work. Il see if i can do anything :P
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Old 07/06/2008, 12:52   #1481
 
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This doesnt even work...
I followed all the steps and theres NO server connection whatsoever.

Anyone care to dumb this down alittle for me?
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Old 07/06/2008, 13:02   #1482
 
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Quote:
Originally Posted by lawlxx View Post
This doesnt even work...
I followed all the steps and theres NO server connection whatsoever.

Anyone care to dumb this down alittle for me?
Go to start > Run > type cmd and hit enter, in the command promt window type ipconfig and hit enter again, you'll see a line something like the following: IP Address ...................... : ***.***.***.*** write down the string of numbers follwing the colon : INCLUDING the dots (e.g. 192.168.2.12), go to the install location of the Quonquer client, in there open the file named Server.dat or Server using notepad. You'll now see this:

Code:
[Header]
GroupAmount=1
Group1=GroupPic9
Group2=GroupPic8

[Group1]
ServerAmount=1

Server1=YourServerName
Ip1=***.***.***.***
Port1=9958
ServerName1=YourServerName
HintWord1=Welcome
Pic1=servericon33
Replace the words YourServerName with what you want to call your server, and the ***.***.***.*** with the numbers you wrote down just now.

Open up the .exe for the server and type the IP address in the text box there and click listen, you can now log in using the qonquer client and an account created using the AccountCreator.exe in the server directory.
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Old 07/06/2008, 13:54   #1483
 
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Thanks for the itemdrops, i'm gonna start on mobs moving
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Old 07/06/2008, 16:16   #1484
 
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Quote:
Originally Posted by adz06676 View Post
Thanks for the itemdrops, i'm gonna start on mobs moving
Nice nice! Ima start adding stuff for dropps like hmmm SOME IDEAS PLS!
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Old 07/06/2008, 17:07   #1485
 
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Can I create Guilds with this source?

I have a problem: I haven't got any cps, I go to market, in CP shop, I buy an item and I pay with gold!!
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