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P Server "NPC base code/shops/drop items" for who asked me 2 do it

Discussion on P Server "NPC base code/shops/drop items" for who asked me 2 do it within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 06/14/2008, 13:29   #481
 
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Quote:
Originally Posted by YukiXian View Post
Yeh, Ima try fix it !

*Edit* : Nevermind, samehvan is the pro here I can't fix it , I don't understand ^^
Lol /agree i can't fix either for some reason its telling it to cure after every skill has been used or exp gained, and because of that the skills lag like crazy, and i can't find out whats causing it. I do understand it but i cant find the code thats teling it to do it.
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Old 06/14/2008, 13:33   #482
 
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how do i change the text then i create a new char. Eksample:[GM]Hey Tony Welcome to my server?
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Old 06/14/2008, 13:48   #483
 
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Quote:
Originally Posted by tony_987 View Post
how do i change the text then i create a new char. Eksample:[GM]Hey Tony Welcome to my server?
Open the source>login.cs>search for the welcome message>replace it
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Old 06/14/2008, 14:10   #484
 
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hi there,
how can i add an automessage ?
or
gm message ?
------------------------------------
i edited the welcome message but the old message still
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Old 06/14/2008, 17:38   #485
 
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Quote:
Originally Posted by medooo View Post
hi there,
how can i add an automessage ?
or
gm message ?
------------------------------------
i edited the welcome message but the old message still

STFU NOOB READ THE WHOLE THREAD!
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Old 06/14/2008, 17:52   #486
 
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first of all , there is a difference between Bugs and not reality , Bugged means there is something with the code gets the game to stop or interrupt (just like the "not ready" bug , that is a bug ) but all u guys said is not a bug , it is not somthing with code , it is simply the calculating as i said when i released it , and anyhow , it is fixed and dont tell me hey there is a bug , the lvling is going fast than Co , this is a P.Server (all i had done was a main rule on my head ) that do the code as easy as i can to edit it or get the game works as anyone needs it , and i think i dd that so far , and still doin it like that , (the Exp rate is very easy to edit ) and u can Turtle/Rabbit it as u wish

Quote:
Originally Posted by lolmaster123 View Post
Samehvan good work now try to help me again:
i found the ,,send´´ command how to use it?
the send command i just put to test somthing and i 4got to del it ,

Quote:
Originally Posted by adz06676 View Post
Well i found a bug where when you use skills your hp recovers and the skill lags same with gaining exp your hp recovers.
Quote:
Originally Posted by adz06676 View Post
Lol /agree i can't fix either for some reason its telling it to cure after every skill has been used or exp gained, and because of that the skills lag like crazy, and i can't find out whats causing it. I do understand it but i cant find the code thats teling it to do it.
it is not healing , it sends ur CurHP ,and actually u can call it a try to fix the main source coz the main source was having that when u send any coding data to the Client (as Slivers/Cps/use/......etc) it returns the HP to 0, and u may notice that be4 so i just put the send.hp line to fix it if u dont need it , del the line (it is line 2090 at Character.cs), delete it and u have it back then try to fix the 0 hp another way and plz tell me about it

Quote:
Originally Posted by YukiXian View Post
Found an bug, Only low level monsters lvl fast ...
eAnd With the Skill Hercules u havr to wait till all monsters are gone !
same like scatter... Cuz they all die 1 by 1 ....

the delay depends on ur PC performance and the Data loaded to ur ram , remember that u use a Personal Computer not a server PC (it is working like that on any Game source unless u will gain the same exp as if u hit one mob) the herc/Scatter and all range skills must work like that , i will try to use less buffers to handle that , but it is not bug


*Edit* : Is there an way to forbid PK totaly? Not only turning PK on but killing people?

Yes There is one at PacketHandler.cs the request attack case ,or Attack Function at Character.cs put ur condition to examine the Player PK mode and MapID


*Edit* : When reaching level 135, and killing an monster, U will be back to level 47 !

fexed but remember that QoClinet doesnt support lvls +130 , so no exp after lvl 130

*Edit* : The req doesn't work....

works fery fine with me

req=lvl,<120
req=level,<120

Don't work

*Edit* : U can't soc 2 gems in the weapon at same time
yes u cant , the game client sends one slot per packet , what can i do with that?

Quote:
Originally Posted by Danutzhaha View Post
ya lvling sistem is buged ^^
it is not a damn bug , i explained above

the editting things here , replace the Character.cs and WorldHandler.cs at ur main source folder , or redownload the source
Attached Files
File Type: rar Character_WorldHandler.rar (10.5 KB, 48 views)
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Old 06/14/2008, 17:57   #487
 
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Thx samehvan !!!
And , is the req good on this way? :
req=level,<120 or req=lvl,<120 ??

Request :
- Team, and share exp. ( Would be cool too )
- Trade
- Reborn ( Maybe )
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Old 06/14/2008, 18:09   #488
 
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sam, thanks man, please dont get to upset. the people are only excited lol. Thank you for all your hard work sam.
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Old 06/14/2008, 18:22   #489
 
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Quote:
Originally Posted by YukiXian View Post
Thx samehvan !!!
And , is the req good on this way? :
req=level,<120 or req=lvl,<120 ??

Request :
- Team, and share exp. ( Would be cool too )
- Trade
- Reborn ( Maybe )
req=lvl,<120 that means any player level 120 or above cant take the reward

thinking of RB , coz the thing u ddnt say yet that ur Attributes dont change when u gain a lvl by Exp until u dc,, that is becoz the main source code it at chat.cs not at the main character.cs or a separated class , so i will do it anyhow and the RB by once
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Old 06/14/2008, 18:35   #490
 
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Quote:
Originally Posted by samehvan View Post
first of all , there is a difference between Bugs and not reality , Bugged means there is something with the code gets the game to stop or interrupt (just like the "not ready" bug , that is a bug ) but all u guys said is not a bug , it is not somthing with code , it is simply the calculating as i said when i released it , and anyhow , it is fixed and dont tell me hey there is a bug , the lvling is going fast than Co , this is a P.Server (all i had done was a main rule on my head ) that do the code as easy as i can to edit it or get the game works as anyone needs it , and i think i dd that so far , and still doin it like that , (the Exp rate is very easy to edit ) and u can Turtle/Rabbit it as u wish



the send command i just put to test somthing and i 4got to del it ,





it is not healing , it sends ur CurHP ,and actually u can call it a try to fix the main source coz the main source was having that when u send any coding data to the Client (as Slivers/Cps/use/......etc) it returns the HP to 0, and u may notice that be4 so i just put the send.hp line to fix it if u dont need it , del the line (it is line 2090 at Character.cs), delete it and u have it back then try to fix the 0 hp another way and plz tell me about it



yes u cant , the game client sends one slot per packet , what can i do with that?



it is not a damn bug , i explained above

the editting things here , replace the Character.cs and WorldHandler.cs at ur main source folder , or redownload the source
I know what i said wasnt a bug i did say i couldnt find the line that was causing it, I didn't mean it to get on your nerves i just didnt know which line it was.

Edit: Thanks for the updates btw

Edit2:I don't have any problems with fb/ss only fire skills come out late dunno how to fix it.
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Old 06/14/2008, 19:07   #491
 
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When i add mob spawns, it won't let me connect to the serv because then i get an error heres the details:
EventType : clr20r3 P1 : thecoserver.exe P2 : 1.0.0.0 P3 : 4853e573
P4 : mscorlib P5 : 2.0.0.0 P6 : 471ebc5b P7 : c77 P8 : 32
P9 : system.argumentoutofrange

Does anyone else get this when they add custom spawns?
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Old 06/14/2008, 19:12   #492
 
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Quote:
Originally Posted by adz06676 View Post
I know what i said wasnt a bug i did say i couldnt find the line that was causing it, I didn't mean it to get on your nerves i just didnt know which line it was.

Edit: Thanks for the updates btw

Edit2:I don't have any problems with fb/ss only fire skills come out late dunno how to fix it.
Np , and i am srry if i was too sharp on my last post , i am just having bad time , and ddnt sleep 4 2 dayes now , so i am already nervous , srry for that
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Old 06/14/2008, 19:20   #493
 
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Quote:
Originally Posted by samehvan View Post
Np , and i am srry if i was too sharp on my last post , i am just having bad time , and ddnt sleep 4 2 dayes now , so i am already nervous , srry for that
Ah i didn't know lol soz and np are you working on anything atm?
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Old 06/14/2008, 19:20   #494
 
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Quote:
Originally Posted by Bloodsoul View Post
When i add mob spawns, it won't let me connect to the serv because then i get an error heres the details:
EventType : clr20r3 P1 : thecoserver.exe P2 : 1.0.0.0 P3 : 4853e573
P4 : mscorlib P5 : 2.0.0.0 P6 : 471ebc5b P7 : c77 P8 : 32
P9 : system.argumentoutofrange

Does anyone else get this when they add custom spawns?
post ur custom line
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Old 06/14/2008, 19:29   #495
 
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Everything is fine until line 127-129
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