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Weird null reference exception.
Discussion on Weird null reference exception. within the CO2 Private Server forum part of the Conquer Online 2 category.
07/18/2011, 01:46
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#1
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Weird null reference exception.
#Edit I know why it happens and it's fixed.
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07/18/2011, 04:28
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#2
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use a break point .
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07/18/2011, 05:05
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#3
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Quote:
Originally Posted by { Angelius }
use a break point .
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It's not that. The client is null, when I receive it at the game server, but it's assigned at the auth server.
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07/18/2011, 07:36
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#4
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Quote:
Originally Posted by BaussHacker
It's not that. The client is null, when I receive it at the game server, but it's assigned at the auth server.
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Use a concurrent dictionary to pass the information. Assign a new client at the game server.
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07/18/2011, 09:42
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#5
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Quote:
Originally Posted by BaussHacker
#Edit I know why it happens and it's fixed.
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How did you fixed it?
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07/18/2011, 16:07
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#6
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Quote:
Originally Posted by marlyandedsel
How did you fixed it?
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Authserver is one socket and Gameserver is another. I were thinking of them to be the same, so I just used a dictionary to get the client, which was what I forgot to do.
Code:
public static void ProcessConnection(SocketClient Client)
{
try
{
ConquerClient client = Kernel.ClientFromIP(Client.IP);
if (client != null)
{
Client.Owner = client;
client.SocketClient = Client;
client.CreateDHKey();
}
else
{
Client.Disconnect(false);
}
}
catch (Exception e)
{
Server.ErrorHandler.Handle(e);
}
}
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