Build information >> Get ATK Type >> Safe ATK & Possible to ATK >> Base Calc >> Finally DAMAGE(This include make the target die or just remove hp, also stop the attack if died) >> If tournament... goes all after... for example points etc... works just perfectly...
How to structure your attack handler proper. 05/27/2011 - CO2 PServer Guides & Releases - 9 Replies Note: There is no calculations or codes really, but more a good way to structure your attack handler, so it's easy to edit in the future or add new things.
Note 2: It's the way I would do it, maybe you like to it do it different.
Note 3: It's all pseudo.
Let's say you have your main attack handler.
public static void Attack(Client client)
{
SQL-DB structure 05/29/2010 - Silkroad Online - 0 Replies Hey folks,
does anyone happen to have the structure of the official SRO SQL-DB? I need no more than the column names and their associated table names (usually located in the DB "INFORMATION_SCHEMA").
[C] Player Structure [PW-MS] 03/16/2010 - PW Hacks, Bots, Cheats, Exploits - 5 Replies Hi everyone. Just wanna share the stuff i found out when reversing the game.
Assuming you are using dll injectiong and you have the base pointer to all player stats, you can simply access all the data from a nice and userfriendly structure.
Here how to read from memory:
VARBASE *Stats = 0xBASEPOINTER;
printf("Player HP: %d/%d", Stats->p_Player->Current_HP, Stats->p_Player->Maximum_HP);
And here the structure you need to make this available:
typedef unsinged char BYTE;
TQ Database Structure 10/16/2009 - CO2 Private Server - 1 Replies INSERT INTO `cq_generator` VALUES ('6102', '1075', '0493', '0563', '0021', '0038', '0015', '0001', '0010', '0011', '0000', '0000', '0000', '0000');
index0 = spawnUID
index 1 = mapID
index 2 = X
index 3 = Y
index 4 = (not 100%, but i think it's X spawn radius)
index 5 = (not 100%, but i think it's Y spawn radius)
index 6 = amount to spawn?
index 7 = ?
packet structure 03/09/2008 - Conquer Online 2 - 16 Replies For what I'd like to do, I think packets are the place to start. After that, probably java then C and VB. This is a question for the people here who are self-taught... what resources would you recommend for...
1. understanding packet structure
2. learning some programming language without enrolling at the local university
I'm mainly interested in packet structure and how to capture/decipher/edit/send them, and eventually I'd like to "automate" these functions by writing some programs. ...