mostly the spawn entity packets thought i dont really remember but i think it wold be easier if (a Working 5369 packet is not working the same way on 5396 than yes its changed)
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
one of the main things that has changed was the auth request and i totally forgot about it
now i dont remember when or what patch was that but all i know is that one of the things that has change lol i guess it was 1086 and now its 1060
one of the main things that has changed was the auth request and i totally forgot about it
now i dont remember when or what patch was that but all i know is that one of the things that has change lol i guess it was 1086 and now its 1060
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
Thanks. That new Data packet do you send it back as it is? or does it need structuring?
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
@ new data ID: Worked fine on mine lol. probably because I do : default : client.Send(data);
lol so far its useless (well for me at least :P)but i used it to confirm that the character is fully loaded before i do any of the player updates as its the last packet to be sent in login sequence :P
[Question]sourse 5369... 05/26/2011 - CO2 Private Server - 25 Replies is true or is fake?... this sourse...
http://img62.imageshack.us/img62/9418/15046223.pn g
http://img535.imageshack.us/img535/7406/71068993. jpg
http://photoup.66ghz.com/archivos/3.jpg
No error...
[Question] Packets 04/22/2009 - Kal Online - 3 Replies As many of you probably know, i've been making a bot for kalonline for a while now. However, i would like to improve the bot by making it read and send packets instead of using pixel detection, but i don't know how to go about this. When i sniffed the KalOnline packets using wireshark, the packets were just a bunch of jibberish. I'm hoping somebody can point me in the right direction. Thanks!
packets tut (question^^) 04/14/2009 - Kal Online - 21 Replies hey guy im "hacking" realy long kalonline. But Just with Uce and i learned all from tuts from this forum. But since i started "hacking" everybody said that u can hack much better with packets. But i dont know how xD. I searched long in this forum for tuts but didnt find one that explained everything. Would be nice if someone make one.
greez Nightmare
commander job change packets 11/18/2008 - Kal Online - 10 Replies hi
whats commander job change packets
im vaga and i want be 2 jobs ;)
Question Regarding Packets 06/12/2006 - Conquer Online 2 - 4 Replies I recall a while ago that someone was talking about a packet that could be sent that would cause everyone in the area to disconnect. Was there anything done to continue work on this? The search criteria is too obscure to find it if it does exist.
Ok, what I'm basically asking is if there is a download or discussion link to the packet in question.
Please note, I do not want this for malicious purposes. I am not a mine pker, I am not a proper hacker, and I hate scammers to the core. I want...