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[Question] Any packets change 5369->5395?
Discussion on [Question] Any packets change 5369->5395? within the CO2 Private Server forum part of the Conquer Online 2 category.
05/20/2011, 17:39
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#1
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[Question] Any packets change 5369->5395?
As the title said,
Did any packets CHANGE or only added between patches 5369->5395?
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05/20/2011, 17:54
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#2
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mostly the spawn entity packets thought i dont really remember but i think it wold be easier if (a Working 5369 packet is not working the same way on 5396 than yes its changed)
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05/20/2011, 19:25
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#3
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Didn't quite understand that comment :s
all I got from that is the spawn entity packet. But thanks.
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05/20/2011, 20:07
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#4
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-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
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05/20/2011, 20:15
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#5
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5369 -> 5376+ Packets Changed
Now 5376 -> 5396 Packets Changed again (EntitySpawn only I Think)
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05/20/2011, 20:27
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#6
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one of the main things that has changed was the auth request and i totally forgot about it
now i dont remember when or what patch was that but all i know is that one of the things that has change lol i guess it was 1086 and now its 1060
short memory problems :P
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05/20/2011, 20:35
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#7
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Quote:
Originally Posted by { Angelius }
one of the main things that has changed was the auth request and i totally forgot about it
now i dont remember when or what patch was that but all i know is that one of the things that has change lol i guess it was 1086 and now its 1060
short memory problems :P
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That happened after 5375.
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05/20/2011, 22:48
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#8
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Quote:
Originally Posted by CrystalCastle
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
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Thanks. That new Data packet do you send it back as it is? or does it need structuring?
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05/20/2011, 22:54
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#9
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Quote:
Originally Posted by CrystalCastle
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
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@ new data ID: Worked fine on mine lol. probably because I do : default : client.Send(data);
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05/20/2011, 23:39
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#10
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Quote:
Originally Posted by -impulse-
@ new data ID: Worked fine on mine lol. probably because I do : default : client.Send(data);
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No reporting on a un-handled subtype? o.O
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05/21/2011, 00:38
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#11
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Quote:
Originally Posted by _DreadNought_
No reporting on a un-handled subtype? o.O
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case 251:
client.FinishedLogin = true;
break;
lol so far its useless (well for me at least :P)but i used it to confirm that the character is fully loaded before i do any of the player updates as its the last packet to be sent in login sequence :P
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05/21/2011, 12:54
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#12
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Did the authseed packet change by any chance?
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