Alrighty, don't judge me but: I am using NewestCOServer. The thing is, when I jump and approach an NPC, I can only see the shadow of it, then I jump and it appears.
I have tried putting "Game.World.Spawns(GC.MyChar, true);" in packethandler in the doneloading void. I have tried putting it in teleport.cs. None of these work for me.
Alrighty, don't judge me but: I am using NewestCOServer. The thing is, when I jump and approach an NPC, I can only see the shadow of it, then I jump and it appears.
I have tried putting "Game.World.Spawns(GC.MyChar, true);" in packethandler in the doneloading void. I have tried putting it in teleport.cs. None of these work for me.
So does anyone have a idea of what I should do?
Thanks
It has nothing to do with the spawning of your character. It's most likely that you're not spawning the npc correctly the first time. Check between the jump respawns and the walk respawns. You should be using the same method. It shouldn't have to do anything with the way your character is spawning. Check to see if the signs handling distance are correct. <= vs < can create a lot of screen bugs.
Look deeper in the actual screen system where it adds objects to the screen, as Spirited says it's probably something messed up with the calculation to see if it should add an object or not to your screen objects.
Update: When someone else logs in my server, it doesn't do it to them. My friend suggested that it was a bad client? I really don't know.
It doesn't sound like the client's fault...
Why is your server so bugged if it's just NewestCoServer.
If I remember correctly... there are no errors with it.
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