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[Source 5165] - BigginerPack[Coding] Help!
Discussion on [Source 5165] - BigginerPack[Coding] Help! within the CO2 Private Server forum part of the Conquer Online 2 category.
04/10/2011, 19:17
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#1
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Join Date: Oct 2008
Posts: 65
Received Thanks: 1
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[Source 5165] - BigginerPack[Coding] Help!
Hello,
I want to make a NPC standing in TwinCity, he gives the player a Begginer Pack that contains whatever items I want to to be inside it, how can I make that?
First, I should make the NPC (in NPCDialog.cs)
#region npcname
case 1270:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome to Conquer Online, I will give you a Begginer Pack to help you in your journey."));
GC.AddSend(Packets.NPCLink("Please give me.", 1);
GC.AddSend(Packets.NPCLink("No thanks, I don't need it.", 255);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
And then, after that, how can I make the begginer pack, and make choose what items I want to be inside it?
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04/10/2011, 22:21
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#2
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elite*gold: 0
Join Date: Aug 2010
Posts: 53
Received Thanks: 4
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if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I can gift you with some gear of specified profesion"));
GC.AddSend(Packets.NPCLink("FireTao L70 pack", 2));
GC.AddSend(Packets.NPCLink("WaterTao L70 pack", 3));
GC.AddSend(Packets.NPCLink("Warrior L70 pack", 4));
GC.AddSend(Packets.NPCLink("Trojan L70 pack", 5));
GC.AddSend(Packets.NPCLink("Archer L70 pack", 6));
GC.AddSend(Packets.NPCLink("Ninja L70 pack", 7));
GC.AddSend(Packets.NPCLink("Weps pack L70", 8));
GC.AddSend(Packets.NPCLink("No, thanks.", 255));
GC.AddSend(Packets.NPCSetFace(15));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 69)
{
GC.AddSend(Packets.NPCSay("Welcome to the Conquer-Sx, we sell special items here that you cant find anywere else!! But ur not have lvl 70 yet!"));
GC.AddSend(Packets.NPCLink("Damn.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.AddItem(134069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(152129, 12); //brac
GC.MyChar.AddItem(121129, 12); //Bag
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.MyChar.AddItem(134069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(152129, 12); //brac
GC.MyChar.AddItem(121129, 12); //Bag
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.AddItem(131069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 5)
{
GC.MyChar.AddItem(130069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 6)
{
GC.MyChar.AddItem(133049, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 7)
{
GC.MyChar.AddItem(135069, 12); //Robe
GC.MyChar.AddItem(112069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 8)
{
GC.MyChar.AddItem(421139, 12); //BS
GC.MyChar.AddItem(420139, 12); //S
GC.MyChar.AddItem(410139, 12); //B
GC.MyChar.AddItem(480139, 12); //C
GC.MyChar.AddItem(561139, 12); //W
GC.MyChar.AddItem(560139, 12); //SP
GC.MyChar.AddItem(601139, 12); //k
GC.MyChar.AddItem(500129, 12); //Bo
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
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04/10/2011, 22:29
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#3
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elite*gold: 0
Join Date: Nov 2009
Posts: 785
Received Thanks: 422
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You guys,next time,use CODE when you are sending codes.
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04/10/2011, 23:08
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#4
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elite*gold: 0
Join Date: Oct 2008
Posts: 65
Received Thanks: 1
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No, I want the begginer pack to contain what I want.
For example in level 5 it contains 50 CPs , 2 ExpBalls
In Level 10 it contains 60 CPs and 3 ExpPotions.
In Level 15 when I Right-Click it I get 100 CPs and Elite Armor....
How can I do that?
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04/10/2011, 23:22
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#5
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elite*gold: 0
Join Date: Sep 2006
Posts: 42
Received Thanks: 14
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first you need to code the packs in character.cs , then u need to create a npc that gives u the packs
first in character.cs add like this:
Code:
#region BolsasParaNovatosLv1
case 723753:
{
if (Inventory.Count < 34 && Level>=1)
{
MyClient.LocalMessage(2005, System.Drawing.Color.Red, "Felicitaciones Has Abierto el paquete lvl 1");
RemoveItemI(I.UID, 1, MyClient);
AddItem(723754);
Silvers += 10000;
}
else MyClient.LocalMessage(2005, System.Drawing.Color.Red, "Necesitas, 5 espacios para abrir la bolsa");
break;
}
#endregion
then u can maybe code the pack to be untradeable:
search in trade.cs
foreach (Game.Item Is in C.MyChar.Inventory.Values)
and add more or less 5 lines below and now the pack is untradeable
and then in dropanitem.cs u can code to cant drop like this:
Search for : if (GC.MyChar.MyShop == null)
and add this below the {
#region bolsaprincipiante
if (I.ID == 723753)
{
GC.LocalMessage(2005, System.Drawing.Color.Yellow , "No Puedes Botar La Bolsa");
return;
#endregion
}
and then u can code a npc that gives u the pack
#region npcname
case 1270:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome to Conquer Online, I will give you a Begginer Pack to help you in your journey."));
GC.AddSend(Packets.NPCLink("Please give me.", 1);
GC.AddSend(Packets.NPCLink("No thanks, I don't need it.", 255);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (option == 1)
{
if (GC.MyChar.Inventory.Count <= 39)
{
GC.MyChar.AddItem(723753);
OptionText("You Obtained a BegginerPack", GC);
OptionLink("Ok,Thanks you", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else
{
OptionText("Sorry you inventary is full", GC);
OptionLink("Ok,i see", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
}
#endregion
Sorry for my english :S
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