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Chat Problem [Serious Problem]

Discussion on Chat Problem [Serious Problem] within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Chat Problem [Serious Problem]

Hey everyone... I've been trying to fix this for months (on and off)... and I can't figure this **** out... It's so frustrating. I really want it working but I just don't get it.

I've been having problems with my chat from patch 4267 through 4350. I'm using the 4282 client (same problem in the 4267 client).

I'll type something in and it'll add **** to it afterwords like this:


Please, I'm desperate for help.

Sincerely,
Spirited
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Old 04/06/2011, 09:00   #2
 
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I'd suggest finalizing the message with a null terminator, maybe that will help.
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Old 04/06/2011, 10:12   #3


 
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How are you doing your chat? Unless theres a very specific reason for it you should just be relaying the original chat packet to other people, also the chat that is displayed by your client, that you type, is displayed by the client, not by the server, so if your getting that on the same client as your sending it on its an issue with your client/your computer.
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Old 04/06/2011, 10:19   #4
 
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Quote:
Originally Posted by Korvacs View Post
How are you doing your chat? Unless theres a very specific reason for it you should just be relaying the original chat packet to other people, also the chat that is displayed by your client, that you type, is displayed by the client, not by the server, so if your getting that on the same client as your sending it on its an issue with your client/your computer.
The one I'm testing the chat on is Hybrid's source on clients 4267, 4274, and 4289 (at the moment). I've used CoFuture at these clients, and compared the chat systems. They work at 5017... but then they don't work on lower patches. I've messed around with the packet so many times... I have no idea what's wrong.

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Originally Posted by Nullable View Post
I'd suggest finalizing the message with a null terminator, maybe that will help.
I'm recoding my source tomorrow so I'll try the null terminator then.
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Old 04/06/2011, 10:49   #5


 
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Have you tried it with multiple clients, sending chat on talk and seeing what the other clients receive? And if possible different clients and computers?
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Old 04/06/2011, 11:00   #6
 
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Originally Posted by Korvacs View Post
Have you tried it with multiple clients, sending chat on talk and seeing what the other clients receive? And if possible different clients and computers?
I think so... I can't remember now- it's been such a long time since I tried...
I'll get back to you on that when I recode it all tomorrow. Working on the game server tomorrow.
As far as I can remember tho... it shows up on both.
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Old 04/06/2011, 11:07   #7


 
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If it happens on all of them then its a client issue, the client is sending that data to the server, which means that the string length is likely to be correct for the data that its sending, and is including the rubbish within the string, you need a new client.
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Old 04/06/2011, 11:43   #8
 
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Originally Posted by Korvacs View Post
If it happens on all of them then its a client issue, the client is sending that data to the server, which means that the string length is likely to be correct for the data that its sending, and is including the rubbish within the string, you need a new client.
Hmm... I guess we'll see tomorrow.
The only official one I have is 4212... I'd love an official client somewhere between 4282 and 4340. =\

EDIT: I found an official 4274 on some arabic forum. I'm so excited... too bad I have to study tomorrow morning. Night.
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Old 04/07/2011, 00:25   #9
 
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This is with the official (4274) client:



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Old 04/07/2011, 01:12   #10


 
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Must be a bug with the official client then i guess, the server is able to send a string packet fine without any problems, so yeah client issue.
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Old 04/07/2011, 02:14   #11
 
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Must be a bug with the official client then i guess, the server is able to send a string packet fine without any problems, so yeah client issue.
=\ That's disappointing. I guess I'll have to edit my own client.
Thanks Korvacs.
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Old 04/11/2011, 14:41   #12
 
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Quote:
Originally Posted by Spirited View Post
The one I'm testing the chat on is Hybrid's source on clients 4267, 4274, and 4289 (at the moment). I've used CoFuture at these clients, and compared the systems. They work at 5017... but then they don't work on lower patches. I've messed around with the packet so many times... I have no idea what's wrong.



I'm recoding my source tomorrow so I'll try the null terminator then.
could you be more specific please, because I have a similar problem and I don't know how to solve it
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Old 04/11/2011, 21:51   #13
 
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could you be more specific please, because I have a similar problem and I don't know how to solve it
Read past the first post. *Extreme frustration*
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Old 04/11/2011, 22:23   #14
 
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hmmm i coded a 1.0 a some time ago (fully working source... maybe 3 or 4 days)

but... if possible post the packet structure &/or the chat handle... also be sure you're not sending the TQ seal...
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