Not really, If there is more length, something won't be spawned(e.g. name , it's usually at the last offsets). But Now, Either the Location or Mesh is spawned..
Yes, when something is off by a few bytes it means that
-The length was wrong (in some packets causes them to not work at all, in others just causes them to work incorrectly)
-The values need to be shifted down after what was added (so say a new value was added at offset 102, you'd have to shift everything PAST that down by the length of w/e value was added. In this case a ushort it sounds like)
As mentioned, strings are generally the last thing in a packet meaning names and such will not show correctly till you shift things down.
Yes, when something is off by a few bytes it means that
-The length was wrong (in some packets causes them to not work at all, in others just causes them to work incorrectly)
-The values need to be shifted down after what was added (so say a new value was added at offset 102, you'd have to shift everything PAST that down by the length of w/e value was added. In this case a ushort it sounds like)
As mentioned, strings are generally the last thing in a packet meaning names and such will not show correctly till you shift things down.
Here the problem wasn't about names not showing up...the problem was entities didn't show up at all.
Here the problem wasn't about names not showing up...the problem was entities didn't show up at all.
Well yeah but if the client is expecting a 50 byte packet and you send a 40 byte packet its most likely not going to work, irrelevant of what data is in it.
Well yeah but if the client is expecting a 50 byte packet and you send a 40 byte packet its most likely not going to work, irrelevant of what data is in it.
Well the thing is, my packet structure was just fine, it had just two more bytes.
Well the thing is, my packet structure was just fine, it had just two more bytes.
Well, now that the TQstring has to immediately follow the end of the packet, the client will look for it in the wrong place if the packet isnt exactly the right length.
It shows almost the right amount(just a few monsters has with 1k more hp).
But the main problem is that it shows only 1 bar...:| On CO it shows 3 bars.
SV Working with current patch? 01/14/2010 - Conquer Online 2 - 5 Replies Well my title says my questions is SV working with the current patch as of the 13th of jan?
[OllyDbg]My notes for current patch. 11/20/2008 - CO2 Programming - 2 Replies Here's my notes if you know what to do with them,
and understand them.
If not read tanelipe's guide he explained it pretty nice :)
Enjoy!
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Multi addy:
What hacls/exploits work with current patch? 10/06/2007 - Eudemons Online - 0 Replies Just wondering if anyone knows what hacks work with the current patch - aside from the speed hack, that is. Does anyone know of EXP hacks or item dupe hacks?:confused: