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Help On 5165 NPC
Discussion on Help On 5165 NPC within the CO2 Private Server forum part of the Conquer Online 2 category.
03/05/2011, 01:06
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#1
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Join Date: Feb 2011
Posts: 25
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Help On 5165 NPC
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03/05/2011, 09:07
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#2
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elite*gold: 0
Join Date: Dec 2010
Posts: 97
Received Thanks: 11
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Here You Are
PHP Code:
#region ConquerSx FreeItems1 case 300006: { if (Control == 0) { GC.AddSend(Packets.NPCSay("Welcome i will give you free stuff")); GC.AddSend(Packets.NPCLink("Yes I Want", 1)); GC.AddSend(Packets.NPCLink("Put Them In Your Butt", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } if (Control == 1) { GC.AddSend(Packets.NPCSay("I can gift you with some gear of specified profesion")); GC.AddSend(Packets.NPCLink("FireTao L70 pack", 2)); GC.AddSend(Packets.NPCLink("Fruits", 3)); GC.AddSend(Packets.NPCLink("Warrior L70 pack", 4)); GC.AddSend(Packets.NPCLink("Trojan L70 pack", 5)); GC.AddSend(Packets.NPCLink("Archer L70 pack", 6)); GC.AddSend(Packets.NPCLink("Ninja L70 pack", 7)); GC.AddSend(Packets.NPCLink("Weps pack L70", 8)); GC.AddSend(Packets.NPCLink("No, thanks.", 255)); GC.AddSend(Packets.NPCSetFace(15)); GC.AddSend(Packets.NPCFinish()); }
else if (GC.MyChar.Level <= 69) { GC.AddSend(Packets.NPCSay("Welcome to the Conquer-Sx, we sell special items here that you cant find anywere else!! But ur not have lvl 70 yet!")); GC.AddSend(Packets.NPCLink("Damn.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); }
if (Control == 2) {
GC.MyChar.AddItem(130113); //Robe GC.MyChar.AddItem(117069, 6); //Earring GC.MyChar.AddItem(152129, 6); //brac GC.MyChar.AddItem(121129, 6); //Bag GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish());
} if (Control == 3) { GC.MyChar.AddItem(723725); //fuit GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); }
if (Control == 4) { GC.MyChar.AddItem(131069, 6); //Robe GC.MyChar.AddItem(117069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 5) { GC.MyChar.AddItem(130069, 6); //Robe GC.MyChar.AddItem(130069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 6) { GC.MyChar.AddItem(133049, 6); //Robe GC.MyChar.AddItem(117069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 7) { GC.MyChar.AddItem(135069, 6); //Robe GC.MyChar.AddItem(112069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish());
} else if (Control == 8) { GC.MyChar.AddItem(421139, 6); //BS GC.MyChar.AddItem(420139, 6); //S GC.MyChar.AddItem(410139, 6); //B GC.MyChar.AddItem(480139, 6); //C GC.MyChar.AddItem(561139, 6); //W GC.MyChar.AddItem(560139, 6); //SP GC.MyChar.AddItem(601139, 6); //k GC.MyChar.AddItem(500129, 6); //Bo GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish());
}
break; } #endregion
And To Explain Better
Quote:
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GC.MyChar.AddItem(201009, 6); //Fan
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The Violet Number is the n+ (here it's +6)
, Orange Number Is The Item Id In Items.txt , here it' a Super heaven fan +6
Now Go To OldCODB> NPCs.txt
and Add
Quote:
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300006 4566 2 0 1002 450 350
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Violet Number Is The Map Id
1002=twin city
1036=market
red numbers is the location written at the top of the window of Conquer (XXX,YYY)
And For (Bound) Items, They Have Their Own Ids, so find how to add Bound Items and Replace The Orange numbers Below, i guess it's like creating a new item with (Bound) in the last of hes name, and then go some where & put that this item's Id in Unable To Trade, and You're Done
Example
Quote:
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XXXXX IronHelmet(Bound) 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3899 3899 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet This~Item~Is~Unable~To~Trade 5
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and then you put A C# Code THat Makes This Item Really Unable o Trade
Sorry Idk how, but ask good Coders you'll Find How
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03/05/2011, 09:12
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#3
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elite*gold: 0
Join Date: Dec 2010
Posts: 162
Received Thanks: 31
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Quote:
Originally Posted by Pro4Never2
Here You Are
PHP Code:
#region ConquerSx FreeItems1
case 300006:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome i will give you free stuff"));
GC.AddSend(Packets.NPCLink("Yes I Want", 1));
GC.AddSend(Packets.NPCLink("Put Them In Your Butt", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I can gift you with some gear of specified profesion"));
GC.AddSend(Packets.NPCLink("FireTao L70 pack", 2));
GC.AddSend(Packets.NPCLink("Fruits", 3));
GC.AddSend(Packets.NPCLink("Warrior L70 pack", 4));
GC.AddSend(Packets.NPCLink("Trojan L70 pack", 5));
GC.AddSend(Packets.NPCLink("Archer L70 pack", 6));
GC.AddSend(Packets.NPCLink("Ninja L70 pack", 7));
GC.AddSend(Packets.NPCLink("Weps pack L70", 8));
GC.AddSend(Packets.NPCLink("No, thanks.", 255));
GC.AddSend(Packets.NPCSetFace(15));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 69)
{
GC.AddSend(Packets.NPCSay("Welcome to the Conquer-Sx, we sell special items here that you cant find anywere else!! But ur not have lvl 70 yet!"));
GC.AddSend(Packets.NPCLink("Damn.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.AddItem(130113); //Robe
GC.MyChar.AddItem(117069, 6); //Earring
GC.MyChar.AddItem(152129, 6); //brac
GC.MyChar.AddItem(121129, 6); //Bag
GC.MyChar.AddItem(160139, 6); //boots
GC.MyChar.AddItem(202009, 6); //Star
GC.MyChar.AddItem(201009, 6); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.MyChar.AddItem(723725); //fuit
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.AddItem(131069, 6); //Robe
GC.MyChar.AddItem(117069, 6); //Earring
GC.MyChar.AddItem(120129, 6); //Neck
GC.MyChar.AddItem(150139, 6); //Ring
GC.MyChar.AddItem(160139, 6); //boots
GC.MyChar.AddItem(202009, 6); //Star
GC.MyChar.AddItem(201009, 6); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 5)
{
GC.MyChar.AddItem(130069, 6); //Robe
GC.MyChar.AddItem(130069, 6); //Earring
GC.MyChar.AddItem(120129, 6); //Neck
GC.MyChar.AddItem(150139, 6); //Ring
GC.MyChar.AddItem(160139, 6); //boots
GC.MyChar.AddItem(202009, 6); //Star
GC.MyChar.AddItem(201009, 6); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 6)
{
GC.MyChar.AddItem(133049, 6); //Robe
GC.MyChar.AddItem(117069, 6); //Earring
GC.MyChar.AddItem(120129, 6); //Neck
GC.MyChar.AddItem(150139, 6); //Ring
GC.MyChar.AddItem(160139, 6); //boots
GC.MyChar.AddItem(202009, 6); //Star
GC.MyChar.AddItem(201009, 6); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 7)
{
GC.MyChar.AddItem(135069, 6); //Robe
GC.MyChar.AddItem(112069, 6); //Earring
GC.MyChar.AddItem(120129, 6); //Neck
GC.MyChar.AddItem(150139, 6); //Ring
GC.MyChar.AddItem(160139, 6); //boots
GC.MyChar.AddItem(202009, 6); //Star
GC.MyChar.AddItem(201009, 6); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 8)
{
GC.MyChar.AddItem(421139, 6); //BS
GC.MyChar.AddItem(420139, 6); //S
GC.MyChar.AddItem(410139, 6); //B
GC.MyChar.AddItem(480139, 6); //C
GC.MyChar.AddItem(561139, 6); //W
GC.MyChar.AddItem(560139, 6); //SP
GC.MyChar.AddItem(601139, 6); //k
GC.MyChar.AddItem(500129, 6); //Bo
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
And To Explain Better
The Violet Number is the n+ (here it's +6)
, Orange Number Is The Item Id In Items.txt , here it' a Super heaven fan +6
Now Go To OldCODB> NPCs.txt
and Add
Violet Number Is The Map Id
1002=twin city
1036=market
red numbers is the location written at the top of the window of Conquer (XXX,YYY)
And For (Bound) Items, They Have Their Own Ids, so find how to add Bound Items and Replace The Orange numbers Below
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In a moment I thought that You Learnt How to make NPCs, But Then Again, Conquer-sx NPC
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03/05/2011, 09:23
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#4
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elite*gold: 0
Join Date: Dec 2010
Posts: 97
Received Thanks: 11
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at least i tryied to help ^^, in a month ago, i was only requesting & requesting, and yeah i can make one, but why i do and i already have it
PS: I like your Avatar Picture lmao
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03/05/2011, 21:11
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#5
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elite*gold: 0
Join Date: Aug 2010
Posts: 992
Received Thanks: 1,110
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to have the bound items working you gota have the right item packet which called AddItem in your source (I guess).
Quote:
Packet
UID
ID
Dura
MaxDura
1
Position
Talis'Progress
RBeffect
1soc
2soc
Plus
Bless
Free// if the item is a free item the byte must = 1 and the client well handle it else its = 0
etc
etc
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damn i dont feel like typing now so i guess thats enough to understand
Edit..
allright lets see
To have the player taking the item just one time you go to the character.cs and search for void character or you can look for a bool that called mining or Lottery
right under that place this
Quote:
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public int FreeItemIsTaken = 0;
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and than go to the npc that you made and right before you add the item to the player inventory do something like
Quote:
if (Player.FreeItemIsTaken == 0)
{
GC.MyChar.FreeItemIsTaken = 1;
Add the item
NPC Code here like there you go w/e
}
else {Get lost or w/e}
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and than to save that add a new field to your characters table and name it whatever you want and its value is INT
and than go to your Savechar void
and look at it keep looking at it are you looking at it lol yeah but you gota understand how it works so you can save what you did lol Orrr you can create a small cmd command to save that .
IE.
Quote:
if the field Name = FreeItem
cmd.Insert("FreeItem", Player.FreeItemIsTaken)
and at the load you Can go to the loadchar void and do something like
Player.FreeItemIsTaken = CMD.ReadUint("FreeItem");
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shit ok im done that was just a 1 way you can get it done but for sure there is alot more ways to do it
DONT ..copy paste what i typed here cus its not gonna work .
Good Luck
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03/06/2011, 04:52
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#6
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elite*gold: 0
Join Date: Feb 2011
Posts: 25
Received Thanks: 3
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Quote:
Originally Posted by Pro4Never2
Here You Are
PHP Code:
#region ConquerSx FreeItems1 case 300006: { if (Control == 0) { GC.AddSend(Packets.NPCSay("Welcome i will give you free stuff")); GC.AddSend(Packets.NPCLink("Yes I Want", 1)); GC.AddSend(Packets.NPCLink("Put Them In Your Butt", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } if (Control == 1) { GC.AddSend(Packets.NPCSay("I can gift you with some gear of specified profesion")); GC.AddSend(Packets.NPCLink("FireTao L70 pack", 2)); GC.AddSend(Packets.NPCLink("Fruits", 3)); GC.AddSend(Packets.NPCLink("Warrior L70 pack", 4)); GC.AddSend(Packets.NPCLink("Trojan L70 pack", 5)); GC.AddSend(Packets.NPCLink("Archer L70 pack", 6)); GC.AddSend(Packets.NPCLink("Ninja L70 pack", 7)); GC.AddSend(Packets.NPCLink("Weps pack L70", 8)); GC.AddSend(Packets.NPCLink("No, thanks.", 255)); GC.AddSend(Packets.NPCSetFace(15)); GC.AddSend(Packets.NPCFinish()); }
else if (GC.MyChar.Level <= 69) { GC.AddSend(Packets.NPCSay("Welcome to the Conquer-Sx, we sell special items here that you cant find anywere else!! But ur not have lvl 70 yet!")); GC.AddSend(Packets.NPCLink("Damn.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); }
if (Control == 2) {
GC.MyChar.AddItem(130113); //Robe GC.MyChar.AddItem(117069, 6); //Earring GC.MyChar.AddItem(152129, 6); //brac GC.MyChar.AddItem(121129, 6); //Bag GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish());
} if (Control == 3) { GC.MyChar.AddItem(723725); //fuit GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); }
if (Control == 4) { GC.MyChar.AddItem(131069, 6); //Robe GC.MyChar.AddItem(117069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 5) { GC.MyChar.AddItem(130069, 6); //Robe GC.MyChar.AddItem(130069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 6) { GC.MyChar.AddItem(133049, 6); //Robe GC.MyChar.AddItem(117069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 7) { GC.MyChar.AddItem(135069, 6); //Robe GC.MyChar.AddItem(112069, 6); //Earring GC.MyChar.AddItem(120129, 6); //Neck GC.MyChar.AddItem(150139, 6); //Ring GC.MyChar.AddItem(160139, 6); //boots GC.MyChar.AddItem(202009, 6); //Star GC.MyChar.AddItem(201009, 6); //Fan GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish());
} else if (Control == 8) { GC.MyChar.AddItem(421139, 6); //BS GC.MyChar.AddItem(420139, 6); //S GC.MyChar.AddItem(410139, 6); //B GC.MyChar.AddItem(480139, 6); //C GC.MyChar.AddItem(561139, 6); //W GC.MyChar.AddItem(560139, 6); //SP GC.MyChar.AddItem(601139, 6); //k GC.MyChar.AddItem(500129, 6); //Bo GC.AddSend(Packets.NPCSay("Here you are.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish());
}
break; } #endregion
And To Explain Better
The Violet Number is the n+ (here it's +6)
, Orange Number Is The Item Id In Items.txt , here it' a Super heaven fan +6
Now Go To OldCODB> NPCs.txt
and Add
Violet Number Is The Map Id
1002=twin city
1036=market
red numbers is the location written at the top of the window of Conquer (XXX,YYY)
|
I know this part lol. i'm asking how u only can claim that gift or prize once.
Example
Quote:
NPC ask player : You want free gift?
Player: Yes.
Add those item to his inv.
Next time he want to claim again, the NPC say : You already claim the prize.
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