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How Many players can newestcoserver handle?
Discussion on How Many players can newestcoserver handle? within the CO2 Private Server forum part of the Conquer Online 2 category.
02/27/2011, 00:34
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#1
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How Many players can newestcoserver handle?
And how can i increase it , beside adding new packets
Thanks
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02/27/2011, 01:08
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#2
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Adding new packets will accomplish nothing. The limit of players on your source depends merely on the source's stability. The basic 5165 (lotf) source is not coded too greatly, and therefore I assume won't hold anymore than 30-40 clients. The source's sockets also play a great part in a server's handling. If you are serious about starting a public server, you would be better off using impulse's released source, which is much more stabilized.
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02/27/2011, 01:35
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#3
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Around 50-60 with no modification.
Around 60-100 with modification of the way it handles things.
Around 20-30 with ConquerSX.
Compared to Impulse, Immune or Hybrids, then it's nothing.
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02/27/2011, 04:49
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#4
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It all depends on your computer that you're hosting it on. Not much though.
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02/27/2011, 04:54
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#5
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Well we had around 60-75 on ProjectX and it was only 700mb ram.
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02/27/2011, 06:10
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#6
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Quote:
Originally Posted by Syst3m_W1z4rd
Well we had around 60-75 on ProjectX and it was only 700mb ram.
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Only? o.o Yikes.
NewestCoServer needs to just die already.
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02/27/2011, 06:16
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#7
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Quote:
Originally Posted by Spirited
Only? o.o Yikes.
NewestCoServer needs to just die already.
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Alright instead of just saying how it needs to die, and how people need to stop using it, DO something about it. Release a nice base that will get the community going, something small and nice so that the community has something to work on. And be dedicated to it, don't half *** it. Stop just saying things about NCS and DO something about it.
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02/27/2011, 07:10
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#8
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1) people need to learn what trolling actually is instead of calling every post they don't like trolling
2) i doubt anybody's tested how many players it can actually hold once they fix probably 2 things
3) ???
4) bankruptcy!
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02/27/2011, 13:33
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#9
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There's plenty of bases out there now that can support a sizeable number of players, definitely more so than a 5165 newestcoserver based server can.
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02/27/2011, 13:54
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#10
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LOTF 5017 will always be the most stable.
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02/27/2011, 13:56
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#11
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Quote:
Originally Posted by Syst3m_W1z4rd
LOTF 5017 will always be the most stable.
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Haha you make me laugh so much
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02/27/2011, 14:28
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#12
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Quote:
Originally Posted by Korvacs
Haha you make me laugh so much
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I don't think I have ever got above 10players before the MySQL crashed :P
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02/27/2011, 16:10
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#13
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Yall just need to get a grip and start some real topics. The bottom line was stated already LOFT source is **** it was Tanel's original project and the 5165 version was declared by himself if i'm not mistaken to be a unstable copy. Why anyone would download and try to produce such a server from anything "unstable" is beyond me. Give up on newestcoserver's get with the program there is one nearly fully completed stable release by Hybrid. There are now 2 fully capable C++ sources get with the program guys or your going to fall behind quickly.
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