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Spawning Character Items 5361

Discussion on Spawning Character Items 5361 within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 02/09/2011, 21:08   #16
 
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But why should a try/catch do a different inside another try/catch o.o
I remember from Hybrids tutorial he said you shouldn't do it.
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Old 02/09/2011, 21:10   #17
 
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Originally Posted by Syst3m_W1z4rd View Post
But why should a try/catch do a different inside another try/catch o.o
I remember from Hybrids tutorial he said you shouldn't do it.
Think of testing/debugging purposes. A programmer would wanna know exactly where the exception is being caught. You have to remember, the source was never complete, and was only in a sort of testing.
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Old 02/09/2011, 21:12   #18
 
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Ahhh. I get your point now.
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Old 02/09/2011, 22:17   #19
 
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Just make sure there's always something in Kernel.Items.Value and there won't ever be an error >_> that is kind of a useless try/catch block.

Just make sure an exception never can occur (which really isn't that hard for most things, but sometimes you'll have to have one) and you won't need to use try/catch blocks for hardly anything.
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Old 02/10/2011, 00:33   #20
 
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Originally Posted by Yo J-Dread, Its Arco! View Post
Think of testing/debugging purposes. A programmer would wanna know exactly where the exception is being caught. You have to remember, the source was never complete, and was only in a sort of testing.
If you wanted to know exactly where the error was you could print out the Exception and go to the line it specifies.
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Old 02/10/2011, 02:50   #21
 
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Am I the one that made the source? No. So don't come at me with that. Go to the creator. Fuckiing alaskan.
just like u were givin ur opinion so why cant he why r u on ur period
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Old 02/10/2011, 05:39   #22
 
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Arco.... stop talking
The socket system in NewestCoServer can be improved... but it can hold 200+ players. The real problem is the way the source handles the data that it receives. Stop spreading false information. I keep having to clean up after you on different forums.
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Old 02/10/2011, 05:46   #23
 
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Arco.... stop talking
The socket system in NewestCoServer can be improved... but it can hold 200+ players. The real problem is the way the source handles the data that it receives. Stop spreading false information. I keep having to clean up after you on different forums.
I herd servers do more than handle data
??
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Old 02/10/2011, 06:42   #24
 
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I herd servers do more than handle data
??
No where in there did I say that was the only problem.
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Old 02/11/2011, 05:45   #25
 
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I keep having to clean up after you on different forums.
Really? Cause this is the only forum I post on.
Go look at some furries or something.
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Old 02/11/2011, 20:06   #26
 
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Really? Cause this is the only forum I post on.
Go look at some furries or something.
I don't know why MY post was deleted when yours wasn't so let's try this again. You're telling people outside of the forum like you told me that the socket system is the problem and they're spreading that false word. Don't tell people things that you've concluded without researching into it.

And yah. I watch furries and tutorials on how to draw animals.
How is that on topic though?
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