I know it, my sig is sucks :P And it a long time ago sinds I had changed it and i was online
But there is a problem. I had found it and changed it. After that I had changed it I had debugged it (f5) then I had logged in and checked the dialog. No change. What is the problem?
From what I remember he was working on converting to a sql based npc system... Not sure if he ever finished the system though. Try looking through the database for different npctext options.
#region MysticMerchant
case 410:
{
if (LinkBack == 0)
{
Text("Hello " + CSocket.Client.Name + ", I have many good things to sell you for cheap.\n What would you like?", CSocket);
//Link("DragonBall 10 kk", 10, CSocket);
//Link("Super Praying Stone 65 kk", 11, CSocket);
//Link("Super Dragon Gem 50 kk", 12, CSocket);
//Link("Super Phoenix Gem 50 kk", 13, CSocket);
//Link("Super Rainbow Gem 50 kk", 14, CSocket);
Link("Super Violet Gem 35 kk", 15, CSocket);
Link("Next Page.", 1, CSocket);
Link("Just passing by.", 255, CSocket);
Face(1, CSocket); End(CSocket);
End(CSocket);
}
else if (LinkBack == 1)
{
Text("Hello " + CSocket.Client.Name + ", I have many good things to sell you for cheap.\n What would you like?", CSocket);
Link("Super Moon Gem 35 kk", 16, CSocket);
Link("Super Kylin Gem 28 kk", 17, CSocket);
Link("Super Fury Gem 35 kk", 18, CSocket);
Link("Previous Page.", 0, CSocket);
Link("Just passing by.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
#region DragonBall
else if (LinkBack == 10)
{
if (CSocket.Client.Money >= 10000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-10000000, CSocket);
AddItem(1088000, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super Praying Stone
else if (LinkBack == 11)
{
if (CSocket.Client.Money >= 65000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-65000000, CSocket);
AddItem(1200002, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super DragonGem
else if (LinkBack == 12)
{
if (CSocket.Client.Money >= 50000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-50000000, CSocket);
AddItem(700013, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super PheonixGem
else if (LinkBack == 13)
{
if (CSocket.Client.Money >= 50000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-50000000, CSocket);
AddItem(700003, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super RainbowGem
else if (LinkBack == 14)
{
if (CSocket.Client.Money >= 50000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-50000000, CSocket);
AddItem(700033, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super VioletGem
else if (LinkBack == 15)
{
if (CSocket.Client.Money >= 35000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-35000000, CSocket);
AddItem(700053, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super MoonGem
else if (LinkBack == 16)
{
if (CSocket.Client.Money >= 35000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-35000000, CSocket);
AddItem(700063, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super KylinGem
else if (LinkBack == 17)
{
if (CSocket.Client.Money >= 28000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-28000000, CSocket);
AddItem(700043, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
#region Super Fury
else if (LinkBack == 18)
{
if (CSocket.Client.Money >= 35000000)
{
if (CSocket.Client.Inventory.Count <= 39)
{
Money(-35000000, CSocket);
AddItem(700023, 1, CSocket);
}
else
{
Text("Im Sorry but you dont have enough space in your bag.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
else
{
Text("Im Sorry but you dont have enough Gold to buy this item.", CSocket);
Link("Ok Thanks.", 255, CSocket);
Face(1, CSocket); End(CSocket);
}
}
#endregion
break;
}
#endregion
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