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Packet change in patch 4312

Discussion on Packet change in patch 4312 within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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Old 06/01/2006, 09:10   #31
 
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start count from 0
b[0] is the 1st byte so u are lookin at the 21st byte



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Old 06/01/2006, 09:44   #32
 
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Quote:
Originally posted by k4g4m1@Jun 1 2006, 02:10
start count from 0
b[0] is the 1st byte so u are lookin at the 21st byte
Duh **** I feel stupid why didn't I think about that?

Thanks for stating the obvious that I made a silly mistake


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Old 06/02/2006, 00:18   #33
 
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omg i did it! i fixed almost everything in QOProxy. Thanks alot Etain for this info
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Old 06/02/2006, 07:40   #34
 
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post it on the forum so the others can have the fixed one


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Old 06/02/2006, 09:03   #35
 
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Quote:
Originally posted by Bejba@Jun 2 2006, 07:40
post it on the forum so the others can have the fixed one
I wont do such a thing its not that hard to fix it.Im total noob with java and i managed to fix it so i think everyone can fix it.If i post workin version the game will be ruined again.Now only the pplz who are able to fix it at their own will use it.
If u want to have aimbot at least put some effort in it.
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Old 06/02/2006, 12:50   #36
 
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anyone managed to fix the #alone function hmm it dont work properly for me i try alot things but no luck any help is welcome
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Old 06/02/2006, 13:53   #37
 
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lol i dont need an aim bot i need a working version of cotobo that is compatible with multi client

if i use cotobo i cant use multi and the other way around
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Old 06/02/2006, 15:20   #38
 
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i agree with k4g4m1, only ppl whose show some effort deserve to use the program. This is a game cracking site, hard to see 9 out of 10 post are useless.
The is why i didnt post a working copy of QOProxy which i fixed on the first day of patch.

As for the #alone function, my way of doing.
1. save a copy 0x3f2 packet with sub function 0x4a or 0x56 that received from server.
2. change the sub function to 0x56.
3. change btye 8-11 to yr char ID.
4. change btye 16-19 to yr coor
5. send the packet to yr client (this will clear the map)

--- different for the org QOProxy (save some client processing)----
6. drop all 0x3f2, 0x3f6, 0x3fe, 0x3ed packet (when ID not equal yr char ID)
7. drop 0x451 packet if u dont want effect. (useful for tg)

This work for me, good luck
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Old 06/02/2006, 15:37   #39
 
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tho when i do this it,and I type #alone a black screen "interacting with server" appear. Well im sure i do something wrong.
I think i tried this but maybe i should also add it in the pospacket to my cords.
6. and 7. hm doesnt the original QOProxy already do this check if the playerid is same to blockedid and then dont send the packet to the client.
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Old 06/02/2006, 16:34   #40
 
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Check that yr btye 12-13 is a valid map ID 1000-3000.
"interacting with server" mostly cos when it dont know which map to load.

Make sure u copy the lastest 0x3f2 packet with sub function 0x4a or 0x56 cos it contain the current map ID u are in.

org QOProxy only check packet 0x3f6 and it still send some packet to the client.
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Old 06/02/2006, 17:10   #41
 
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oh so the map id is now in 12-13 thats what im doing wrong thx alot for all the help
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Old 06/02/2006, 17:47   #42
 
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edit nvm
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Old 06/02/2006, 19:54   #43
 
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hm the map id thing i have idea and im goin to try it if it will work if i send packet to teleport in the tactic i want to get in this will help doing moonbox quest alot
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Old 06/02/2006, 20:40   #44
 
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Yeah I fixed it a little while ago too. After looking at what I did it really isn't hard at all. Good Luck to all that trys. You can do it only knowing the info Etain provided
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Old 06/03/2006, 04:20   #45
 
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anybody got the old 0x3f2 packet?


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