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Conquer Theories
Discussion on Conquer Theories within the CO2 Guides & Templates forum part of the Conquer Online 2 category.
03/20/2006, 19:12
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#76
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actually E=mc˛ >.>
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03/26/2006, 09:42
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#77
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I think chinese believe the numbers 3, 13, 33 ... are lucky numbers.
I had 1 socket bag and bracalet at 3:30 and 3:34 PST, and a socket shield at 20:30 PST, weird? and more wierd, I bought 20mets from someone and I used it to upgrade a socket shield :S, both times I'm use my husband stuff to upgrade.
I uprade socket shield with my warrior and bag&bra with my trojan.
I think sometime you should relogin if you dont have any luck
[img]text2schild.php?smilienummer=1&text=NICE' border='0' alt='NICE' />
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03/27/2006, 08:01
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#78
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Quote:
Originally posted by kid4121@Mar 26 2006, 08:42
I think chinese believe the numbers 3, 13, 33 ... are lucky numbers.
I had 1 socket bag and bracalet at 3:30 and 3:34 PST, and a socket shield at 20:30 PST, weird? and more wierd, I bought 20mets from someone and I used it to upgrade a socket shield :S, both times I'm use my husband stuff to upgrade.
I uprade socket shield with my warrior and bag&bra with my trojan.
I think sometime you should relogin if you dont have any luck
[img]text2schild.php?smilienummer=1&text=NICE' border='0' alt='NICE' />
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Actually, not really. Chinese believe that the numbers 8 and 9 are lucky numbers.... They also consider 168 to be lucky. It symbolizes being "Lucky All The Way"..... So this may have more to do with the coding than any believe... maybe the programmer's lucky number is 3???
Have Fun!
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03/28/2006, 13:50
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#79
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I like afew of the GM's (Dont really like them but i know them) From what they have told me about the game its almost all chance when finding items (idk about the soc's never asked) what the games does...The map is a grid of squares and there are items moving in each square (different speeds for how rare it is) when you kill a monster on a square the items under that square are the items that drop.
What are the chances that someone will pick the same 12+ number in the lottery(Numbers going from 00-99)...but sometimes 10+ people win with the same number.....
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04/01/2006, 21:48
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#80
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Quote:
Originally posted by Albert Einstein+Jan 20 2006, 11:12--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Albert Einstein @ Jan 20 2006, 11:12)</td></tr><tr><td id='QUOTE'> Conquer Theories-Only on ElitePvpers! (report if stolen) (thanks drascodude for the spelling correction on theories)
Tq is probably the worst gamemakers out there, there ideas are wonderful, but there game sucks.
First of all, they dont have a random generator, and this can be proven...
Ever been told that a socket in anything other than a weapon can be made during a certain period of time? Or, a Moonbox will contain a socket, if you open a certain amount at a time, well, some of these facts may not be true, but I am here to prove some!
You ever have worked hard, for a long time in the same sky pass level, trying to get 1 token! And when you kill 2 at once 2 drop at the same time! Ever been hunting in the same map as your friend, and then tell him that you?ve found a met, and he did too! It has said to be a coincidence, and CO uses a ?Random Generator? But I can prove you wrong!
I?m sure you have heard the silly fact about ?socket chances are higher after maintenance? but maybe, it isn?t so silly after all, as discussed above, 2 of the same things, usually happen at once? So my guess is, an old rumor by some newbie was passed saying ?socket chances are higher after maintenance.? It has been proven, and it does work, ever thought why?
After the rumor was heard, people started trying it, and they started by buying the normal boots, necklaces, rings, etc from the npc in twin city?. Nowadays, there is a chance of up to 5 people, trying to up the SAME item as you, after maintenance (if bought in the store) it appears, the way the CO random generator works is, it splits things between the people doing something, if 5 people are putting the same item into the upgrading machine, and 2 click improve at the same time, maybe the socket will be randomly given too, 1 of the 2
If you are in sky pass, and 2 people kill 2 monsters at the EXACT same chance, there is a MUCH higher chance of 1 of the killed monsters will drop a token, the prize was generated between 1 of you, TRY IT!
I was in dis city one day, my friend and I were killing the wraiths, so then we both kill them at the same time, and BOTH get night devils, COINSIDENCE? I THINK NOT!
It has also been said, that the more people in a map, the worse the chances are, this can also prove the maintenance theory, but I can prove, the more people in a map, the worse the chances are!
#1 have you ever been in a sky pass with more than 1 person? And have to wait in line for your turn, have you noticed it takes up to 15 minutes or MORE! For 1 guy to get a token, when by your self in a sky pass, it takes less than 5! This was obviously made to avoid mass production of tokens, by others using ?Teamwork? to gain a large amount, which obviously was stupid.
#2 If you are hunting in ac, and it is after maintenance, you notice your drops are a lot better? Maybe is this because the map is more empty?
So we have learned, that when a map is more full, luck is reduced, when more than 1 are doing the same thing, desired prize is randomly generated between them all, the more people the better luck.
Now I am going to talk about ?speed? the faster you are doing something, the higher your luck is.
When you rapidly improve your items in the upgrading machine, your socket chances may increase to as much as 5%, which isn?t much, but that chance of a socket can be reduced to as much as 0.5%, if you are doing something wrong. So maybe, if you were to rapidly put meteors, in the same item at the same time as 5 friends, at the same speed, after maintenance, when the map is empty, maybe your chances can increase to as much as 30%? Which would help a lot, try it you?ve got nothing to lose!
Theory #4 ? The more the better
Have you ever noticed, your last minutes of hunting are usually your best? Maybe if you use more meteors before logging out, your luck will be increased?
What I am saying is, maybe there is a luck bar, the more hours of work you put into something, the higher your luck is increased, Maybe, whenever you login you start with the number ?1? and this number is increased by, the longer you play, the more kills you have, the more meteors you have put into a machine. If you were to put 200 meteors into a machine, maybe your number will be increased to 4, the max is 10, and if u killed about 5000 monsters, it?ll be 6, and if you play for 30 hours straight, it?ll be 8, this theory is probably very untrue, compared to my others, but it may be true.
A proven FACT
Meteors are probably the number 1 needed items in Conquer Online, have you ever wondered, if they have there own effect?
These are PROVEN facts, that I will show below!
- It is MOST unlikely to get meteors from meteor zone to upgrade hats, Caps, Helmets, Coronets!
- It is MOST unlikely to get meteors from skypass to upgrade armor.
- Meteors from lab work well on weapons rings, bags and necklaces.
Try it, take 50 meteors from sky pass, take a unique level 57 trojan armor, and I dare you to try and upgrade it to level 70, IT WONT WORK!
Try it, take 40 meteors from meteor zone, and try to upgrade a hat and get it to the level closest to 70, IT WONT WORK!
If you used 5 lab meteors on a high level quality weapon I bet your chances will be much higher for upgrading it than every other met.
Now if we know this is true, it probably means each met has its own effect.
Each meteor/dragon ball contains a number for example:
- Makes socket, doesn?t fail 3
- Fails on armor, doesn?t make socket 2
- Fails on Weapons, rings, boots doesn?t make socket 1
- Makes socket on boots?
Well you get the point! Now if you were to take all my theories, try them together, I bet you, your chances of luck will increase!
READ BEFORE POSTING ANYTHING!
some moron recently posted the following.
<!--QuoteBegin--masterwow@Jan 30 2006, 16:06
All i can say is LOL,LMAO,ROFL . Alber Einstein(the guy who started this post) is saying that if* you open 10 Moonbox then the chances to get a socet are much higher than if you would open 1 Moonbox. Oh yeah you said meteor zone mets wont work on a coronet? Well dodge this: 1 day ago i used one meteor from met zone to upgrade my lvl 97 super coro to 112 with only one met , then a db to upgrade it to 120 in market . Alber Einstein (the guy who started this post not the RL one) you made the most idiotik theory ever . PS i dont make typos . all the typos and spelling mistakes grammar mistakes and so on were planned and calculated to suit perfectly into this quick reply.
karma -1 for the stupid theory .
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well obviously he didnt understand 50% of the crap coming out of his mouth,
if he actually read the entire post, he would of found that all the crap he just submitted was covered.
#1 he said that My theories were wrong when he didnt read the beginning.
Ever been told that a socket in anything other than a weapon can be made during a certain period of time? Or, a Moonbox will contain a socket, if you open a certain amount at a time, well, some of these facts may not be true, but I am here to prove some!
#2 he tried too prove the theory below wrong by saying that he just upgraded his coronet with a met from metzone when...
These are PROVEN facts, that I will show below!
- It is MOST unlikely to get meteors from meteor zone to upgrade hats, Caps, Helmets, Coronets!
- It is MOST unlikely to get meteors from skypass to upgrade armor.
- Meteors from lab work well on weapons rings, bags and necklaces.
Try it, take 50 meteors from sky pass, take a unique level 57 trojan armor, and I dare you to try and upgrade it to level 70, IT WONT WORK!
When I said MOST unlikely I did not mean impossible, he should think before he tries to make a fool out of himself again,
And for those getting angry saying it doesnt work, this thread is not telling you how too ALWAYS get a socket, it is telling you ways that you may get better chances, as I explained near the end....
Well you get the point! Now if you were to take all my theories, try them together, I bet you, your chances of luck will increase!
MORE
Quote:
Very nice work on the topic.* If I may add something, there is also an "invisible" mining statistic.* Every time you swing your pickaxe in CO, the server sends you a packet.* In this packet there is a number.* When you start mining, this numer is around 100.* As you mine, the number starts to drop.* The lower the number gets, the slower it drops.* If you move (or do anything else for that matter) the number is reset to something around 100 again.* Many people believe that returning to the same spot to mine improves your chances and maybe this is the case.* Perhaps the mining counter starts at a lower number when you have "your spot."
Also, the theory of having the "randomness" based on time is very believable.* For all of you programmers out there, think about this:* Randomize(Timer).* This little function was built into VB and set the random seed for the random number generator.* But, what if the CO programmers didnt use the exact time, but only the minute or hour and minute and second?* And perhaps they were foolish and used Randomize for every single random number generation.* This would reset the generators to the same place for everyone if they performed an action at the same time.* It's just a theory, but it makes sense. -t3hn00bz0r
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Quote:
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both of my miners on the same level of a mine like 5 feet from each other mined a gem at the same time i belive him- speedsolar
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[/b][/quote]
[img]text2schild.php?smilienummer=1&text=agreed' border='0' alt='agreed' /> very nice
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04/05/2006, 07:04
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#81
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thx for the theories
i believe u coz last sunday my freind ordered me to upgrade the 107 coat of their character at 10 o'clock am +, i upgraded the coat with only with only 1 met, i was suprised wen i check the coat (u all now that the 107 coat and 112 coat are identicle in the inventory) it is 112 i could hardly believe it.  ty  ty  ty very much  thx
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04/09/2006, 13:41
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#82
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nice theorie and im gonna try the prop db thingy
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04/15/2006, 14:56
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#83
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LOL..... I put 2 miner's next to each other and one got a ref. dg and the other did not get one..so i don't know or maybe my luck just sucks XD
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04/17/2006, 01:00
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#84
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VERY nice post!
I would also like to add a theory that im convinced is very true, and I'm sure most of you guys agree:
When you're hunting, have you ever noticed that whenever you find a +1, you've already found that item, only not in +1?
Heres an example:
You're hunting, and after a while, you finally get a +1. Lets say, you found a +1 BrassCoronet. As you dump out your items, you notice you have found 2 or 3 other normal BrassCoronets. This is pretty much what my theory is about.
In other words, when you're hunting and you keep finding the same item over and over agian, you're bound to find that item sooner or later in +1 form.
I'll take pics the next time i go hunting, but tell me what ya guys think.
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04/17/2006, 03:47
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#85
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no cuz sometimes i get a +1 on first scatter..
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04/20/2006, 04:23
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#86
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I would like to note, that this thread is open to any ideas and opinions, do not throw your hate at someone just because he sounds like a know it all, or his theory, or idea is wrong, there are no wrong or rights unless they have been proven, this is what this thread is for, to test new ideas and prove the facts.
I would also like to thank everyone for there contribution to this thread by posting there ideas, I will try putting some on them in the thread.
I would also like to point out, a few days ago I made my 4th 2nd socket in one of my sockets, this time it was on a unique socketed tao robe, the upgrading was done in the market, this will add another tip for you guys, especially you high lvl archers.
If you are hoping for a 2nd socket, I highly recommend you do it in the market, the chance of making a 2nd socket in an item in market is much higher, this is my 4th, I always upgrade my sockets in the market, then reborn them with my next water tao, first it was my boots, another pair of boots, a necky, and a tao robe.
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04/20/2006, 08:47
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#87
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Well i think the theory behind server maint was all a rumor, yet people start to get sockets after that time is because people started to try all at once at that time. (you noe when u have the will to do it, you will have good returns)
However, i also heard a rumor that a sock is given being the 1000th met.
As for getting good items after maint is probably because all the items are reset.
And also staying for a long time, i found that somewhat untrue because when i started hunting i always get the mets/items fast then nothing for a long time(that's why i hate hunting).
I believe that since the socket's random # regenerator is based on minutes for the percent of getting a sock (luck +/- ) and seconds for the actual getting a sock, therefore i think if you met 1 met every minute the chance of succeeding would increase.
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04/20/2006, 18:02
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#88
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MAy be that will help in your theory...
I spammed 20 DB and 250 mets in TC trying to get soc from -5 stuff.
After 200 mets, was out of -5 stuff and no socs. I bought rings on pharma and spammed them until failed. after 250 mets spammed and the 20 DB, I was out of mets and no soc.
I then used all my VP to get mets, and got 20 more of them. Then back to TC and got soc ring after 6 mets.
2nd try
I spammed 25DB and 400 mets in TC still trying get -5 socs.
It took me near 2 hours to spam all, and got nothing.
Mets came from mobs drop, MZ, bluemouse quest, and VP.
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04/20/2006, 23:37
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#89
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Probably means nothing, but my lvl 101 Watr Tao logged in killed 1 ToughMonster on DC map 2, and got a super club. ( Yes only 1, i had no kills previous to that )
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04/21/2006, 21:04
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#90
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the less dura for socket thing is kinda false... i mean..
i heard it myself and lowered the max dura of a unique lvl 10 boots to 1 (yes 1/1 dura) and then upgraded.
guess what!
no sock >.>
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