***.. i need to learn this **** lol. i mean i underestand what u guys are doin i just wouldnt be able to do it myself what so ever, hell i duno where to even start
What do I have to do with the codes? where are they imput? I didn't understand it...it is too complicated...Do I have to change anything outside the client? or is it just inside the client? reply please.Thank you
If you dont know what this does, you probably don't have a use for it anyway.
Packet encryption and decryption happens in the server and client. They send packets to eachother, in encrypted form.
If you make a proxy or a bot (not a macro) you will probably need this.
ich habe mir den thread hier durchgelesen und habe gesehen das auch die möglichkeit besteht die pakete vor dem verschlüsseln zu ändern, kann mir da jemand was genaueres zu sagen bzw ein topic oder so nennen wo ich mehr darüber erfahre?
Are these all up to date? Or are these from CO1. Like have they changed the encryption code for the packets within the last 2 years? If so maybe Lowfyr could update it..
I used the example created by Lowfyr using the following;
The key in the incoming package is the 11th + 10th + 9th + 8th byte from startup.
In this example: 20 5C 48 F4
The 2nd key is the 7th + 6th + 5th + 4th byte in the package.
In this example: 00 44 A6 2E
And followed through all the steps, using most of the code from TwistedIllusion on my Visual basic express 2005 but my Key3 dont have 512 char (256 hex pair) but i got only 507 from it.
Ich habe auch nicht so wierklich verstanden, wie ich jetzt das benutze.
Aber ist es eigentlich schwer hacks/bots und macros zu schreiben?
Würde ich auch mal gerne machen. Braucht man sicher mathematik für, oder? (wenn ja kein problem bin "matheprofi")
Aber wie kann ich denn ins gamehacking einsteigen? Kann einer nen guide oder infos geben? Software?
Can someone answer my previous post and current confusion.
Quote:
Encrypt the "Client sent" packets
To decrypt the packets they are sent by the client to the Server you must use the same Routine that I've introduced above (just invert the hole Client-Encrypt/Decrypt Process).
so:
1. XOR byte Packet, AB
2. invert E1
3. XOR E2, 62
4. XOR E3, 9D
(E1, E2, E3 = result from 1., 2. and 3.)
So the above steps are for encryption or decryption cause the bolded Encrypt which i highlighted in blue say encrypt but the sentence followed said decrypt(which i highlighted in red).
BOI Packet Encryption 09/28/2011 - Battle of the Immortals - 13 Replies I've made some research about the packet encryption used in this game and I thought I'd share them.
BOI uses a simple XOR-Algorithm. Each byte of a packet is being XORed with the value of the previous byte. The first byte of every packet indicates its length. Furthermore the first byte of the very first packet sent after the connection was established is being XORed with the value 0xCD.
Example:
Let's say the client sends this packet right after connecting to the server.
0x06 0xA7 0x57...
Packet encryption. 06/22/2009 - Shaiya - 2 Replies Not sure if anyone has tried making a proxy yet, other than the one that is stickied (which is injected and I imagine directly hooks the games send function bypassing the need for encryption?).
Anyway, just curious if anyone knows what sort of encryption is being used on packets?
US server for the record.
Help with Packet Encryption? 04/16/2009 - General Coding - 9 Replies can someone help with these packets? im completely lost lol.i typed in A,B,ABC aand recorded the 3 packets
A
2C 35 52 66 BF 66 15 E1 2C 3A D6 AD E3 29 82 A9 BC C5 EE F5 90 A9 1A 71 0C CD 06 3D FC 3A F6 5C A7 A1 4C 30 63 CD 03 AE 12 A6 20 88 1E C0 E8 95 19 F3 3D A7 42 3A 09 22
B
A7 9E F9 6D D4 5D 9E 6A F7 81 0D D6 B8 22 D9 52 57 8E E5 9E 9B 92 31 9A 97 F6 DD 46 A7 11 ED A7 6C 8A E7 7B 08 F6 48 65 09 EE C8 80 76 78 00 1D 81 8B 85 BF 79 F2 D1 BA
Packet Encryption 02/22/2007 - General Coding - 4 Replies so heute mal nichts zu tun also hab ich mal nach einem opfer ausschau gehalten und stieß dabei auf steam
steam ist wie vermutlich jeder weiß eine online platform zum kaufen und spielen von spielen
einige dinge die ich mir ueberlegt hab:
steam bruter
no-recoil hack fuer cs
ein steam bruter gab es soweit ich weiß noch nicht und koennte sich als sehr nuetzlich erweisen natuerlich sollte er interface unabhaengig sein und rein auf packet basis arbeiten
keke wireshark angeschmissen...
Packet encryption 09/19/2005 - Lineage 2 - 1 Replies Hi,I'm trying to make a simple L2 bot, but i got stuck in begginning - in the packet encryption. I rewrote the l2j login thread sources (those about encryption) but it doesn't work. Has anyone any description of L2 packet encryption. And second question - what Init packet (server packet,nr. 0) means? I guess that it something related with encryption, but in l2j sources that packet content is hardcoded.
Thanks for replies (if any ;) )