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XProxy v2
Discussion on XProxy v2 within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
10/02/2007, 16:22
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#61
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Quote:
Originally Posted by thekiller99
How do you work this thing someone plz tell me
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you type things...on your keyboard....and click things.....with your mouse. That should do it :P
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10/03/2007, 01:49
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#62
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What things do you click or type,can you please post the link to the dll please(seroiusly i am just a noob, i onyl download stuff and if it works than yay)
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10/03/2007, 01:49
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#63
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Thanks for replying it means a lot
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10/03/2007, 10:36
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#64
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im playing on ruby and its doesnt work
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10/03/2007, 11:17
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#65
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A little FYI, this proxy is currently not for someone with no programming experience. Until modules are developed it is of no use to the average player.
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10/03/2007, 18:20
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#66
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Quote:
Originally Posted by bone-you
A little FYI, this proxy is currently not for someone with no programming experience. Until modules are developed it is of no use to the average player.
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hmm, I am gonna start messing around with this some since I've come back to co.
you mentioned a revive module you where testing to use for vp farming? I was kinda working on a macro yesterday actualy for same kinda thing, basicly what I did is sat my fire/any other char ontop of my water, set nub 1 spot below and set bot on capture to nado/melee/anything else (depending on char) to hit my nub.
had water just botting meditate (cause bot dont like to cast revive when the person is actualy dead :P it just spams when they are alive) and nub on pk mode.
do you think with this you/others would be able to make a module that would basicly say
when pct is >= xx.*** then atk playername and then just run a seperate one to revive playername when dead?
that way all you would need to do is set up a bot or manualy plvl and it would take care of the pking/rezing when over certian percent...
I suck with programing so not sure if I explained it right, like all my exp is just in simple macros/bugs lol.
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10/03/2007, 19:55
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#67
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Quote:
Originally Posted by pro4never
hmm, I am gonna start messing around with this some since I've come back to co.
you mentioned a revive module you where testing to use for vp farming? I was kinda working on a macro yesterday actualy for same kinda thing, basicly what I did is sat my fire/any other char ontop of my water, set nub 1 spot below and set bot on capture to nado/melee/anything else (depending on char) to hit my nub.
had water just botting meditate (cause bot dont like to cast revive when the person is actualy dead :P it just spams when they are alive) and nub on pk mode.
do you think with this you/others would be able to make a module that would basicly say
when pct is >= xx.*** then atk playername and then just run a seperate one to revive playername when dead?
that way all you would need to do is set up a bot or manualy plvl and it would take care of the pking/rezing when over certian percent...
I suck with programing so not sure if I explained it right, like all my exp is just in simple macros/bugs lol.
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Well I never said anything about vp farming because I don't even play :P but I did complete my auto rev'er module. xD
You'd have to create a pretty complex system to get that going anyway. You'd need a way to communicate across the proxies to each other to let the other know to kill you, but it is possible.
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10/04/2007, 18:16
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#68
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Quote:
Originally Posted by bone-you
Well I never said anything about vp farming because I don't even play :P but I did complete my auto rev'er module. xD
You'd have to create a pretty complex system to get that going anyway. You'd need a way to communicate across the proxies to each other to let the other know to kill you, but it is possible.
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to do it properly you would, or you could just make a bastardised version.
have a water using the auto rev module, have a seperate module that would simply say
if pct>=xx.xxx (percent where vp is given) attack playername
so that way as long as its over that percent it will continue trying to attack that player on pk mode, the water would revive every time it died and that would lower the percent.
then using script vessel or any other method have a 3rd client attacking the noob on capture mode, that way every time the noob goes blue the bot kills it.
then use 4th client/friend to plvl at same time.
it would be kinda alot of clients but not all that complex to do, as i was saying I tested it using script vessel and the whole blue name atk stuff all works (of course) and all I had to do was atk the player after pct and rev.
you already have rev module so all that would be needed would be a module that can read the percentage memory address and when its over or = to a certian percentage (that they could set cause diff levels give vp at diff pcts) it would attack playername.
and if you did it that way you could easily run 2-3 noobs giving vp, altho the water may have a hard time keeping up enough mana to rev 3 noobs (on my nub which is I thnk 45 or something it only takes 6-7 kills to get it back up to pct after I pk it)
with that kinda system currently (rezing nub manually and atking char manualy) takes about 15-20 min to get 7-8k vp, double/tripple the nub chars and make it less of a hastle and you could be getting about 15-20k vp every 10-15 min, makes hunting alot more attractive imo :P
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10/07/2007, 07:20
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#69
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How do you go about using this proxy?
Going through the source code, I don't see a "main", loading of the configuration file, etc...
If anything, I would say that the EXE is a keylogger since the source code does absolutely nothing and is useless.
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10/07/2007, 10:40
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#70
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Quote:
Originally Posted by BoboDundo
How do you go about using this proxy?
Going through the source code, I don't see a "main", loading of the configuration file, etc...
If anything, I would say that the EXE is a keylogger since the source code does absolutely nothing and is useless.
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Care to read it all thoroughly before making accusations? The source is for the dll modules. The exe loads them and is the proxy itself. It's a modularized proxy allowing for public dev and ultimately anything can be created with it. Aim bot, nado bot, auto leveller, etc. I myself have made a stig bot (posted) and an auto rev bot (awesome for GW and FB fights in jail xD) which I haven't posted yet since I'm refining it. If you want to load a config via the dll then it's possible. The exe holds the socket management and encryption/decryption. That's ultimately all it does. It's only a big file because it's in debug mode due to there being a currently uncatchable bug with some nonexistent buffer overflowing >.>
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10/07/2007, 12:33
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#71
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Can u publish main proxy sources too ?
1. anyone will sure its clean
2. we will have nondebug version
3. better way to move the project forward
tnx in advance
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10/07/2007, 12:42
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#72
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Quote:
Originally Posted by malamashka
Can u publish main proxy sources too ?
1. anyone will sure its clean
2. we will have nondebug version
3. better way to move the project forward
tnx in advance
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1, I can send it to a mod to verify it as long as it's not released.
2, Difference? None really in this case.
3, You do not even know what it is otherwise you'd know you don't need the main exe sources for it to be developed. That's like saying you need the photoshop sources to make plugins.
Perhaps this is just too beyond most people here. There are a few people here that understand its purpose and can see its potential but there are way too many people wanting a lot handed to them for nothing and those who fail to read into it enough to even know what it is. This can be seen by posts here such as "what is it? can I use it?" .. I mean seriously. And it being a keylogger? I don't even play. Scan it all you want. Check connections, do whatever. There is no code to grab keystrokes nor does it make a connection EVER other than to connect to the auth/game server. It should have only 4 calls to writing files which is 1 for each way - auth->proxy vice versa game-> proxy vice versa.
I'm not going to release sources just because a few people think it's unsafe. If you want to say it's such a horrible thing, don't even bother downloading it. If you're not willing to understand it, don't use it. If you want to develop for it and need a hand, ask away. I want it to be the most widely used proxy so I made a system that would allow it to cover any task anyone could want to do. >.> </rant>
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10/07/2007, 16:27
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#73
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LOL don't let the ***-clowns get to you man, half of them can't even blow their noses if they had a map and a kg of c4. No disrespect to the noobs of course we all gotta start somewhere.
We(the coders) know what your trying to do bone-you and we like it 
Maybe you need to put in big bold letters that the tools for those that can code only 
Well for now anyway until the plugs are written.
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10/07/2007, 16:43
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#74
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Quote:
Originally Posted by joek
LOL don't let the ***-clowns get to you man, half of them can't even blow their noses if they had a map and a kg of c4. No disrespect to the noobs of course we all gotta start somewhere.
We(the coders) know what your trying to do bone-you and we like it 
Maybe you need to put in big bold letters that the tools for those that can code only 
Well for now anyway until the plugs are written.
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LOL no what they will all do is wait for some twit to make a aimbot module public then they'll all be interested in leechin it i'm sure rofl.
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10/09/2007, 07:05
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#75
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From reading it sounded like you provided the source code for the main as well. I do understand that it is a modular type proxy and think it is a great idea. I could always run it through IDA Pro to find out what exactly you are doing, but too busy these days to mess with it. I've been coding professionally for 20+ years, so I've been around the block
I do have my own proxy out there (BoboProxy). Of course, it is a modified version of the original QOProxy, but it was a very clean type proxy. I've updated it and need to post it again with some extra bells & whistles I've done. But once again, I haven't had the necessary time to see what CO has changed in the message packet (I hear they changed it) and would prefer that I at least fix that before posting, but probably won't and will just post as is for now....
I would love to take a look at the main source code if you wouldn't mind. I've had DM2000 ask me to look through source code in the past trying to find any keyloggers/username/password senders.
Quote:
Originally Posted by bone-you
Care to read it all thoroughly before making accusations? The source is for the dll modules. The exe loads them and is the proxy itself. It's a modularized proxy allowing for public dev and ultimately anything can be created with it. Aim bot, nado bot, auto leveller, etc. I myself have made a stig bot (posted) and an auto rev bot (awesome for GW and FB fights in jail xD) which I haven't posted yet since I'm refining it. If you want to load a config via the dll then it's possible. The exe holds the socket management and encryption/decryption. That's ultimately all it does. It's only a big file because it's in debug mode due to there being a currently uncatchable bug with some nonexistent buffer overflowing >.>
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