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XProxy v2
Discussion on XProxy v2 within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
09/30/2007, 17:01
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#46
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elite*gold: 0
Join Date: May 2006
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by Tw3ak
It isn't a aimbot it isn't a speedhack or anyother noob foo thing for you to use it is for actual smart people that can program and script modules for themselves so if your too stupid to even know how to get it to work your abviously too stupid to know how to program any modules for it either so just go back to the other aimbot proxy threads and ask how to use that like all the other noobs with 1 post count trying to find a new working aimbot since TQ changed login packets and broke yours.
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dude why are u being a jack ***, the kid is only asking u how to work it
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09/30/2007, 23:13
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#47
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elite*gold: 20
Join Date: Nov 2005
Posts: 1,322
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I finally got the time to have close at look at your proxy framework bone-you; a very nice piece of work with lots of potential !
My only concern is about future proofing, if/when you get sick of keeping the packet **** aligned with the game client what happens then ?
Will you open source it or perhaps assign guardians or even let it die ?
An impertinent question I know  but before I commit any time to developing around the framework it would be nice to know what your thoughts are on this.
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10/01/2007, 00:29
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#48
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elite*gold: 20
Join Date: Jun 2005
Posts: 1,489
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Quote:
Originally Posted by oldhero666
dude why are u being a jack ***, the kid is only asking u how to work it
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Because i'm tired of 1 post noobs registering all day to get there hands on a skill-less hack and spam every proxy thread on the board how to get them to work just so they can aimbot everyone...And that is all 99% of you new people do.
And that is only reason he wants to know how to get it to work because he abviously isn't smart enough to get it to even run lil lone make modules for it.
I'm almost positive he just came on forum and did search for proxy and this thread showed up in list of results and he thought he found a aimbot lol.
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10/01/2007, 00:33
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#49
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Join Date: Apr 2007
Posts: 950
Received Thanks: 2,410
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Quote:
Originally Posted by Tw3ak
Because i'm tired of 1 post noobs registering all day to get there hands on a skill-less hack and spam every proxy thread on the board how to get them to work just so they can aimbot everyone...And that is all 99% of you new people do.
And that is only reason he wants to know how to get it to work because he abviously isn't smart enough to get it to even run lil lone make modules for it.
I'm almost positive he just came on forum and did search for proxy and this thread showed up in list of results and he thought he found a aimbot lol.
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At least he used search : D
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10/01/2007, 04:29
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#50
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Join Date: Jan 2005
Posts: 296
Received Thanks: 12
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Quote:
Originally Posted by joek
I finally got the time to have close at look at your proxy framework bone-you; a very nice piece of work with lots of potential !
My only concern is about future proofing, if/when you get sick of keeping the packet **** aligned with the game client what happens then ?
Will you open source it or perhaps assign guardians or even let it die ?
An impertinent question I know  but before I commit any time to developing around the framework it would be nice to know what your thoughts are on this.
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i agree...
besides that... bone-you is there a possiblity that you might build the proxy in such a way that it allows multiple connections?
also, once the packet.log file reachers around 2.6 mb the proxy will disconnect the cilent so perhaps you could build a function to toggle on/off the logger as the logger is for programmers to understand and get the packets however if it will cause the proxy to disconnect a user after it hits 2.6 mb (roughly an hour) then it would not be so effective.
thanks alot in advance.
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10/01/2007, 07:32
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#51
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elite*gold: 20
Join Date: Mar 2006
Posts: 1,491
Received Thanks: 536
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Quote:
Originally Posted by joek
I finally got the time to have close at look at your proxy framework bone-you; a very nice piece of work with lots of potential !
My only concern is about future proofing, if/when you get sick of keeping the packet crap aligned with the game client what happens then ?
Will you open source it or perhaps assign guardians or even let it die ?
An impertinent question I know  but before I commit any time to developing around the framework it would be nice to know what your thoughts are on this.
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If and when I get tired of keeping it in line and such I will either pass it to a worthy person or open source it. Won't let it die :P The purpose is to screw TQ and a lot of good it does if it doesn't work xD
Quote:
Originally Posted by nickel
i agree...
besides that... bone-you is there a possiblity that you might build the proxy in such a way that it allows multiple connections?
also, once the packet.log file reachers around 2.6 mb the proxy will disconnect the cilent so perhaps you could build a function to toggle on/off the logger as the logger is for programmers to understand and get the packets however if it will cause the proxy to disconnect a user after it hits 2.6 mb (roughly an hour) then it would not be so effective.
thanks alot in advance.
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Yea, there are plans for multiple connections. Also, about the log file at 2.6mb, mine is 17.5mb o.o I'll start putting my minidump code into it but that may be a bug I don't know about/haven't come into contact with yet.
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10/01/2007, 14:57
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#52
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Join Date: Jun 2007
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nice good work.
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10/01/2007, 17:29
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#53
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Join Date: Dec 2006
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where folder I boto xpautositg and xpmodule?
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10/02/2007, 02:23
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#54
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Join Date: Apr 2007
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Can we use other functions in the Dll's like writeprocessmemory?
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10/02/2007, 08:54
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#55
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elite*gold: 20
Join Date: Mar 2006
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Quote:
Originally Posted by *M*
Can we use other functions in the Dll's like writeprocessmemory?
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You can ultimately use anything you want. Spawn a thread and pull your own stuff in it if you'd like. Inject a DLL and create a pipe between them. What my proxy does is just give you full access to the data connection between the client and server that's easier to manage than a hijacked winsock dll :P or at least that's what the goal is. If anyone's serious about this and is looking for a specific function/action contained within the proxy itself do tell. I'll see what I can do. Maybe a timer or something I don't know. ^^
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10/02/2007, 09:43
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#56
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Join Date: Jan 2007
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I'm kind of a noob but how do you work this thing and what do you do is it like SV?
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10/02/2007, 11:22
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#57
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Join Date: Sep 2007
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:P
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10/02/2007, 11:29
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#58
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Join Date: Jan 2007
Posts: 358
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Quote:
Originally Posted by Imongnawong
:P
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Ow look at you you only have 1 post why don't u go to hell
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10/02/2007, 11:37
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#59
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Join Date: Jan 2007
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How do you work this thing someone plz tell me
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10/02/2007, 13:35
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#60
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Join Date: Jun 2006
Posts: 86
Received Thanks: 2
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Quote:
Originally Posted by thekiller99
How do you work this thing someone plz tell me
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He already explain clearly that it is act as bridge connection between client and server.. you just need to make yr own dll. If you dont know, just go pick up some programming language and you will see what i mean =)
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