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Official V3n0M Thread

Discussion on Official V3n0M Thread within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 09/26/2007, 05:04   #946
 
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They probably made Old/New servers different for a reason, make it harder, So new/old both need its own proxy type codes, making more work for Coders, i dunno, Just a guess...
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Old 09/26/2007, 05:23   #947
 
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Quote:
Originally Posted by high6 View Post
patch 4356 uses 41B.
0x041F*

Code:
		case 0x041C:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = 5816;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 2: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
		case 0x041F:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = *wp;
				*wp = G_iLocalGamePort;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 1: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
Every login attempt works for me if both are included.
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Old 09/26/2007, 06:09   #948
 
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Quote:
Originally Posted by bone-you View Post
0x041F*

Code:
		case 0x041C:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = 5816;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 2: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
		case 0x041F:
			{
				char oldip[16];
				memset(oldip, 0, 16);
				memcpy(oldip, pData+12, 16);
				memset(pData+12, 0, 16);
				memcpy(pData+12, G_cLocalBindIP, strlen(G_cLocalBindIP));
				wp = (WORD *)(pData+12+16);
				G_iRemoteGamePort = *wp;
				*wp = G_iLocalGamePort;
				memcpy(G_cGameServerAddr, oldip, 16);
				wsprintf(G_cTxt, "Login type 1: Remote game ip <%s> port <%d>", G_cGameServerAddr, G_iRemoteGamePort);
				conadd(G_cTxt, DEF_VERBOSE_CRITICAL);
				break;
			}
Every login attempt works for me if both are included.
Good idea...

changed orginal code:
Code:
        try
        {
            if ((b[2] == 0x1c || b[2] == 0x1f) && b[3] == 0x04)
            {
                for(int i=12; i<28; i++)
                {
                    if(b[i]>0)
                        ip+=(char)b[i];
                    b[i]=proxip.getBytes()[i-12];
                }
            }
        }
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Old 09/26/2007, 09:40   #949
 
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So Aimbot is disabled ? O.o ,more than half of Venom's users are using the Aimbot feature , i even call it VenomAimbot :P
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Old 09/26/2007, 11:46   #950
 
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Im just using for hunt so i dont care bout the aim. :P
Hopefully it will work soon cuz im getting filthy rich with autohunt
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Old 09/26/2007, 13:56   #951
 
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ty
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Old 09/26/2007, 14:55   #952
 
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so.... can you get it working for 216.93.174.65 servers
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Old 09/26/2007, 15:47   #953
 
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hope also to work for 216.93.174.65 server plx
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Old 09/26/2007, 16:01   #954
 
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Quote:
Originally Posted by Cypherx View Post
Good idea...

changed orginal code:
Code:
        try
        {
            if ((b[2] == 0x1c || b[2] == 0x1f) && b[3] == 0x04)
            {
                for(int i=12; i<28; i++)
                {
                    if(b[i]>0)
                        ip+=(char)b[i];
                    b[i]=proxip.getBytes()[i-12];
                }
            }
        }
O.o you always impress me, But errr, what source code version are you using... cause thats defiently not how our nasty ASM file looks like If you managed to make a better source code to use rather than the ASM itd be most appreciated if you could provide me with it
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Old 09/26/2007, 19:51   #955
 
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There was another acc server maint today btw. hopefully they didnt change something again.
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Old 09/26/2007, 20:57   #956
 
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Quote:
Originally Posted by Queen-Of-Evil View Post
O.o you always impress me, But errr, what source code version are you using... cause thats defiently not how our nasty ASM file looks like If you managed to make a better source code to use rather than the ASM itd be most appreciated if you could provide me with it
Granted, I know little coding language, but can't you just replace the line that has "0x1c" with "0x1f"?
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Old 09/26/2007, 21:41   #957
 
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Quote:
Originally Posted by FeonDust View Post
Granted, I know little coding language, but can't you just replace the line that has "0x1c" with "0x1f"?
There are 27 Refrences to 0x1c,
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Old 09/27/2007, 01:27   #958
 
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Ah Queen~of~Evil its been a while I see u can still post here having trouble with msn still?
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Old 09/27/2007, 02:11   #959
 
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Cool

Quote:
Originally Posted by Zandelin5 View Post
Ah Queen~of~Evil its been a while I see u can still post here having trouble with msn still?
Yeh its just gay so im not even trying to use msn again, i got it working for a few minutes, sent like 3 messages, got 1 back and the **ckin thing just freezes the computer up. I resolved the other "Issue" Though

P.S> Hows the reading?
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Old 09/27/2007, 02:18   #960
 
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ok ive got many proxies to work before including yours, but there is a problem w/ this new update...Patach4356 build 3 version.
When i installed everything i could get into game and everything, and wen logging in i even got your modified message "logging into game..Venom proxie loading or w/e". Once i got it i typed in commands such as #bye, #dhcyclone, and nothing works =/..so i check site again and i see your fix 1 and fix 2, and i instal fix1 first followed by fix 2 like you said, but i still ahve the same old problem...
do u have any idea wuts going on :P
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