Really nice.... one problem though, the packets are encrypted. I looked at another post where someone wrote one in C and called it "CO Packet Sniffer" that uses winPCap to intercept the packets w/o the need to make a conquer proxy, i can't find it now, it was an old post., I downloaded it and recompiled the sources, but after checking w/ netstat -n, i've noticed the IP address have changed for each of the game servers (which is np), and i can not find the new authentication server IP for getting the key to decrypt the packets (which is problem)... maybe this tool can help me find that, not sure. from what i understand the gameserver runs on port 5816, and the authentication server runs on port 2459, but in netstat -n, i can not find anything on port 2459, im lost