As well, there may be random exceptions/errors >.>
You must have Microsoft .NET Framework 3.5 installed to run this program.
Instructions:
Edit your Server.dat to connect to the bind.ip defined in config.xml
Edit the account.ip and game.ip in config.xml to reflect the server you wish to connect to.
Change log file name and/or directories as desired. Use '~', ignoring quotes, to use the default name, which happens to be the current date.
Change the blocked packets. They must be defined as 0xABCD!
Run the exe.
Log in.
DISCLAIMER
I am not responsible for how you may use this program. By using this program, you accept not to hold me liable for any results due to misuse or otherwise. Use at your own risk.
Do not upload my program to another site or host without my permission.
If you find any bugs other than the unreadable outgoing packets, post here. I ask that a mod grace us with their presence and prune the thread of any useless or stupid posts.
wait a min here explian well first how to edit server.dat to the programe its in dos mode when i open it and it creats a file named logs
In Main Discussions, I posted a server.dat decryptor/encryptor. Decrypt your server.dat with my program, open with your favourite hex editor, edit the IP to your bind.ip as defined in config.xml, save and encrypt. Simple.
In Main Discussions, I posted a server.dat decryptor/encryptor. Decrypt your server.dat with my program, open with your favourite hex editor, edit the IP to your bind.ip as defined in config.xml, save and encrypt. Simple.
i've read your post many times i didn't find any decryptor/encryptor =)
can you attach your program so that we can decrypt the server.dat ?
Packet Sniffer from C# 10/01/2011 - CO2 Exploits, Hacks & Tools - 43 Replies Hi,
I did a google and I found this packet sniffer in C#.
I compiled it and found it not bad.
This is not my work ^^
You may use it to see where is your packet goes to.
This also help you to find out if there is any trojan / backdoor & etc.
[Help]Packet Sniffer in c++ 08/17/2010 - C/C++ - 16 Replies Hey leute,
sry wenn ich einen neuen thread mit der selben frage die schon einmal vorgekommen ist eröffne aber ich habe sufu nichts gefunden :)
Ich habe in Memory Hacking viel gelernt und einige hacks in c++ geschrieben (d3d hooks,dialog menü usw..), aber ich glaube der kern beim hacken von online games ist die kommunikation zwischen server und clienten zu beeinflussen. Ich habe schon viel gegoogelt jedoch kam ich da nie auf ein richtiges ergebnis.
Ich programiere alles in c++.
Ich würde...
Packet Sniffer 02/06/2009 - Kal Online - 2 Replies Hello, just got a theoretical question^^ I would like to make a packet sniffer for Kal. No hacks, just a prog that displays for example "Player x appeared". Stuff like that. So basically I need to "catch" the packets, decrypt them. That actually should be all right? My question, is it needed for such program to make it all as a dll and inject it? And will HS or/and kocp make trouble when I only want to sniff packets and NOT send any? Thanks for your help.
And please, dont flame me^^ I dont...
CO packet sniffer 10/18/2007 - CO2 Exploits, Hacks & Tools - 49 Replies This program allows you to see and easily log decrypted packets sent to and from the CO servers. This program does not attach to conquer or look at the memory conquer resides in. It only looks at packets coming over the network.
Current limitations:
Only one connection: The program can only keep track of one connection. This means that if you attempt to login again, the program will desync. If enough interest is shown in this program, it can be changed to allow multiple clients.
Only...
WoW Packet Sniffer? 10/06/2007 - World of Warcraft - 1 Replies He da,
auf folgende Frage ist mir bisher (vermutlich da ich nicht wirklich in der Materie bin) keine einleuchtende Antwort aufgefallen:
Weshalb gibts eigentlich keine Packet Sniffer für WoW um Dinge wie ein Radar (Spieler, diverse Nodes etc.) zu verwirklichen?
Vielleicht erinnert sich noch der ein oder andere daran: Bei DaoC wurde soetwas erfolgreich umgesetzt und es war unter anderem möglich, per Packet Sniffer Spieler und Mobs auf viel größere Distanz (eben ab dem Zeitpunkt der...