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CO2M8-Account/Session Manager, MultiFunction Trainer
Discussion on CO2M8-Account/Session Manager, MultiFunction Trainer within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
06/29/2007, 15:59
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#301
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Join Date: Aug 2005
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Quote:
Originally posted by darkie00@Jun 29 2007, 04:44
Sorry, i'm a newbie, but I cant load multiple client windows, only limited to 2 still. How do I load more than 2? You see before I had a prog. and it worked well for me, I never used it to gain advantage over others, only used it for show. My legendary Dancers, about 12 of them I think its been so long, too long. I just need something simple, thats it, only to load more clients nothing else, no autoing, nothing as such as that. I'm not demanding >.< i'm just asking if this program has it? Or anyone know of one that is clean?
Muah! Many Thanks!
<hr>Append on Jun 29 2007, 09:51<hr> I hope i'm not sounding stupid :S
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It's called muti client there is  It's the one I use and it no longer has that annoying (Item type) thing at the end of each item name. a1blaster is a good and clean guy...mind you i dont know how long it has been since he washed his mind out

but he doesnt try to hack you. Simply replace your conquer.exe with this one and dance away. (You can back up the old if ya like by zipping, rar or even renaming it)
<hr> Append on Jun 30 2007, 06:12 pm<hr>
Fixed typo of having the link repeat the text.
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06/29/2007, 20:17
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#302
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Ahhh, Thanks! I will give it a try.
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07/02/2007, 10:35
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#303
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elite*gold: 20
Join Date: Nov 2005
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Hi all, just wondering if theres been any problems found with version 1.24.
Can anyone confirm that the bubble help still works even in non English windows setups, yes the text will be in english but this is the first stage to bending the dumb *** international ruleset that Microsoft tries to enforce.
PS Thanks to you all for the K's and encouragement, the work is continuing on this project and a new version will be out in the fullness of time
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07/02/2007, 22:16
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#304
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Join Date: Apr 2006
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Quote:
Originally posted by joek+Jun 25 2007, 19:59--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (joek @ Jun 25 2007, 19:59)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--mom4kids@Jun 26 2007, 06:30
I seem to have a problem with the CO2m8. For some reason, I cant move it. It is st uck on the upper left hand corner of my screen and nothing I ve done or tried works so that I can move it to a different location. Any ideas?
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May be sticky edges feature, you need to drag window past the amount set in the config before it moves(eg if its set to 1000 then you need to drag 1000 pixels away from edge) [/b][/quote]
Thanks! that worked....
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07/03/2007, 15:58
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#305
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Quote:
Originally posted by joek@Jul 2 2007, 05:35
Hi all, just wondering if theres been any problems found with version 1.24.
Can anyone confirm that the bubble help still works even in non English windows setups, yes the text will be in english but this is the first stage to bending the dumb *** international ruleset that Microsoft tries to enforce.
PS Thanks to you all for the K's and encouragement, the work is continuing on this project and a new version will be out in the fullness of time
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not that I can find so far, except perhaps the estimated leveling time is a little wonky sometimes. :P
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07/04/2007, 18:13
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#306
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Join Date: May 2007
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Tnx, I hope it works...no time to test
+k anyway
<hr> Append on Jul 4 2007, 18:18<hr> Just tested....
I don't need it :S
i'll still handle COtools v4.3
<hr> Append on Jul 4 2007, 18:18<hr> Just tested....
I don't need it :S
i'll still handle COtools v4.3
<hr> Append on Jul 4 2007, 18:18<hr> Just tested....
I don't need it :S
i'll still handle COtools v4.3
<hr> Append on Jul 4 2007, 18:18<hr> Just tested....
I don't need it :S
i'll still handle COtools v4.3
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07/05/2007, 03:17
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#307
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Hey, +1 +1 +1 karma for u!! this helped!
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07/05/2007, 04:42
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#308
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Nice good +k
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07/06/2007, 14:37
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#309
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Join Date: Nov 2005
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[img]text2schild.php?smilienummer=1&text=CO2M8 Version 1.25 Now Out !' border='0' alt='CO2M8 Version 1.25 Now Out !' />
Ok cool no major problems in the last version thats always good
This version has :-
1) A more intuitive zoom interface.
2) Display of characters area name in main GUI if required.
3) Additional DC alert thats constant(saves turning on screens when you've been out)
4) Display of what current font is set to in main configuration menu.
5) Functions that need active area turned ON are now in orange.
6) Overhauled the calculations for leveling timer functions.
7) Put the client window renamer back in, now fully automated using tag name.
@Rorrim, yes leveling timer is a little wonky in some situations, hope this one is a bit more accurate as I don't have the time to fully test it.
@Rorrim, I tried ZoSo's CO2Ren with CO2m8 and it worked ok for me, but I suspect weird character names may be the problem, anyway I decided to put the rename function back into M8(HUD has always had it). I made it nice and automatic using the tag name(it also renames back if you close m8), so that gets around the weird character name problem and putting it all into one program is probably neater.
@ALL, Hope you find the new functionalities useful and that they add to you enjoyment of the game. Please report any weirdness on this thread. Thank you all for supporting this project :wiggle:
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07/06/2007, 16:38
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#310
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I kind of reported that leveling timer doubt on the m8 guide thread, since I couldn't figure out the time unit used in it 
This looks to be my second post anyway, so I can finally give you a +k.
One small request from an old-time lurker/posting newbie, I think that would be really simple to implement since there's already a voice alert trigger in the program for it: could you possibly add in the mining section a F8 recall function "on bag full"? When you're mining plain ores for a house, that would come in handy instead of leaving the newbie miner prey to the usual mine killers.
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07/06/2007, 17:46
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#311
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Quote:
Originally posted by ephe@Jul 6 2007, 22:38
what's the unit the "time to next level" is expressed in? Hours.fraction of hour?
One small request from an old-time lurker/posting newbie, I think that would be really simple to implement since there's already a voice alert trigger in the program for it: could you possibly add in the mining section a F8 recall function "on bag full"? When you're mining plain ores for a house, that would come in handy instead of leaving the newbie miner prey to the usual mine killers.
could you please specify the standard F-keys for every action?
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Sorry didn't see your prior posts hiding away there in the guide, my bad
Yes the estimated is fractional hours eg 8.5 = 8 hours and 30 minutes.
Indeed your idea of a scroll out on bag full option is a good one for the house builders,
I will put it on the list for the next version, TY for the suggestion.
Arg yes function keys, its all in the bubble help but guess I should list them here and also put in guide. Was hoping to get the definable functions keys in place by now but things keep coming up
So as it stands(until I get user defined FK's in) :-
F1=HP Pots
F2=Arrows or MP pots(lol tao/archers can suffer, or let me know if this is a problem)
F3=Sit
F7=Stamina Healing(spiritual)
F8=Escape Scroll
F9=Meditation
F10=XP Skills
F11=Bot Off(for partner/sv/king)
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07/07/2007, 01:01
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#312
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And the great ones just keep rolling them out. :wiggle:
I forgot that HUD had the rename function, but now it's better cause it's in M8.
Can you maybe go one more level -5 zoom to get in a little closer. Would come in handy for screenies.
No problems to report on my end with 1.25.
Another well deserved +1 Karma for you.
 D
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07/07/2007, 11:51
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#313
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Thanks for the reply 
Oh and by the way, a couple problems I noticed both with 1.24 and am noticing on 1.25 right now:
1) The F11 for botoff function usually works on other open CO windows instead of the correct one. Example: tro is leveling at monsters X, reaches the critical health level at which escape scroll is supposed to fire at, it teleports to city BUT SV gets started in the window I'mplaying in (which is on front), instead of stopping in the window of the macro char; so the char starts running around in the city searching for monsters that aren't there (botjail risk). Suppose it's uncorrectable because actually pressing F11 triggers SV on/off for the current open window? Or is there a way around it?
2) Similar situation: char must log off when under critical health instead of escaping: the option window does open, but either it opens the close confirmation dialogue without closing client, or it doesn't even do that and stays at the options window. In either case, the char gets killed since out of pots and in the middle of wilderness.
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07/07/2007, 22:17
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#314
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[img]text2schild.php?smilienummer=1&text=Version 1.26 Now Released !' border='0' alt='Version 1.26 Now Released !' />
I added an extra zoom level as per a1blaster's request.
Added escape scroll on bag full as per ephe's request.
Fixed some minor bugs.
Made some changes to the bot off code, let me know if this is any better ephe.
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07/08/2007, 02:26
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#315
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Thanks joek for the extra zoom in version 1.26! :wiggle:
Besides getting better screenies from the -5 zoom there is a side benefit in TG, less ping.
All other function working fine for me.
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