Originally posted by Christoph_@Dec 5 2006, 17:57 For Archers
0051970C (4 Byte), Number of Speedarrowpacks in Inventory.
01540620 (4 Byte), Number of equipped Arrows.
I think both are static. Someone test them and see if they work for him.
i've tested them both, they both return a value of 0, however at address 004FE7DD
using an array of bytes (13) i've seen changes everytime i scatter. so i'm thinking that might be the arrow count address.
Pointers are nothing but addresses that store the actual address.
So you need:
1) Read Value of the pointer (which is eg 0xAA22DD).
2) Goto the address AA22DD, read it's value.
Those things with pointer + X are usually parts of structures (think of a small database in memory, first offsets are name; +10 offsets is hp, +20 offsets is mana etc..).
Sometimes the pointer just points at the Name and all other data is just retrieved with something like pointer+10.
Pointers are simple; they are just locations that store a address where the code finds some data or other pointers.
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I also buffed... scanned for all unknown initial value... then immediately scanned for unchanged values (buff still on) and got...
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from another post, there's this:
18 00 F0 03 PL PL PL PL IT IT IT IT RD RD MD MD 04 00 XX S1 S2 EF 00 CP
---
PL PL PL PL <Player ID>
IT IT IT IT <item ID (Itemtype.dat)>
RD RD <remaining dura/arrows etc>
MD MD <max dura>
XX...