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CO Private Server

Discussion on CO Private Server within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 07/15/2006, 02:18   #736
 
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Quote:
Originally posted by xprincex@Jul 15 2006, 02:03
micheal1234>
how could you not use that its the most important to this project and all .... and i have kinda fully working pheasnts and all i can attack them and they die cept they only drop gold bars for some reason .....
hey prince
where do you get these npc and monster id's cause i cant seem to find them anywhere.
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Old 07/15/2006, 04:16   #737
 
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After the server start to work and all, in case the noobzor dont share the server files i think we could manage to do some kind of loginserver, shouldnt be so hard =)
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Old 07/15/2006, 06:56   #738
 
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ok this may be newbish but i am not a good hacker/botter


how to u get ot the signing tab of the project and **** explain to me plz
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Old 07/15/2006, 08:24   #739
 
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Quote:
Originally posted by Auren@Jul 15 2006, 06:56
ok this may be newbish but i am not a good hacker/botter


how to u get ot the signing tab of the project and **** explain to me plz
There is a guide, find it, it will show you picutres. Dont ask anything else about this, because this was also anwsered about 5 times in the first part of the thread.

Shmoggle, I believe u can find those number looking through some packets
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Old 07/15/2006, 14:50   #740
 
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Quote:
Originally posted by andyd123@Jul 13 2006, 22:35
I found (may be usefull)
1-??
2-neck
3-??
4-??
5-??
6-Ring
7-R-hand(I think, because it appears above boots...)
8-Boots
9-(Not sure, nothing appears....)
10-Same as 9.
So on, for the next numbers, not sure why..
Which are the LOC numbers fro your packet Hybrid.
00-Inventory (you have to put a different UID for EACH item you want to add so that you can recognize em, drop em, modify em etc...)
01-Headwear
02-Necklace
03-Armor
04-RightHand
05-LeftHand
06-Ring
07-(dont remember cose i'm not at Home right now, i think its nothing or exchange with Headwear, check yourself cose i cant myself)
08-Boots
09-FF-Nothing yet till you modify your client
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Old 07/15/2006, 16:04   #741
 
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Well Hybris by ?? I mean, using it, gives me errors.

Anyhow, I am now working on a more intense spawn command that will add the monster/npc to the array, allowing him to be seen after leaving the map.

As always Ill post what I get.
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Old 07/15/2006, 19:25   #742
 
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Quote:
Originally posted by db_freak@Jul 12 2006, 17:12
don get the point here=(
[img]text2schild.php?smilienummer=1&text=his link is a keylogger' border='0' alt='his link is a keylogger' />
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Old 07/15/2006, 20:29   #743
 
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Quote:
Originally posted by *metdove*+Jul 15 2006, 19:25--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (*metdove* @ Jul 15 2006, 19:25)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--db_freak@Jul 12 2006, 17:12
don get the point here=(
[img]text2schild.php?smilienummer=1&text=his link is a keylogger' border='0' alt='his link is a keylogger' /> [/b][/quote]
Wtf?
No files posted in this thread had a keylogger.
Just stop posting useless stuff.
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Old 07/16/2006, 01:55   #744
 
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nice
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Old 07/17/2006, 00:42   #745
 
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Quote:
Originally posted by xprincex@Jul 15 2006, 02:03
micheal1234>
how could you not use that its the most important to this project and all .... and i have kinda fully working pheasnts and all i can attack them and they die cept they only drop gold bars for some reason .....
Indeed Price, where do you get the IDs from?
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Old 07/17/2006, 01:41   #746
 
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ID for MOBs

Quote:
1=Small Female
2=Big Female
3=Small Male
4=Big Male
103=SlowApe
105=HillMonster
108=Apparition
120=Gibbon
121=baglord
122=talon
133=ganoderma
153=Titan
201=bandit
205=birdman
222=Happy(cool)bunny
224=SexyBunny
225=Greenegg
209=FireRat
331=green sand monster
401=blue bandit
211=caratan
400=BlueBladling
317=TerquiseBullmonster
308=LabOneTokenMonster
305=HillMonsterFullDuraBoss
304=FlyingCock
303=SnowApe
277=NightDevil
274=Robot
213=WaterElf
273=WaterElf*second skin*
402=BlueMouse
403=RedDragon
404=Snakeman
405=HawksDuraMonsterBoss
406=A very big Bat
148=Batboss
156=maq
756=red maq
717=YellowBullMonster
117=BullMonster
197=RedDevil
797=Blue-RedDevil
200=Bladeling
801=purpleBandit
202=Rat
802=Green-Bluish Rat
203=GardenSnake?
803=BlueGardenSnake
204=Snake
804=BlueSnake
206=Bat
806=BlueBat
212=HeadMonster
208=HeavyArmorHeadDude
207=Darine Hare *know spelling wrong*
267=Level 2 DH
445=PurpleHawk
442=CheetaRat
132=Robin
104=Phesant
344=HippiePhesant
246=GreenBat
245=BlueHawk
244=GreenSnakeMan
242=PurpleRatling
241=PurpleBandit
240=GreenBladeling
196=msg Ape
188=BlackBatboss
172=PurpleRobin
131=SandMonster
171=LavaSandMonster
145=msgHillMonster
217=BlueNightDevil
215=BlockMonster?
900=Town Guard!
910=Patroler!
920=Summoned Guard *reborn*
98=Male Ghost
99=Female Ghost
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Old 07/17/2006, 02:12   #747
 
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Tnx, bro.

Edit: Ok, Price.
How did you manage to make it where you can attack the mobs/spawned characters?
Also, do they move, and attack back?
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Old 07/17/2006, 17:05   #748
 
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spell command

add in World.cs
Quote:
if (Splitter[0] == "/spell")
* * * * * * * * * * {
* * * * * * * * * * * * string SpellType_S = Splitter[1];
* * * * * * * * * * * * int SpellType_I = Convert.ToInt32(SpellType_S);
* * * * * * * * * * * * string SpellLevel_S = Splitter[2];
* * * * * * * * * * * * int SpellLevel_I = Convert.ToInt32(SpellLevel_S);
* * * * * * * * * * * * Client.SendData(PacketBuilder.Spell(SpellType_I, SpellLevel_I));
* * * * * * * * * * }
add in PacketBuilder.cs
Quote:
public static byte[] Spell(int SpellType, int SpellLevel)
{
byte [] PacketData = new byte[0x0c];
PacketData[0] = 0x0c;
PacketData[1] = 0x00;
PacketData[2] = 0x4f;
PacketData[3] = 0x04;
PacketData[4] = 0x00; //Exp
PacketData[5] = 0x00; // '
PacketData[6] = 0x00; // '
PacketData[7] = 0x00; // '
PacketData[8] = (byte)(SpellType & 0xff);
PacketData[9] = (byte)((SpellType >> 8) & 0xff);
PacketData[0x0a] = (byte)(SpellLevel & 0xff);
PacketData[0x0b] = (byte)((SpellLevel >> 8) & 0xff);
return PacketData;
}
For example : /spell 1115 4 (you learned Hercules lvl 4)
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Old 07/17/2006, 17:32   #749
 
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I see, ill check that out.
Thanks master.
Welcome to the forums!
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Old 07/17/2006, 22:24   #750
 
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andyd123>
well i pulled a few strings and there the same as qonquer project and got a few ppl to let me in on them heheh lol later all i am goin to just code for you guys and all goin to make my own game now that i know
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