or maybe, just maybe, they coded the client to look into more than 1 file for monsters? i mean, they could have included some dat file deep in the subfolders that are responsible for the metdoves? it sounds impossible but if you think of it, the client WAS coded again.. (i know, because of the bugs they said they fixed, but what if they added in something else too to make it look in more than 1 place for monster data?)
but remember this is TQ we're dealing with.
the same people that allow a 'trade hack' to go on for almost 4 patches now without fixing it.
something like you mentioned is entirely possible... but i highly doubt TQ would put that kind of effort in. they'd just take a shortcut and make it completely serverside.
or maybe, just maybe, they coded the client to look into more than 1 file for monsters? i mean, they could have included some dat file deep in the subfolders that are responsible for the metdoves? it sounds impossible but if you think of it, the client WAS coded again.. (i know, because of the bugs they said they fixed, but what if they added in something else too to make it look in more than 1 place for monster data?)
To test this theory, try download the patch 4294 to check what file add and change
i dont know much bout the .dds files for conquer monsters... but if the meteordove that drops 5 mets is assigned to a .dds file specifically for its typeid then couldnt we modify it and change the color of the dove, since we have all established that the doves are server sided, btw.. monster.dat hasnt worked since day of patch, i know, if you searched i posted the same useless information the night of the patch
Originally posted by douglastocuyo@Jan 17 2006, 08:13 now with the new patch 4294 there are not treasure birds!!!
i have decrypt the new monster.dat using the decrypther found here n are 2 types of meteordoves:
first one
[MeteorDove]
SizeAdd=1
ZoomPercent=100
MaxLife=10000
Level=32
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=8415
AntiType=0
second one
[MeteorDove]
SizeAdd=1
ZoomPercent=100
MaxLife=10000
Level=32
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=8416
AntiType=0
the only thing it change is the "TypeID"...
i change the ZoomPercent for make the first (asuming the first like the real met doves) bigers n doesnt work!!!
realy the have the same hp then the other ones 10000, before the have 50000 so now is more easy kill it, but i cant recognice until they kills me, lol
of course having the same hp they are harder to kill than others coz have more defense y hit harder, so guys lets make diferent this ones for easy mets!!!
if we seen first we can kill they before they hit us, for me using a +3 archer coat lvl 87 can stand 3 hits y i kill it with about 200 arrows, so its easy than before
if you need the decrypter let me know... lets work together for this
[img]text2schild.php?smilienummer=1&text=sorry for my bad english, im spanish' border='0' alt='sorry for my bad english, im spanish' />
Monster HP Charts(Updated) 11/08/2009 - SRO Guides & Templates - 23 Replies Chinese mobs:
lvl 1 Mangyang
lvl 2 Small-Eye Ghost
lvl 3 Big-Eye Ghost
lvl 4 Old Weasel
lvl 5 Weasel
lvl 6 Water Ghost slave
lvl 7 Water Ghost
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Link 1: http://rapidshare.de/files/11220874/COPart...r_429 4.zip.html
Link 2: http://www.megaupload.com/?d=MK0VQS7S
Link 3: http://d.turboupload.com/d/286695/COPartne...r_429 4.zip.html
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Included is a readme which explains everything
Gamerz Planet Forum have leeched this. @#$% I hate those twats