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[Tool] Effect Remover.
Discussion on [Tool] Effect Remover. within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
05/16/2009, 11:05
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#16
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Fobos i test ur tools in Spanish and french don't wok can explain me steps may be can update 1 for Spanish version
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05/16/2009, 19:15
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#17
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Quote:
Originally Posted by _fobos_
Effect Remover.
What it does:
Removes all players, NPC's from your screen with the click of a button.
Simple right?
Does show your own super gem effects, but still might come in handy for some.
For example in TG
Any questions, feel free to ask them.
But it's simple enough.
It does show like the green fog from ninja's but hey
Enjoy.

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i thought i've already made this? :-P ne way it didn't work for me  and ya i can read, works on the topmost screen :-P... and at least mine makes everything disappear, including super effects, things like snow, etc.
Quote:
Originally Posted by Fantom2541
I didnt mean to down grade this.. i was just trying to see the diff
And anyways good job!!
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u can't use tab in TG, thats the use of this program, i haven't tested it for picking up items under people's feet like my prog cuz i haven't gotten it to work for me
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05/17/2009, 00:16
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#18
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Quote:
Originally Posted by ookamocka
i thought i've already made this? :-P ne way it didn't work for me  and ya i can read, works on the topmost screen :-P... and at least mine makes everything disappear, including super effects, things like snow, etc.
u can't use tab in TG, thats the use of this program, i haven't tested it for picking up items under people's feet like my prog cuz i haven't gotten it to work for me 
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Lol look at the date?  01-20-2009, 18:20
Gravediggers 
Anyway like i said in your thread this was to experiment with the player UID's as the patch is where the UIDs get their memory assigned which ofcourse explains why your own player effects still show 
I also gave you that memory address in your thread as you cant block certain NPCs for example (or players)
and even if you would like you could patch the memory addresses of the UIDs into a static range
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05/17/2009, 03:48
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#19
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Join Date: Mar 2009
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Quote:
Originally Posted by _fobos_
Lol look at the date?  01-20-2009, 18:20
Gravediggers 
Anyway like i said in your thread this was to experiment with the player UID's as the patch is where the UIDs get their memory assigned which ofcourse explains why your own player effects still show 
I also gave you that memory address in your thread as you cant block certain NPCs for example (or players)
and even if you would like you could patch the memory addresses of the UIDs into a static range
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**** gravediggers lol... but ya, i still haven't gotten a chance to look at that address... been busy on other things like building a bot, already got a full working bot running, just doesn't have auto loot... still working on finding the pick up item function... and NO idea yet how to find items on the ground >.< guessing it might be like the mob list, but don't know how to get started on finding it
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05/17/2009, 08:35
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#20
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Join Date: Sep 2008
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Quote:
Originally Posted by ookamocka
**** gravediggers lol... but ya, i still haven't gotten a chance to look at that address... been busy on other things like building a bot, already got a full working bot running, just doesn't have auto loot... still working on finding the pick up item function... and NO idea yet how to find items on the ground >.< guessing it might be like the mob list, but don't know how to get started on finding it 
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to find that function i would drop 100 gold pick it up freeze COand search for " you picked up 100 gold" but hey thats what i would start with 
the rest is all public knowledge
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05/17/2009, 08:45
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#21
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Quote:
Originally Posted by _fobos_
to find that function i would drop 100 gold pick it up freeze COand search for " you picked up 100 gold" but hey thats what i would start with 
the rest is all public knowledge 
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welll there is no StrRes ID for picking up gold  there is however for picking up when inventory is full, but that can go so many places such as buying from a shop for instance... so i wouldn't know what that push would be...  ... and ne way, that'd be the easier part, the hard part would be looking for the item structure, cuz even now i don't FULLY understand the DequeEx for the mob structure, just parts of it :-\
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05/17/2009, 18:59
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#22
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elite*gold: 0
Join Date: Sep 2008
Posts: 490
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Quote:
Originally Posted by ookamocka
welll there is no StrRes ID for picking up gold  there is however for picking up when inventory is full, but that can go so many places such as buying from a shop for instance... so i wouldn't know what that push would be...  ... and ne way, that'd be the easier part, the hard part would be looking for the item structure, cuz even now i don't FULLY understand the DequeEx for the mob structure, just parts of it :-\
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lol from a reversing point of view you dont need StrRes, it gives a message when you pick an item up which gets stored in the memory and by finding out what has written to that address you'll just backtrace, now for the structure you would just find the start of the list of items yourself shouldnt be too hard either gl.
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