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2 soc bug,exploit 5165 client Private servers

Discussion on 2 soc bug,exploit 5165 client Private servers within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old   #1
 
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2 soc bug,exploit 5165 client Private servers

REMOVED
Dragoniss is offline  
Old 05/10/2012, 18:01   #2
 
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lol does not work, when replacing the 2 socket item by the 1 socket, it removes the 2socket, then you have it blank all over again
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Old 05/11/2012, 00:36   #3
 
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Obviously everyone knows this isn't possible, just thought I'd post the code behind it before anyone attempts it:

Code:
switch(nPos)
	{
	case 1:
		{
			IF_OK (GEM_HOLE == info.nGem1)
			{
				pItem->SetInt(ITEMDATA_GEM1, pGem->GetInt(ITEMDATA_TYPE)%1000);

				int nDurEffect = pItem->GetGemDurEffect(pGem->GetInt(ITEMDATA_TYPE));
				if (nDurEffect != 0)
				{
					int nDur = pItem->GetInt(ITEMDATA_AMOUNTLIMIT);
					pItem->SetInt(ITEMDATA_AMOUNTLIMIT, nDur*(100+nDurEffect)/100);
				}

				DEBUG_TRY		// VVVVVVVVVV
				pItem->SaveInfo();
				ASSERT(EraseItem(idGem, SYNCHRO_TRUE));
				DEBUG_CATCH("EmbedGem2")		// AAAAAAAAAAA
			}
		}
		break;

	case 2:
		{
			IF_OK (GEM_HOLE == info.nGem2)
			{
				pItem->SetInt(ITEMDATA_GEM2, pGem->GetInt(ITEMDATA_TYPE)%1000);

				int nDurEffect = pItem->GetGemDurEffect(pGem->GetInt(ITEMDATA_TYPE));
				if (nDurEffect != 0)
				{
					int nDur = pItem->GetInt(ITEMDATA_AMOUNTLIMIT);
					pItem->SetInt(ITEMDATA_AMOUNTLIMIT, nDur*(100+nDurEffect)/100);
				}

				DEBUG_TRY		// VVVVVVVVVV
				pItem->SaveInfo();
				ASSERT(EraseItem(idGem, SYNCHRO_TRUE));
				DEBUG_CATCH("EmbedGem2")		// AAAAAAAAAAA
			}
		}
		break;
If an exploit of this scale did exist, it would have been found years ago, at one point I picked the EO source apart looking for things to exploit.
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Old 05/11/2012, 06:04   #4
 
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Well i said this worked last September on Classic Conquer but it is fixed now. I didn't said it work everywhere i said it may work on some 5165. Maybe you right it is easy to see in code, but our server was wiped because every1 had lots of 2 soc items.
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Old 05/12/2012, 00:07   #5
 
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If any server coded their socketing this poorly... they should just give up already.
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