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[Hack] CO2Hook
Discussion on [Hack] CO2Hook within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
02/10/2008, 22:55
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#91
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Quote:
Originally Posted by high6
You have to select the warehouse first. Thats whats being pushed
push dword ptr ds:[esi+0x52DF8]
Is the currently selected warehouse. So select it, cancel out of the password thing and then call it.
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What do you mean?
I call it exactly as the game does after you typed in the password and that push the same always
By the way you got any of the packet structures 0x3F6 or 0x44D?
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02/11/2008, 01:59
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#92
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Quote:
Originally Posted by RootCore
What do you mean?
I call it exactly as the game does after you typed in the password and that push the same always
By the way you got any of the packet structures 0x3F6 or 0x44D?
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He's just saying that esi+0x52DF8 doesn't have a "wh-id" in it yet until you go in-game and click on your warehouse, because if you don't then the game opens a fictive wh with whatever number esi+0x52DF8 contains at that time.
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02/11/2008, 02:28
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#93
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What I meant was that it is only possible to see what's in your warehouse if you opened it once, and I have just tested with high6's dll and it is the same. So basically not possible to use it without having the password.
Anyway how is it going with your hack coding Mushy?
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02/11/2008, 03:21
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#94
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Quote:
Originally Posted by RootCore
What I meant was that it is only possible to see what's in your warehouse if you opened it once, and I have just tested with high6's dll and it is the same. So basically not possible to use it without having the password.
Anyway how is it going with your hack coding Mushy? 
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I just tested and it works fine.
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02/11/2008, 05:19
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#95
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Quote:
Originally Posted by high6
I just tested and it works fine.
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Ok I got it working now, you were right 
Just of curiosity did you stop making hacks for CO or...?
Haven't seen any stuff from you lately...
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02/11/2008, 05:36
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#96
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is this ok?
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02/11/2008, 14:32
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#97
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Plzzz can u teach me how to get the / effects like constantly super armor effect for warrior????
I tried to do it in chat but that didn't work.... how to do???
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02/11/2008, 15:36
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#98
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Quote:
Originally Posted by noobiedude
Plzzz can u teach me how to get the / effects like constantly super armor effect for warrior????
I tried to do it in chat but that didn't work.... how to do???
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As it says in readme: /addeffect role-select8
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02/11/2008, 16:18
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#99
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It was fun for a few mins:P then i got bored
but it was good work
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02/11/2008, 16:32
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#100
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Quote:
Originally Posted by RootCore
Anyway how is it going with your hack coding Mushy? 
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Learned a lot already, but I have a problem with calling for example the gamemsg function when triggered by another game function.
For example:
I hook a piece of code that gets activated when an item drops.
Then my hook looks like this in semi-code:
Code:
[B]> reconstruct the code I deleted to place my hook
> mov a value from a register into my c++ variable
> sprintf something like "Found item at (%d %d)",itemx, itemy
> call the GameMsg function with the newly made *char
> jmp back to game code[/B]
But after it executes the GameMsg line it won't continue on processing the remaining code in the function (or atleast that's what I think goes wrong).
Any ideas on that?
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02/11/2008, 16:52
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#101
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Quote:
Originally Posted by MushyPeas
Learned a lot already, but I have a problem with calling for example the gamemsg function when triggered by another game function.
For example:
I hook a piece of code that gets activated when an item drops.
Then my hook looks like this in semi-code:
Code:
[B]> reconstruct the code I deleted to place my hook
> mov a value from a register into my c++ variable
> sprintf something like "Found item at (%d %d)",itemx, itemy
> call the GameMsg function with the newly made *char
> jmp back to game code[/B]
But after it executes the GameMsg line it won't continue on processing the remaining code in the function (or atleast that's what I think goes wrong).
Any ideas on that?
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Did you use pushfd/pushad/popfd/popad?
Code:
__asm
{
// original game code
pushfd
pushad
}
// your code here
__asm
{
popad
popfd
// jmp back
}
You need the asm there because you would change the stack of the game
Btw are you using packets to spot items on ground?
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02/12/2008, 01:56
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#102
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*bump*
I decided to continue work on this project anyway, started playing with packets.
New features are: warehouse unlocking, vp viewing, monster/player/item notifier
Removed the old loader as it didn't work for some people.
Read the readme.txt included in the RAR archive, it shows everything you need.
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02/13/2008, 04:01
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#103
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why warehouse unlock dont work?
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02/13/2008, 09:52
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#104
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Should work now
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02/13/2008, 20:19
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#105
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hi 
i decided to try this bot and i think its a nice one but i got some questions....
u can use the command /notify BlueMouse to detect it but .... it doestn work for me  it detects red named ppl on market for example but with the mouse it seams to have a problem... and another thing i wanted to ask the add effect one. anytime i try to use it i get dcd i see a sign u will be disconnected in 3 seconds and when the timer gets to 0 i get dcd is there anyway i could not get dc? and detect the blue mouse? coz trully speakin the mouse detection is the thing i wanted to use this bot  thx in advance for ur replays
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