I have little problem of dropping item. What should be right dropping speed? I am trying to figure out why I am in loop of picking up and dropping continuesly.. Eventually I will figure out how to fix this bug.... I still need to get used to event handling to protect critical section...I guess.
Then you will need to use Hamachi ip for everything including your loader
A bit off-topic but somebody said that TQ can detect people transferring CPs? Can they then also detect trading of DBs? And apparently if you are caught doing this you are again botjailed or I assume don`t actually leave botjail >.<
u don t have bonus pack for Anniversary CP on noobs u used it past on my noob full of elite
if some1 need -> GameMapEx.ini here in folder ini are all map ID and name of relatives maps
I have little problem of dropping item. What should be right dropping speed? I am trying to figure out why I am in loop of picking up and dropping continuesly.. Eventually I will figure out how to fix this bug.... I still need to get used to event handling to protect critical section...I guess.
Thanks.
I see the logic . I am in process of refine the current steps. Thanks.
I have little problem of dropping item. What should be right dropping speed? I am trying to figure out why I am in loop of picking up and dropping continuesly.. Eventually I will figure out how to fix this bug.... I still need to get used to event handling to protect critical section...I guess.
Thanks.
If you just use 200ms, you'll be fine, because im doing that myself to.
public static void DropOre(Client)
{
foreach (Item I in Client.Inventory)
{
if (IsOre(I.ID))
Packets.DropItem(Client, I);
Client.LastDroped = DateTime.Now;
Client.LastItemID = I.ID;
return;
}
}
as always that's just pseudo code and doesn't relate to anything exactly. Then what I do is I read the incoming drop item packets from server (what spawns things on ground) and checks if it's what I last dropped. if so I know I can drop another item (not always something I implemented but good to use for reference)
Randomized drop rates are always a good thing. Anything that's 'too precise' can easily bot jail you.
public static void DropOre(Client)
{
foreach (Item I in Client.Inventory)
{
if (IsOre(I.ID))
Packets.DropItem(Client, I);
Client.LastDroped = DateTime.Now;
Client.LastItemID = I.ID;
return;
}
}
as always that's just pseudo code and doesn't relate to anything exactly. Then what I do is I read the incoming drop item packets from server (what spawns things on ground) and checks if it's what I last dropped. if so I know I can drop another item (not always something I implemented but good to use for reference)
Randomized drop rates are always a good thing. Anything that's 'too precise' can easily bot jail you.
What im doing basicly is, i let it drop. And if a certain time is passed and, another action is done (Not while mining) it can drop an item again, this is kinda random
no really i don't know what ver is my loader since i got it from an arabian forum.
but the configuration in the ini file is correct
so i think that i have an old ver of loader, any one can upload it here?
ty
u can find in this section if u looking for "Conquerloader 2.0" take 4.0 version is in middle i used that
like i said in past if u need use, this is my Filter_grouditems Selection
public static Dictionary<uint, Items.GroundItem> ItemFilter(Client C, Dictionary<uint, Items.GroundItem> oggettiInteri)
{
Dictionary<uint, string> Filtr = new Dictionary<uint, string>();
Dictionary<uint, Items.GroundItem> Rientro = new Dictionary<uint, Items.GroundItem>();
if (C.Looting)
Filtr = Program.RareItem;
else if (C.LootMoney)
{
Filtr.Add(1090020, "Money");
Filtr.Add(1091000, "Money");
Filtr.Add(1091010, "Money");
Filtr.Add(1091020, "Money");
}
else if (C.LootAll)
Filtr = null;
if (Filtr != null)
foreach (Items.GroundItem Item in oggettiInteri.Values)
{
if (!(Program.DontLoot.ContainsKey(Item.ID)))
if (Filtr.ContainsKey(Item.ID))
Rientro.Add(Item.ID, Item);
did u have mysql correctly installed ? and Navicat too ?
public static string AuthIp = "208.96.34.46";
public static string ProxyTitle = "[ProjectAlchemy]";
public static string Version = "v1.1";
public static string Username = "root";
public static string Password = "IF UR SQL SERVER HAVE PASSWORD PUT HERE";
public static string Host = "alchemy";
public static DMapServer DmapHandler = new DMapServer();
public static Dictionary<ushort, Ending> PortBindings = new Dictionary<ushort, Ending>();
public static ushort AuthPort = 9959;
public static string ProxyIp = "HERE YR IP HAMACY OR ROUTER ";
public static string GameKey = "DR654dt34trg4UI6";
public static string GameIp = "";
public static ushort GamePort = 5816;
in the LoaderConquer.ini (of loaderConquer) u need to copy exactly YR IP HAMACY OR ROUTER and same port ...
then... in AlchemyProxy\AlchemyProxy\bin there is a txt recopy all skill info there
and i think u ll be logs normaly i started with very huge Speed handicap 1000 ms
[RELEASE(SOURCE CODE)]-- KabBOT2 v1 Full Source(vb6) 10/07/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 106 Replies I've been meaning to post this for awhile but I pretty much forgot about it. I've been getting quite a few requests for it so I decided to finally get around to posting it.
#1. So here you go, Just have or Download Visual Basic 6, you need to update it to VbRuntime 6 Service Pack 6.
#2. Run the file name KabBOT.vbp.
#3. Enjoy.
100% Virus Free VirusTotal.com report.
VirusTotal - Free Online Virus, Malware and URL Scanner
[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm: